A well-groomed man steps through the hall with a confident swagger, a smug grin etched on his face. He is flanked by five other hard-looking individuals.
NPC: Bandon Leer
You have to make quest Rogue Knight for Osric before you can take adventure quest from Wenan.
QUEST: The Bronze Beneath the Lake
Wenan fears a new scheme by the Crucible Knights and is looking for powerful weapons to hold them back. He's asked me to find mighty Engwithan weaponry from the ruins of Lle a Rhemen.
A rival adventuring group, Byne's Giantslayers, was sent but has been unsuccessful.
Meet with the Giantslayers at Woodend Plains.
According to Wenan, the Giantslayers couldn't find a way into the ruins. He wants me to meet them at their camp at Woodend Plains to see if they learned anything useful about the site, which is in Stormwall Gorge to the east.
Go to Woodend Plains (08)
You can hire an adventurer here.
QUEST: Rogue Knight Rogue Knight
Osric was kicked out of the Crucible Knights by a fellow Knight named Penhelm. Worse, his superiors confiscated a breastplate that's been in his family for generations.
Osric has asked me to retrieve a breastplate from Penhelm. He believes his rival might have forged a document from Dunryd Row verifying the purity of his soul. If I can prove Penhelm's forgery, I may have some leverage to get the breastplate back.
Find the heirloom breastplate.
Osric, a trainer at the expedition hall in Copperlane, told me that his breastplate would be somewhere in the Crucible Keep in First Fires. He also mentioned that Penhelm, the keeper of the armory, was one of the officers who had him expelled and is unlikely to return the heirloom willingly.
After returning with breastplate.
Penhelm attacked me after I learned about his forgery. Osric seemed to regret his death, but he was glad to have his breastplate back.
[The Dozens: Moderate Positive]
[Defiance Bay: Minor Positive]
You can now trade with Sonild (05).
NPC: Sonild Merchant
You can buy / sell here when Osric quest is done.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).