Quest Lord of a Barren Land leads you to Raedric's Hold. That location is for mid level range strong group.
To finish Lord of a Barren Land Quest you will have to kill Lord Raedric with his guards, be prepared for hard fight.
I suggest you to visit City of Defiance Bay first before explore Raedric's Hold.
Locations in this Hold:
Entrance from Esternwood
Confront Lord Raedric the VII inside Raedric's Keep.
I have reached Raedric's Hold. Lord Raedric waits somewhere within, but making my way inside will not be a simple task.
Go straight to (02)
Entrance to Raedric's Hold Dungeons
Use Prybar to open severs. Prybar can be found in Gilded Vale Map (14)
Entrance from Raedric's Hold Dungeons (02)
Entrance from Raedric's Hold Sanctuary (02)
Exit to Raedric's Hold Sanctuary (03)
ITEM: Thick vines
Another way to enter Raedric's Hold
Using this way be prepared for real fight.
Another Entrance to Raedric's Keep (03)
Be prepared for more Guards here.
Exit from Raedric's Hold Sanctuary (09)
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).