High Isle & Amenos Map (ESO)
High Isle & Amenos Map for The Elder Scrolls Online: High Isle Chapter, Legacy of the Bretons 2022 Adventure (ESO).
Detailed and revealed map of High Isle & Amenos Zone in (ESO) The Elder Scrolls Online: High Isle Chapter, Legacy of the Bretons 2022 Adventure with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Public Dungeons, Group Trials, Storyline Quests, World Bosses, World Events, Crafting Set Stations, Shalidor's Library Books, Treasure Maps, Outlaws Refuge, Player Housing, Quest Starters.
High Isle & Amenos Map for The Elder Scrolls Online: High Isle Chapter, Legacy of the Bretons 2022 Adventure (ESO).
High Isle & Amenos is zone in The Elder Scrolls Online: High Isle Chapter, a part of Legacy of the Bretons 2022 Adventure.
High Isle & Amenos are islands north of The Summerset Isles, south of Glenumbra and are known as Systres Archipelago.
Settlements: Gonfalon Bay, Amenos Station.
"The largest island in the Systres Archipelago, High Isle serves as the center of politics and commerce for the island chain, predominantly from the port city of Gonfalon Bay and the Dufort Shipyards."
Join allies old and new in the Systres Archipelago as the mysterious knights of the Ascendant Order seek to sow the seeds of rebellion on the islands of High Isle and Amenos. Work to stop the powerful Ascendant Magus even as you seek to uncover the identity of the Ascendant Lord before events here send terrible repercussions to the mainland.
ESO High Isle & Amenos Zone.
ESO High Isle & Amenos ZoneFlower of Chivalry Perform acts of chivalry across High Isle Flower of Chivalry.
High Isle Master Explorer Discover and clear all caves and striking locales in High Isle: High Isle Cave Delver, High Isle Pathfinder.
Basalt Assault Defeat each of the following Volcanic Vent bosses Basalt Assault.
High Isle Grand Adventurer Complete 30 unique quests in High Isle.
7
Zone Storyline Quests
15
Wayshrines
6
Delves
11
Points of Interest
6
Striking Locales
3
Crafting Set Stations
2
Public Dungeons
7
World Events
6
World Bosses
18
Skyshards
10
Lore Books
In High Isle Chapter you will find two potential companions: Isobel Velois and Bastian Hallix.
Isobel Velois Companion - (female) is Breton Templar and can be found near Castle Navire in south west part of High Isle, after completing quest "Tournament of the Heart".
Ember Companion - (female) is Khajiit Sorcerer and can be found near Tor Draioch in High Isle, you must complete the quest "Tower Full of Trouble" before you can summon this companion.
more about ESO High Isle Companions
Perform acts of chivalry across High Isle.
Complete the quest "Tournament of the Heart" starts near Castle Navire, "Tournament of the Heart" its starting quest for Isobel Velois Companion.
Complete the quest "Race for Honor" - talk to Cynric Ginise east of Garick's Rest to start Quest.
Complete the quest "The All Flags Curse" - talk to Stibbons on All Flag Islet to start Quest.
Complete the quest "An Experiment with Peace" - talk to Mender Senna on crossroads east of Steadfast Manor to start Quest.
Complete the quest "Blood, Books, and Steel" - "Blood, Books, and Steel" it is Quest in Spire of the Crimson Coin Public Dungeon, talk to Squire Rayan, near boat to dungeon.
Complete the quest "In Secret and Shadow" - "In Secret and Shadow" is Quest inside Death's Valor Keep Delve, talk to Hannah Izard on crossroad sout of Death's Valor Keep.
Defeat the Sable Knight - Sable Knight it a Group Boss in Y'ffre's Cauldron.
Defeat the Ascendant Executioner and Ascendant Harrower - Ascendant Executioner and Ascendant Harrower are Group Bosses in Dark Stone Hollow.
Complete the quest "A Final Peace" - "A Final Peace" is repetable Daily Delve Quest given by Wayllod in Gonfalon Bay.
Reward: Title: Knight Errant Tales of Tribute Patron: Rajhin
(Achievement) Locate druid shrines across High Isle.
