Brackenbury it's a district of Defiance Bay City. The nobility that didn't sail back to Aedyr stayed there. Most of the families there trace their lineage back to old imperial times. Other than a lot of has-been nobility, you've got Hadret House, where Lady Webb and her spies operate, and Brackenbury Sanitarium, the main cesspit of animancy in the city.
The Charred Barrel
After talk with Kurren in Hadret House, for Rogue Knight Quest.
Penhelm tried to kill me to protect his secret. He failed miserably. I can now recover the breastplate and take it back to Osric.
ITEM: Osric's Family Brestplate
Return to Osric with the breastplate.
Penhelm has been dealt with, and the breastplate is now in my possession. Osric will want to know the outcome.
Go to Admeth's Den (04)
A woman stands in the shade of the garden, muttering to herself. She's fixated on the pages of a large and well-worn tome, seemingly oblivious to the blooming flowers and the cool, fragrant breeze. She only looks up when your shadow crosses her page. "Do you mind? I'm rather busy."
QUEST: The Theorems of Pandgram The Theorems of Pandgram
Nedyn, an animancer I met in front of the Brackenbury Sanitarium, told me of the Elder Archives and the rare manuscripts they contain, including one by an animancer named Pandgram.
She needs the Theorems of Pandgram to continue her research, but the archivists won't give her access.
Go to the Hall of Revealed Mysteries in Copperlane.
The Elder Archives are hidden in the Hall of Revealed Mysteries, which is in Copperlane. I'll find the Elder Archives somewhere in the great library located there.
I obtained the Theorems of Pandgram for Nedyn, who was ecstatic to finally have it in her hands.
NPC: Dunryd Row Messenger
QUEST: The Hermit of Hadret House
I have been summoned to Dunryd Row by Lady Webb, a reclusive woman who seems to know more about me than I know about her.
Talk to Lady Webb at Hadret House.
I have been summoned to Hadret House in Brackenbury to meet with Lady Webb.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).