The Goose and Fox Tavern in Copperlane, Defiance Bay City. It was founded in the early days of Dyrwoodan independence by a traveling scholar named Erol of Levi. He wanted a place where kith of all backgrounds could gather and hash out the issues facing their new country. It didn't take long for the place to fill up. Brackenbury aristocrats argued with dock workers from the Gift while soldiers wrangled with politicians. Dyrwoodans have never been known to turn down an argument.
NPC: Bishop Tavern / Merchant
You can buy or sell here.
You can hire new member for your team.
You can rent a room.
You can rest to earn temporary bonuses.
A woman sits by herself, spinning something on the table in front of her and watching it with furious intensity. It's about the size of a coin, and it wobbles over a crack in the wood with a metallic rattle.
QUEST: His Old Self His Old Self
Something unusual is happening at a house in Copperlane. A man named Purnisc is acting strangely.
Give Kaenra's ring to Purnisc.
Kaenra asked me to return the betrothal ring Purnisc gave her. She told me that Purnisc's house located next to the marketplace in Copperlane.
After return from Purnisc House
While I was in Purnisc's house, I learned that Purnisc was actually a svef dealer. I broke the news to Kaenra and she was appalled that he had lied to her. However, I was able to convince her to give Purnisc a second chance.
[Defiance Bay: Minor Positive]
An orlan man relaxes with his feet propped on the table. Patches of dark brown skin peek out from under a full mane of blue-green hair. He and the orlan woman with him exchange laughs and comments with the trio at a nearby table, and he spins a dagger in his hand.
His hazel eyes watch you. "You look like you've seen a night or two in the wilds. Joining us for a drink?"
NPC: Dread-Shot Daedon
NPC: Two-Tone Weaxel
For Something Secret Quest - Copperlane (04)
Weaxel is an orlan adventurer visiting the Goose and Fox in Copperlane. He admitted to buying the dagger from Igrun.
Return to Gordy in Copperlane (04)
I got the March steel dagger from Weaxel. Gordy's looking forward to getting it, and I'm looking forward to hearing this big secret of his.
NPC: Gareth Talk to him.
NPC: Danna Talk to her
Return to Verzano in Ondra's Gift.
Verzano's gotten himself in trouble with the local crime cartel. Unfortunately, he's dragged me with him.
He's waiting for me at the Vailian Trading Company in Ondra's Gift. When I confront him, I'll have to decide how I want to handle his treachery.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).