Visit the Druid Shrine Near Jheury's Cove
Visit the Druid Shrine Near Albatross Leap
Visit the Druid Shrine Near Y'ffre's Cauldron
Visit the Druid Shrine Near Dufort Shipyards
Visit the Druid Shrine Near Banished Refuge
(Achievement) Leap from the highest point in High Isle.
Jump into the water from the uppermost platform at Albatross Leap.
Defeat each of the following Volcanic Vent bosses.
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Zone: High Isle & Amenos
Boss: Brineclaw
Many of the caverns along the southern coast of High Isle serve as home to smugglers, pirates, and worse. Just yesterday I received a report of those wretched Hadolids taking up residence in Breakwater Cave. That is simply unacceptable. - Duchess Elea Dufort
People of Import Story Quest
A Sheep In Need Quest
Zone: High Isle & Amenos
Boss: Captain Ithala
Tangled rigging and broken hulls surround this treacherous isle a warning to any sea captain foolish enough to sail too close. Whether it belongs to the Sea Elves or the Hadolids is anyone's guess. But neither look kindly upon uninvited guests.
Deadly Investigations Story Quest
Spies In The Shallows Quest
The Long Way Home Quest
Zone: High Isle & Amenos
Boss: Madena Bracques
Under the stewardship of the Eldertide druids, Coral Cliff's shoreline teems with beauty and life. Unfortunately, outsiders rarely live long enough to see it.
Escape from Amenos Story Quest
Coral Conundrum Quest
Zone: High Isle & Amenos
Boss: Jailer Mannick
We're looking for slippery prisoners. The quicker the better. Our clients want a challenge, and we aim to provide it. - Jailer Mannick
Rhadh's Map Fragment Quest
Pursuit Of Freedom Quest
Zone: High Isle & Amenos
Boss: Esh'curnu the Behemoth
Local legends state that anyone who enters the Firepot 'goes in rare, but comes out well done.' However, the beasts within aren't choosey about their meals.
Scalding Scavengers Quest
Zone: High Isle & Amenos
Boss: Lord Leobert
A knight's vow is sacred and everlasting. Not even the silence of the grave may free you from your oath. - Lord Leobert
In Secret And Shadow Quest
There are 6 Delves in High Isle & Amenos, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a High Isle & Amenos Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 18 Skyshards in High Isle & Amenos.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 11 Points of Interest in High Isle & Amenos, discovering them is necessary for Zone Completion.
Castle Navire serves as the seat of power for the ruling house of the Systres Archipelago, House Dufort. Few citadels can boast grander views - or more persistent intrigues.
The weary soldiers of this war deserve a respite, a sanctuary where they might nurse their wounds and bury their grievances. The Society of the Steadfast can provide that, at least. - Lord Bacaro Volorus
Long ago this castle was home to a heroic captain of the All Flags Navy. Now, strange spirits haunt these halls, testing the worthiness of those who dare to face its trials.
Let all here assembled pledge their swords and their hearts to the Divine principles of good will and fraternity. For Tamriel is one continent, and we are one people. - Baron-Admiral Bendu Olo"
Amenos mines, operating under the authority of House Mornard, provide meaningful work, safety, and opportunity for the banished prisoners of the island. - Count Leonard Mornard
Generations of High Isle's nobles lie buried in the crypts beneath Abhain Chapel. These secluded halls provide a haven for the living as well - bandits and assassins who prefer to go unnoticed.
The tidal caverns near Tor Draioch have long served as smugglers' dens and corsair hideouts, but far more sinister forces have taken up residence there recently.
What, the fort? Way I hear it, coin barons could see clear across the island from those parapets. Now all you'll see there is the business end of a Green Serpent's knife. - Prisoner Gagukulg
Mine's gone quiet of late. Used to hear those picks and spades singing day and night. Now? Quiet as the grave. - Prospector Richette Stelan
Let these feeble guardians of the old order retreat to their castles. They expect invasions from afar, never suspecting that the true danger lurks in their own shadows. - The Ascendant Lord
Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove. - Archdruid Agathie
An old pirate vault? On Amenos? I suppose it's possible. But I find it highly unlikely. - Head Jailer Charlemic
The Ascendant Order pretends at being knights, but they are nothing but malcontents and terrorists. They claim to want to end the Three Banners War, but I suspect they have a much darker agenda. - Lady Arabelle Davaux
I trade in goods that happen to have a slightly dubious lineage. Truth be told, High Isle business runs on the machinations of people like me. Some call us outlaws. I prefer entrepreneur. - Umbozag, Fence
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Spire of the Crimson Coin Bosses
The coin barons of old High Rock once owned the Systres Archipelago, and their structures still lie scattered across the islands. The Spire of the Crimson Coin, one of the best preserved, serves as a grim testament to the excesses of their reign.
