Entrance from Caed Nua.
You can enter here when you build Eastern Barbican in your Stronghold
A dwarven woman, dressed in skins and hides, leans against the road marker. Her face is turned down, her eyes darkened by a thick stripe of face paint.
She's sharpening a bone arrowhead with a scrimshaw-handled knife. Her attention, however, is focused on a bear figurine between her feet.
A large, white-furred fox standing at her heels looks up at your approach.
NPC: Sagani Companion - Join her.
QUEST: The Long Hunt
Sagani, a dwarf from the southern island of Naasitaq, has come to the Dyrwood searching for the reincarnation of Persoq, an elder from her village. She's been journeying for five years now.
The other villagers gave her Persoq's adra figurine, which contains a piece of his soul. She's been using it to track him, but it's gotten harder to pinpoint his location as she's gotten closer. When she learned that I'm a Watcher, she asked for my help.
When Sagani is traveling with me, my unique sensitivities will allow me to see traces of where Persoq - or whoever he is now - has been.
Travel to the cliffs you saw in the vision.
When I examined the bear statuette, I felt as though I were standing atop cliffs overlooking the water. Persoq - whoever he is now - must be here.
Exit to Stormwall Gorge
Exit to Aedelwan Bridge
Exit to Searing Falls
For The Parable of Wael Quest
Retrieve the stolen scroll.
I've found several people hiding out at an abandoned farmhouse. I think these are the thieves Grimda mentioned.
ITEM: Scroll of Wael
Now that the thieves are dead, I can search them for the scroll and return to Grimda.
Return to Grimda in Copperlane.
I've recovered the stolen scroll. All that remains is to deliver it back to Grimda at the Hall of Revealed Mysteries in Copperlane.
I just had the strangest experience. I heard a voice in my head, and it told me to hide the scroll again. It directed me to bury it in the Black Meadow under the skull of the drake looking east. It sounded like a message from Wael itself.
The Giantslayers, a rival adventuring group. We have to kill them if we are unable to persuade them
Enter the ruins via Stormwall Gorge.
The Giantslayers found what they believe to be an adra "key" to the ruins at Stormwall Gorge, just east of Woodend Plains, but they couldn't figure out how to use it. Now that I have it, I can try my luck.
ITEM: Adra Disc Key to to the ruins at Stormwall Gorge
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).