Doemenel Manor is in Brackenbury district of Defiance Bay City.
You come here for Supply and Demand Quest from Salty Mast.
NPC: Doemenel Doorman
Tell him you want to talk with Bricanta Doemenel.
The woman must be well into middle age, but there isn't a line on her face. Her large, green eyes are watchful behind a curtain of glossy black hair. She studies you. "I don't believe we've met. I'd remember you."
NPC: Bricanta Doemenel
QUEST: Hard Feelings Hard Feelings
Bricanta Doemenel asked me to make an example out of a man named Kolfecg as a favor.
Confront Kolfecg in Ondra's Gift.
Bricanta said that Kolfecg lives somewhere in Ondra's Gift. She told me I can handle him however I'd like.
Go to Ondra's Gift (03)
I've killed Kolfecg. Bricanta was pleased with my work.
[House Doemenel: Moderate Positive]
Report to Maea at the brothel in Ondra's Gift.
Bricanta Doemenel agreed to lower the price of bitter squash. Maea can now lower her prices for everyone else.
Doemenel Doorman is merchnat now
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).