Blood, Books, And Steel Quest - Help Squire Rayan and Dame Madach slay the bloodmage.
Ghost Haven Bay Bosses
Fouler things than crabfolk prowl those shores. I've heard shrieks and moans echo off those wrecks. Sounds no living soul could make! - Boatswain Mazhar
Buried At The Bay Quest - Help Ilyes Maul search for his ancestor's ship.
Advanced, end game PvE instances for a group of 12 players.
Dreadsail Reef 12-person Group Trial in High Isle & Amenos - The Elder Scrolls Online: High Isle Chapter
Assault Dreadsail Reef and kill Fleet Queen Taleria.
Dreadsail Reef - Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own.
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 7 Zone Story Quests in High Isle & Amenos.
Of Knights and Knaves - Jakarn near Westbay Wayshrine or near Druid's gate.
Jakarn asked me to meet with his patron, Lady Arabelle Davaux. Apparently she needs help regarding some important conference taking place on High Isle.
Lady Arabelle asked me to investigate the inn, the lighthouse, and the shallows to see if I can find any information regarding the missing ships and their cargo.
People of Import - Lady Arabelle Davaux near Mandrake Manor
The Ascendant Order wrecked the ships carrying the alliance leaders to High Isle, but they were not washed ashore. Lady Arabelle believes that our best chance to find the missing delegates is to investigate the Order and learn who's behind this.
Captain Kaleen told us Dockmaster Arnauld colluded with the Ascendant order to capture shipwreck survivors at the Shallows. Lady Arabelle wants to go talk to him. I should meet her at his house west of the docks.
Deadly Investigations - Lady Arabelle Davaux in Mandrake Manor
We found a map at Castle Navire that shows several possible meeting sites used by the Ascendant Order. Lady Arabelle believes investigating these sites is our best chance to track down the missing alliance leaders.
I need to investigate the three sites marked on the map I found at Castle Navire - the Dufort Shipyards, Stonelore Grove, and a cave near Tor Draioch. Jakarn, Captaiin Kaleen, and Valessea will meet me at the sites.
Escape from Amenos - Lady Arabelle Davaux near Mandrake Manor
We have corroborating evidence that High King Emeric, Queen Ayrenn, and Prince Irnskar may have washed ashore on the prison island of Amenos. Lady Arabelle has a plan for rescuing them.
Lady Arabelle has a friend who can transport us to Amenos. We're going to speak to Captain Basrush, who sails aboard a prison transport ship from the Dufort Docks.
To Catch a Magus - Lady Arabelle Davaux in Mandrake Manor
Now that the alliance leaders have been rescued from the prison island of Amenos, Lady Arabelle wants to find the meeting place of the Ascendant Order and attempt to capture their leaders, the Lord and the Magus.
Lady Arabelle wants to discover where the Ascendant Order plans to meet. Reports indicate that the Order is active near Mistmouth Cave, on the northern shore of High Isle. She wants me to meet her there to investigate.
The Ascendant Storm - Lady Arabelle Davaux in Mandrake Manor
The Ascendant Magus stands revealed as Count Damard Dufort. He intends to lead the Ascendant Order in an attack on All Flags Islet. Lady Arabelle needs me to help save the alliance leaders - and the hope for peace.
Lady Arabelle wants me to go find Captain Kaleen at the Gonfalon Bay harbor and see if she knows where Nereid's Song might be hidden. We need that ship to reach All Flags Islet.
A Chance for Peace
We defeated the Ascendant Magus at All Flags Islet and saved the alliance leaders. Lady Arabelle believes there's still a chance to salvage Lord Bacaro's peace talks.
Lady Arabelle asked me to inform Lord Bacaro about how we defeated the Ascendant Magus at All Flags Islet. I should be able to find him at Steadfast Manor.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 15 Wayshrines in High Isle & Amenos, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in High Isle & Amenos, discovering them is necessary for Zone Completion.
