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Ruined Stronghold - Pillars of Eternity - Walkthrough with Maps & Game Guide.
Ruined Stronghold - Pillars of Eternity
Pillars of Eternity - Walkthrough with Maps & Game Guide.

Ruined Stronghold - Pillars of Eternity

Pillars of Eternity Walkthrough with Maps & Game Guide.

Ruined Stronghold - Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.

Map of Ruined Stronghold - Pillars of Eternity
Map of Ruined Stronghold - Pillars of Eternity

Great Hall

Enter the Keep.

The keep seems abandoned. There are spirits here, as there were in Gilded Vale. Creatures, too. It seems I will have to explore further if I am to find answers.

01 Entrance from Caed Nua

Caed Nua

02

NPC: Steward

As you come to the end of the great hall, you perceive an inviting warmth radiating from a grand throne wrought out of marble, its masterful artistry out of place amidst the castle's more practical stonework. The veiled face of a woman is carved above the throne's backing, watching over the room with hollow eyes.

At your approach, you feel the warmth fluctuate, as though stirring. A voice rings out from the carving, permeating the fortress through stone and air.

Find Maerwald.

Inside the keep, I found a spirit entombed within the throne that sits in the great hall. She has opened the way down into the depths of the keep, in the hopes that I might find Maerwald somewhere below.

03 Exit to Barracks

04 Entrance from Great Hall

05 Exit to Library

06 Entrance from Great Hall

07

NPC: Mother

As you draw nearer, the apparition in front of you resolves into an elven woman. Her stringy hair is tied back, and she tugs at a loose thread on her apron. There's a distant, hollow look in her eyes until she notices you.

A frail smile descends like a veil over her face. "Been out playing soldier again, have we? Go wash up and come help me shuck these peas."

08 Exit to Dungeons

09 Entrance from Great Hall

10

NPC: Commander

A spectral man arrayed in armor and an officer's cloak studies a single sheet of paper. You can see straight through it to the ducal and Aedyre insignias on his breastplate.

He seems to read over the page several times before looking up at you. When he does, his expression is unreadable

11 Exit to Endless Paths of Od Nua Level 1

Go down and search for Maerwald

Later in time ... After Maerwald Death.

02

NPC: Steward

Now you are owner of this Stronghold. You can manage it using "H" key.

QUEST: The Master Below

My new steward has informed me that, long ago, a powerful Engwithan constructed a labyrinthine dungeon underneath Caed Nua now known as the Endless Paths of Od Nua.

Od Nua was killed by the people of his time for his deeds, but the steward claims that a powerful force still dwells within the ruins. Whenever someone attempts to take possession of Caed Nua, this 'Master Below' stirs awake and sends forth a flood of monsters to reclaim it. If I do not deal with this sinister presence, I may eventually share the same fate as the Aedyrans who tried to claim this land long ago.

Explore the Endless Paths

If I intend to settle in this stronghold, it is likely I will have to contend with the Master Below. My steward has urged me to descend into the Endless Paths and seek out this enemy, so that Caed Nua will finally know peace.

Go to the temple of Woedica.

I learned from Maerwald that members of the Leaden Key tend to worship Woedica, and the steward has mentioned that there is a temple dedicated to Woedica in Defiance Bay.


Map Legend

Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.

Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.

Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.

Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.

Container - Chest, box, crate or other container that can be plundered for useful items.

Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.

Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.

Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.

Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.

NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.

Merchants NPC - Traders & Merchants; they buy/sell items.

Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.

Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).