Alik'r Desert Map (ESO)
Alik'r Desert Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Detailed and revealed map of Alik'r Desert Zone in (ESO) The Elder Scrolls Online, Base Alliance Zone with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Public Dungeons, Group Dungeons, Storyline Quests, World Bosses, World Events, Mundus Stones, Crafting Set Stations, Shalidor's Library Books, Treasure Maps, Outlaws Refuge, Player Housing, Quest Starters.
Alik'r Desert Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Alik'r Desert is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Alik'r Desert is a part of Daggerfall Covenant.
Cities: Sentinel, Bergama, Kozanset, Satakalaam, Tava's Blessing.
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
ESO Alik'r Desert Zone.
ESO Alik'r Desert ZoneAlik'r Desert Adventurer Complete 42 unique quests in Alik'r Desert.
Na-Totambu Group Event Solve the puzzle of the Guardians in the Lost City of the Na-Totambu.
Lost City Conqueror Defeat all of the champions in the Lost City of the NaTotambu: Arbhu-ra, Clacker, Gritstone Patriarch, The Silent Sword, Vath'ira.
Alik'r Desert Angler Catch all 12 rare fish in Alik'r Desert: Sand Eel, Desert Pupfish, Midget Salmon, Bonefish, Saw Belly, Lungfish, Banded Killifish, Driftfish, Cutthroat Eel, Sand Moray, Alewife, Sablefish.
10
Zone Storyline Quests
12
Wayshrines
6
Delves
19
Points of Interest
7
Striking Locales
3
Crafting Set Stations
3
Mundus Stones
1
Public Dungeons
3
World Events
6
World Bosses
16
Skyshards
32
Lore Books
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Zone: Alik'r Desert
Boss: Thinks-in-Gears
Zone: Alik'r Desert
Boss: Feremuzh
Zone: Alik'r Desert
Boss: Nokhailaedhaz
Zone: Alik'r Desert
Boss: Mirudda
Zone: Alik'r Desert
Boss: Tarrent Herano
Zone: Alik'r Desert
Boss: Captain Candidus
There are 6 Delves in Alik'r Desert, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Alik'r Desert Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Alik'r Desert.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 19 Points of Interest in Alik'r Desert, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Lost City of the Na-Totambu Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Volenfell Group Dungeon in Alik'r Desert
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 10 Zone Story Quests in Alik'r Desert.
An army of undead swarmed from the sea and attacked the Sentinel Docks. Watch Captain Zafira has asked me to inform King Fahara'jad.
Prince Azah says the necromancers of the Withered Hand are tunneling into the Impervious Vault to steal powerful relics known as the Ansei Wards. We must try to stop them.
The chief of the Ash'abah and many of the tribe's warriors have been poisoned, most likely by the Withered Hand. I've agreed to help Talia at-Marimah gather ingredients for an antidote.
On his deathbed, the chief of the Ash'abah says he has foreseen that I must join the tribe and defeat the Withered Hand. I must participate in an initiation ritual to become an Ash'abah.
I am now officially a member of the Ash'abah, and I am setting forth to destroy the Withered Hand. Talia suggested I visit Tu'whacca's Throne to see if the Withered Hand has been there.
The Withered Hand has taken over Tu'whacca's Throne and begun using the Ansei Wards to raise the consecrated remains of fallen heroes. I agreed to help the Throne Keeper activate defenses to cleanse the temple.
The Throne Keeper and I have lit the sacred braziers at the cardinal points of the temple. When we light the final brazier, Tu'whacca should send his "Breath" to come and help us cleanse the temple. Then we can kill Uwafa and recover the Ansei Wards.
An army of Withered Hand soldiers necromancers attacked Tava's Blessing and killed everyone. Whatever they are planning here, I plan to stop them.
The final Ansei Ward has been tracked to the Motalion Necropolis. I must help Prince Azah recover the Ward and put an end to the Withered Hand's plot.
I have recovered all three Ansei Wards and defeated the heirs of Suturah. The Withered Hand is broken. Their campaign of terror has ended. All that remains is to restore the Ansei Wards to safekeeping in Sentinel.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 12 Wayshrines in Alik'r Desert, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Alik'r Desert, discovering them is necessary for Zone Completion.
In Rkulftzel Crafting Set Station (need 5 traits).
In Alezer Kotu Crafting Set Station (need 5 traits).
In Artisan's Oasis Crafting Set Station (need 5 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Alik'r Desert.
TM I - Alik'r Desert Treasure Map I
TM II - Alik'r Desert Treasure Map II
TM III - Alik'r Desert Treasure Map III
TM IV - Alik'r Desert Treasure Map IV
TM V - Alik'r Desert Treasure Map V
TM VI - Alik'r Desert Treasure Map VI
TM CE I - Alik'r Desert CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Alik'r Desert, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Alik'r Desert, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Alik'r Desert, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 3 Mundus Stones in Alik'r Desert, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Sentinel Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Alik'r Desert. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts
No Battlegrounds
By The Unveiled Azadiyeh, Songbird of Satakalaam
Know, O Prince, that in the time of the Ra Gada, the Forebears did come to Hammerfell from doomed Yokuda. First they landed at Hegathe, which they freed of the affliction of the beast-peoples. Then spread they bothwise along the coasts, seeking out goodly harbors and well-watered oases.
To the north and west went the warrior-sailors of the Grandee Yaghoub, in the great ships they had brought from Akos Kasaz, until they rounded Cape Shira. Then was Yaghoub the first of the Ra Gada to behold the Iliac Bay, and he deemed it laudable, and praised its excellences, and vowed to make his home thenceforth upon its shores.
And as Yaghoub sailed toward the Steed at dawning of the seventeenth of Second Seed, his watchman cried out that he spied a desirable harborage. And Yaghoub, perceiving it, agreed, and said, "This harborage shall belong to us, for we shall take it to be ours. And I do name it Sentinel, after the one who first espied it."
Then Sentinel (for thus ever after was it known) already contained a port on its harbor, which port was the haunt of low Elves, and Men who did consort with Elves. And the shores were green with the leaves of pomegranate, and fig, and olive, and the men of the Grandee saw this and were hungry, and sought to come ashore, despite the warnings and cries of the port-rabble.
But when Yaghoub landed with his warrior-sailors, with their bright swords and peaked helms, the port-rabble were cowed, and spake, cringing, "What would you with us, O mighty sword-singers? Slay us not, for we have done you no harm."
And Yaghoub said to them, "Nay, though you are infidels and partake of unclean practices, I will not slay you. For I have a thought to build me a palace upon the height above the harbor, and such labor is not meet for my noble warrior-sailors. Therefore you shall live, and become masons, and stonewrights, and servants of the house."
And thus was the true port of Sentinel founded. The port-rabble found purpose in their new labors, and built the walls, and the marketplace, and the palace of Yaghoub. And this was Samaruik, of glorious name, and legendary are the mighty kings and queens who have reigned from it since. For the Crowns who followed the Forebears found Sentinel a worthy seat, and many were the Na-Totambu who settled there.
Even today, O Prince, above the city gates flies always a banner of the crescent moon, for this was the banner of the Grandee Yaghoub, which has become the symbol of Sentinel in remembrance of him. And the faithful celebrate the Grandee on the Koomu Alezer'i Yaghoub, every seventeenth of Second Seed, when we share pomegranates in honor of our esteemed ancestor.