In Steadfast Hammer and Saw Crafting Set Station (need 3 traits).
In Stonelore Forge and Craft Crafting Set Station (need 5 traits).
In Hidden Foundry Crafting Set Station (need 7 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 9 Treasure Maps in High Isle & Amenos.
TM CE I - High Isle CE Treasure Map I
TM CE II - High Isle CE Treasure Map II
TM CE III - High Isle CE Treasure Map III
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in High Isle & Amenos, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 6 Striking Locales in High Isle & Amenos and Fargrave, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Gonfalon Bay Outlaws Refuge
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
Aiding The Archipelago
I found a notice for adventurers seeking work on the islands of High Isle and Amenos. Sounds right up my alley.
The notice directed me to talk to Ghruzeg in the north-central district of Gonfalon Bay for more details.
The Large Delegate Rigurt the Brash near Gonfalon Palace.
Rigurt the Brash, delegate-at-large for the Ebonheart Pact Cultural Exchange, misplaced his scepter of office after a night of wild festivities. He asked me to help him find it.
Rigurt thinks he might have lost the scepter at the inn where he was drinking last night. I should start there.
The Intoxicating Mix - Genalda Ervine near road north of Druid's Gate.
A woman named Genalda enlisted my help gathering ingredients for a new drink she and her partner, Hilgrim, are hoping to make. Apparently, Hilgrim drank the last of their stock.
Genalda marked a few locations on my map where I might find the ingredients she and Hilgrim need for their new drink. I should track the ingredients down and gather them.
An Experiment With Peace - Mender Senna on crossroads east of Steadfast Manor.
A strange malady is affecting the patients of Steadfast Manor. The healers are lost on how to treat it. If I find the cause, perhaps they can determine a solution.
I spoke to Mender Senna, one of the healers at the manor. She suggested I find Armin Demalle and ask him about this malady. I can find him at the manor's southern gate.
The Long Game
Marcelle Dantaine asked me to help break her innocent husband Valentyn out of the Amenos Station stockade before they finish processing him and banish him into the wilds of Amenos's jungle.
Marcelle gave me a rare vintage of Dufort Red to use as a bribe. She says that Jailer Omdil loves the stuff and will let me into the stockade if I present him with the wine.
A Father's Pride - Meryline Barthel east of Brokerock Mine
Brokerock Mine is being attacked by creatures called Hadolids. Meryline Barthel asked me to help her deal with the Hadolids in the mine.
The Corrupted Grove - Druid Audrine south of Stonelore Grove.
A corruption has upset the natural balance of Stonelore Grove, turning the creatures there aggressive. Druid Audrine asked me to assist her in removing the corruption and discovering its source before it spreads to the rest of the island.
I need to go to the locations Druid Audrine marked on my map and help her cleanse the corruption spreading throughout Stonelore Grove.
Wisdom Of The Druids - Druid Jend near Stonelore Forge and Craft.
I met a Stonelore Circle druid named Jend. He's worried about the recent activity around the volcanic vents in the nearby area. He asked me to help investigate said vents and find a solution to the problem.
Druid Jend wants to investigate each of the active volcanic vents. In order to do so, I need to find an animal at each and catch it so Druid Jend can use it to commune with the nature spirits.
Race For Honor Cynric Ginise east of Garick's Rest.
Cynric, the ghostly guardian of Garick's Rest, challenged me to complete three Trials of Worth. He wants me to honorably earn Lady Garick's Sacred Shield before the necromancer Amunara steals it.
I came upon Cynric Ginise bound with magic emanating from an old censer. He doesn't seem particularly comfortable, despite being a ghost. I should extinguish the censer to release him.
The Missing Prowler - Captain Jimila south of Skulltooth Coast.
Captain Jimila has lost her ship, the Prowler. She and her quartermaster, Oblan, discovered it missing after coming ashore for supplies. I agreed to help find the ship so they can get off Skulltooth Coast.
Captain Jimila has lost track of her quartermaster, Oblan. They split up to search for the Prowler, but he never returned. I should look for him along the beach.
The All Flags Curse Stibbons on All Flag Islet
Stibbons has asked me to help him free his mistress, Lady Clarice Laurent, from a curse that plagues All Flags Islet. Apparently, this site was once a monument dedicated to the All Flags Navy, but it has fallen into disrepair.
