/
/
Vailian Embassy - Defiance Bay - Pillars of Eternity - Walkthrough with Maps & Game Guide.
Vailian Embassy - Defiance Bay - Pillars of Eternity
Pillars of Eternity - Walkthrough with Maps & Game Guide.

Vailian Embassy - Defiance Bay - Pillars of Eternity

Pillars of Eternity Walkthrough with Maps & Game Guide.

Vailian Embassy - Defiance Bay - Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.

Map of Vailian Embassy - Defiance Bay - Pillars of Eternity
Map of Vailian Embassy - Defiance Bay - Pillars of Eternity

Vailian Embassy is in First Fires district of Defiance Bay City.

You came here for The Child of Five Suns Quest from Ondra's Gift (15)

01 Entrance from First Fires (07)

First Fires

02

NPC: Vicent Agosti

QUEST: The Forgotten The Forgotten

Vicent Agosti wants me to stop an adventuring party from looting Engwithan ruins and causing a diplomatic incident.

Go to Aedelwan Bridge.

The Forgotten are waiting for Mestre Barcozzi's buyer at Aedelwan Bridge. Agosti wants me to go in the buyer's place in order to uncover details about the Forgotten's Engwithan relic smuggling operation.

After return from Aedelwan Bridge

Vicent Agosti was relieved to hear that the Forgotten won't be looting any more Engwithan ruins and causing him no end of diplomatic headaches.

[Defiance Bay: Major Positive]

For The Child of Five Suns Quest

Help Pallegina broker a trade agreement with the anamenfath in Twin Elms.

Despite her best efforts, Ambassador Agosti has insisted that Pallegina carry out her orders to broker a trade agreement between the Vailian Republics and the Glanfathans with the anamenfath in Twin Elms. Such an agreement would steal trade away from the Dyrwood, an act that would increase tensions between the Dyrwood and the Republics.


Map Legend

Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.

Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.

Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.

Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.

Container - Chest, box, crate or other container that can be plundered for useful items.

Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.

Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.

Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.

Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.

NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.

Merchants NPC - Traders & Merchants; they buy/sell items.

Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.

Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).