QUEST: Lord of a Barren Land
Gilded Vale is ruled by Lord Raedric, who resides in the keep beyond the Esternwood. With the Dyrwood in the grip of the curse known as Waidwen's Legacy, he has resorted to harsh measures in order to root out the cause. It has made him enemies, many of whom would see him removed from power.
Travel to Raedric's Hold.
I was approached by a man who spoke against Lord Raedric's cruelty. He asked that I join him in his cause, and put an end to Raedric's rule. The keep lies east of the Esternwood, and will be heavily defended. It will be a considerable challenge to get inside.
Kolsc believes that a frontal assault upon the keep would be impossible. He suggested I attempt to find a way in through the sewers, at the eastern edge of the moat. Otherwise, perhaps I can find some way to access the upper floor of the castle where Nedmar, Kolsc's contact, resides.
Quest Lord of a Barren Land leads you to Raedric's Hold. That location is for mid level range strong group.
To finish Lord of a Barren Land Quest you will have to kill Lord Raedric with his guards, be prepared for hard fight.
I suggest you to visit City of Defiance Bay first before explore Raedric's Hold.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).