I need to find Lady Laurent and see if this curse is as bad as Stibbons has claimed. He says she's become a different person. He says she's been possessed by an ancient sea captain and that I'll find her on the southern shore of the islet.
Balki's Map Fragment - note west of Druid's Gate near road.
I found the body of a Khajiit, Balki. It looks like he died on the way to deliver something to the Dufort Shipyards.
Balki was hired to find a map fragment. I should search his backpack to see if he acquired it before he died.
Rhadh's Map Fragment - note east of Hidden Foundry in Amenos.
I found the body of a Redguard, Rhadh. It looks like he died before retrieving a map for Captain Eshmadin at the Dufort Shipyards.
Rhadh didn't seem to have the map fragment in his possession. His instructions said it could be found hidden in a wreck on Whalefall. I should head to Whalefall and look for it.
Ferone's Map Fragment west of Stonelore Falls
I found the body of a Dark Elf, Ferone Verethi. It looks like she died on the way to deliver something to the Dufort Shipyards.
Ferone was hired to find a map fragment. I should search her backpack to see if she acquired it before she died.
The Long Way Home - Captain Eshmadin, you have to finish first: Balki's Map Fragment, Rhadh's Map Fragment and Ferone's Map Fragment.
I helped Captain Eshmadin gather the lost fragments of a treasure map. Now he asked me to help him collect the treasure.
Captain Eshmadin suggested I take the reassembled treasure map to help in my search.
In Secret And Shadow Hannah Izard on crossroad sout of Death's Valor Keep
A talking skull near Death's Valor Keep is promising to give treasure to whoever helps it.
I should go to Death's Valor Keep to see if the grave robber's story is true.
Scalding Scavengers Vinilsare near entrance to The Firepot
A High Elf named Vinilsare asked me to escort her through the Firepot, a dangerous cavern, to collect vulk'esh scoria and ensure her wife, Tarrinore's, safety.
I should enter the Firepot to begin searching for the scoria and for Tarrinore.
Pursuit Of Freedom Lendanor east of Hidden Foundry in Amenos
Louna Jolvanne, a Breton prisoner on Amenos, wants to rescue her partner Anton from Whalefall. The jailers hunt prisoners there as a game. The promised reward for survival is freedom from Amenos.
I ran into a High Elf named Lendanor who told me he saw Louna collecting trash. She plans to make a raft and float over to Whalefall. I should search the western shore to find Louna.
Coral Conundrum - Sergant Brusic near entrance
Brusic, a sentry for House Mornard, asked me to find Veslyn, another sentry sailing with him, and the prisoners in their care. Brusic followed their footprints, but they disappeared into the Coral Cliffs after Brusic's ship wrecked.
I should enter the Coral Cliffs to see if I can find out what happened to the Veslyn and her prisoners.
Spies In The Shallows - Titus Stolo near boat to Shipwreck Shoals.
Titus Stolo requested my aid in dealing with some intelligence he claims is important to my alliance that was lost when Dreadsail pirates interrupted their recovery from vessels that crashed into Shipwreck Shoals.
Titus asked that I locate sensitive documents. If I find any enemy documents among them, I should retrieve them. If I come across any allied documents, I should destroy them. He also wants me to rescue his partner Nari from the Dreadsail pirates.
A Sheep In Need - Moric Guidroz near Breakwater Cave
Moric Guidroz believes that a group of Hadolids stole his prized sheep, Privette. They carried her into their lair at Breakwater Cave.
Moric asked me to enter Breakwater Cave to retrieve Privette. He hopes to reach a peaceful solution, but I'm not so sure. I should enter Breakwater Cave to begin my search.
Tournament Of The Heart - Isobel Veloise Recruitment Quest - near Castle Navire Wayshrine.
The gossip at Castle Navire is that the Knight-Commander offered her daughter Aurelia as a marriage prize at the Sapphire Tourney. The daughter's best friend, Aspirant Isobel Veloise, wants to save her friend. I should investigate.
I met a chatty noble who told me about a brewing scandal involving the Knight Commander's daughter. Sounds like she has a friend looking to help her out. I should seek her out at Castle Navire.
