Hadret House is in Brackenbury district of Defiance Bay City.
You came here for Rogue Knight Quest from Admeth's Den (04)
The orlan man is surrounded by books and scrolls. His wiry hair stands nearly on end, and his ears prick up as you approach. "You carry whispers. Caed Nua, Gilded Vale. Old voices, indeed."
Show the affidavit to Commander Clyver.
Osric was right - Dunryd Row found that Penhelm shared a soul legacy with a general who opposed Dyrwoodan independence. The Crucible Knights would never have admitted him.
The document I have is a fake affidavit created to hide Penhelm's tainted soul legacy. Kurren has suggested that his superior officer at Crucible Keep, Commander Clyver, can have him dealt with.
Go to Crucible Keep
When you exit Hadret House, Penhelm will wait outside.
This woman clutches a thick stack of parchment with spindly, wrinkled fingers, their flesh stretched thin to near translucence with extreme age, a gossamer veil over pale blue veins. Ink splotches and candle burns and the scars of innumerable slices from the edges of scrolls dot and stripe her hands like a quilt patterned after some great, indescribable truth.
She does not look up from her reading.
"So the messenger conveyed my summons. A miracle that would make the reincarnation of Eothas look like a child's cantrip, surely. It doesn't draw the most inspired minds, messaging. They've failed me so many times of late I nearly sent a cipher after you instead."
She glances up from her readings for the first time and looks you over. "So this is the Watcher who took over Caed Nua. Oh, don't look so surprised, it isn't an attractive expression. I wouldn't be where I am for long if I let details like that escape me."
NPC: Lady Webb
Inform Lady Webb about the Leaden Key's activities.
Lady Webb has asked me to keep her informed any time I learn more about the Leaden Key's activities in Dyrwood. Anything I can discover in pursuing the leads I obtained in the catacombs of the Woedican church would be useful to her.
After having run across Thaos in Brackenbury Sanitarium, I let Lady Webb know that he seemed to be trying to destroy the reputations of animancers.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).