The Lost Symbol - Isobel Veloise
A ring Isobel gave to her friend Aurelia many years ago has been stolen. The ring was a symbol of their relationship, once upon a time, but here and now the loss of the signet ring could mean trouble for Isobel's family.
A Mother's Request - Isobel Veloise
Isobel has been asked to return to Castle Navire to speak to Knight Commander Jourvel, Aurelia's mother.
The Princess Detective - Isobel Veloise
Isobel received another letter from Knight Commander Jourvel, wanting to chat. My companion believes it has to do with Aurelia and her pursuit of that mysterious conspiracy in Rivenspire.
Tower Full Of Trouble - Ember - Recruitment Quest
I met a panicked local on the road who said he had been chased by magical motes and seen other strange things at the nearby home of a wizard, Tor Draioch. He thinks that the wizard's assistance, Ember, may need some help. I should investigate.
I found a frightened man being chased by some kind of strange mote. He told me there are strange motes causing trouble around Tor Draioch and that he's worried for the magister and his assistant that live there. I should check on them.
Cold Trail - Ember
Ember opened up a bit about her past. Apparently, she was part of a tight-knit group of street kids for much of her younger life until her makeshift family mysteriously vanished from Skywatch. She's determined to find them and asked for my help.
Cold Blood, Old Pain - Ember
Ember says that her friend Jhaka might have a lead about the mercenaries that took her friends all those years ago. He's in Marbruk right now, and Ember wants to go there to meet him and see what we can do to help.
Green with Envy - Ember
Ember still hopes to find the last member of her found family, Song. Silverslip and Jhaka have been investigating her whereabouts and apparently attracted the attention of a merchant in Evermore, a city in Bangkorai. That might be our next lead.
Blood, Books, And Steel Squire Rayan, near boat to dungeon.
I met with a squire named Rayan who fears for his knight, Dame Madach. Rayan asked if he could accompany me into the tower called the Spire of the Crimson Coin to find his missing knight.
I should head inside the spire and find what awaits us within.
Buried At The Bay Ilyes Maul near dungeon entrance
I encountered a man named llyes Maul searching for his ancestor's lost treasure. Ilyes hired me to help him find it in Ghost Haven Bay.
Ilyes asked me to accompany him in Ghost Haven Bay. I should enter the bay.
All Hands On Deck
I met a sailor recruiting for war against the Dreadsail pirate fleet. I agreed to join a landing party for a mission.
I am to board the Lofte Empyrean and report to Purser Ashcroft.
Reavers Of The Reef - Repeatable
Admiral Galvendier of the Dufort Flotilla requires soldiers for an assault on the Dreadsail pirate fleet's headquarters.
I am tasked with laying siege to Dreadsail Reef, and finding and stopping Fleet Queen Taleria.
Tales Of Tribute - Posters on the walls in Gonfalon Bay or talk to Brahgas.
A new card game called Tales of Tribute has captured the imagination of cardsharps and collectors all across Tamriel. I can begin my own Tribute journey in Gonfalon Bay.
If I want to learn more about the card game, Tales of Tribute, I need to speak to someone named Brahgas in Gonfalon Bay.
A New Venture
Now that I'm an official member of the Roisters Club, Master Razhamad wants me to gain some experience playing Tribute.
The Tournament Begins
The Tales of Tribute tournament begins now! If I succeed in defeating all of my opponents, I will advance to the second round, bringing me closer to the title match.
Challenges of the Past
The second Tribute tournament is about to begin! Unfortunately, Sorinne's past threaten to derail her future in the upcoming matches. The Gonfalon Chapter needs her help to succeed, but she may need our help to overcome her demons.
The Final Round
I reached the final round of the Tribute Tournament! I will have to summon up all my skill to win the title and take my place as a Tribute Master.
Cards Across the Continent - Repeatable given by Kishka the Broker
The Gonfalon Chapter's daily broker, Kishka, challenged me to seek out rival Tribute players and defeat them. If I succeed, I will earn both rank and rewards!
Dueling Tributes - Repeatable by given Marunji the Broker
The Gonfalon Chapter's daily broker, Marunji, challenged me to seek out adventurers like myself and defeat them in Tales of Tribute. If I succeed, I will earn both rank and rewards!
Arcane Research - Repeatable
A mage needs someone to enter the Firepot, a cave to the southwest of All Flags Islet, to help with some sort of arcane research.
Druidic Research - Repeatable
A mage studying the practices of druidic magic needs someone to collect ritual components from Coral Cliffs on Amenos to help advance their research.
A Final Peace - Repeatable
An old knight of the Order of the Albatross wants someone to brave the ruins of Death's Valor Keep and retrieve the skulls of the knights who fell there long ago so they can finally be put to rest.
Pirate Problems - Repeatable
Pirates from Shipwreck Shoals have stolen crates of uniforms from alliance ships that crashed along the coastlines between High Isle and Amenos. An agent representing all the alliances wants the uniforms found and destroyed.
Prison Problems - Repeatable
An advocate from the Society of the Steadfast wants someone to travel to Whalefall, an island off the western coast of Amenos, to bring back evidence of the prisoners sent there.
Seek and Destroy - Repeatable
House Dufort needs someone to enter Breakwater Cave on the southern coast of High Isle and destroy the crates of supplies stolen by the Hadolids that reside there.
Ascendant Shadows - Repeatable
Two Ascendant Order fanatics threaten travelers in western High Isle. The Ascendant Executioner and the Ascendant Harrower capture their victims with dark magic and subject them to horrible torment.
Avarice of the Eldertide - Repeatable
A pair of Eldertide theurges have taken control of a local lord's land, searching it for magical geodes. I need to defeat the theurges and collect the geodes they've unearthed.
The Sable Knight - Repeatable
An animated suit of armor known as the Sable Knight threatens priests on pilgrimage near Steadfast Manor. I have agreed to destroy the Sable Knight and cleanse the darkness it spreads.
The Serpent Caller - Repeatable
A Sea Elf fanatic named Serpent Caller Vinsha is manipulating snakes native to High Isle, magically altering them to make them more dangerous. The Stonelore Circle druids want her stopped.
A Special Reagent - Repeatable
An alchemist requested brine glands from molting Hadolids. There's a Hadolid molting ground on Amenos, guarded by a fierce Hadolid matron. If I want to get brine glands, I'll have to deal with the matron.
Wildhorn's Wrath - Repeatable
A dangerous faun lord called Glemyos Wildhorn kills any hunters who enter its territory. Recently, Wildhorn slaughtered a band of noble hunters. The bloodshed must stop.
Venting the Threat - Repeatable
Druid Peeska is worried about the increasing activity at the volcanic vents on the island. She hired me to gather allies and disrupt the activity before the volcanic vents can erupt and the situation becomes dire.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 10 Shalidor's Library Books assigned to High Isle & Amenos. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
Feet Heavy: Adds 386 Maximum Health. WELL-FITTED Reduces the cost of Roll Dodge and Sprint by 6%.
PART OF THE DOV-RHA SABATONS SET (0/1 ITEMS)
(1 item) While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal 129 Physical Damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Waist Medium: Adds 351 Maximum Stamina WELL-FITTED Reduces the cost of Roll Dodge and Sprint by 6%.
PART OF THE LEFTHANDER'S WAR GIRDLE SET (0/1 ITEMS)
(1 item) Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.
Shoulders Light: MULTI-EFFECT ENCHANTMENT Adds 175 Maximum Magicka. Adds 193 Maximum Health. Adds 175 Maximum Stamina. TRAINING Increase experience gained from kills by 11%.
PART OF THE MORA'S WHISPERS SET (0/1 ITEMS)
(1 item) Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor's Library have been collected.
Ring: MULTI-EFFECT ENCHANTMENT Adds 134 Magicka Recovery. Adds 134 Health Recovery. Adds 134 Stamina Recovery. INFUSED Increases jewelry enchantment effectiveness by 60%.
PART OF THE OAKENSOUL RING SET (0/1 ITEMS)
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
Neck: PHYSICAL RESISTANCE ENCHANTMENT Adds 927 Physical Resistance. PROTECTIVE Increases Spell Resistance and Physical Resistance by 1190
PART OF THE SEA-SERPENT'S COIL SET (0/1 ITEMS)
(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.
The damage reduction does not apply while Serpent's Rebuke is active.
No Group Dungeons
No Solo Arenas
No Group Arenas
No Group Delves
No Mundus Stones
No Great Lifts
No Battlegrounds