Western Solstice Map (ESO)
Western Solstice Map for The Elder Scrolls Online: Seasons of the Worm Cult (Part 1), ESO 2025 Season (ESO).

Detailed and revealed map of Western Solstice Zone in (ESO) The Elder Scrolls Online: Seasons of the Worm Cult (Part 1), ESO 2025 Season with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Public Dungeons, Group Trials, Storyline Quests, World Bosses, Crafting Set Stations, Treasure Maps, Outlaws Refuge, Player Housing, Quest Starters.
Western Solstice Map for The Elder Scrolls Online: Seasons of the Worm Cult (Part 1), ESO 2025 Season (ESO).
Western Solstice is zone in The Elder Scrolls Online: Seasons of the Worm Cult (Part 1), a part of ESO 2025 Season.
Western Solstice is an area located on the western half of the tropical Solstice Island, which is located south of Murkmire in (Black Marsh), in the Southern Sea.
Solstice Island is divided into two parts, western and eastern, by the necrotic magic barrier Writhing Wall sealing off Eastern Solstice.
The island is a tapestry of cultures and history, marked by ancient Argonian ruins, towering Altmer spires, reed-built beach houses, and shimmering caves lined with colorful bismuth.
The main city of Western Solstice is Sunport.
"The isolated island of Solstice, off the southern coast of Tamriel, was mostly unknown or considered a cursed location by the mainlanders prior to the recent trouble with the revived Worm Cult. Now the Stirk Fellowship has opened the island to trade, diplomacy, and use as a staging ground."
West Solstice Grand Adventurer Complete 16 non-repeatable quests in Western Solstice.
Outfit Style: Chaplain of the Worm Helm.
Western Solstice Cave Delver Explore and clear the explorable caves in Western Solstice.
- Vale of Revelry
- Carapace Cavern
- Tainted Leel
Outfit Style: Chaplain of the Worm Gauntlets
Deetra Grotto Group Event Defeat Captain Xiha at Deetra Grotto.
Outfit Style: Chaplain of the Worm Greaves
Wanderers of Western Solstice Find the adventurous wanderers of Western Solstice.
- A Game of Tooth and Claw
- An Argonian Education
- Culinary Pursuits
- The Prince of Mathness
- A Reveler Walks Into Our Plane
Outfit Style: Chaplain of the Worm Girdle
5
Zone Storyline Quests
7
Wayshrines
3
Delves
7
Points of Interest
5
Striking Locales
1
Crafting Set Stations
1
Public Dungeons
3
World Bosses
9
Skyshards
Find the adventurous wanderers of Western Solstice.
Wanderers of Western Solstice are two randomly encountered characters talking to each other on the side of the road.
There are a few fixed locations where they appear, although it is not known who will appear at any given time.
Only "An Argonian Education" seems to be an event that occurs only in one location, on the beach north of Sunport in [W2].
In my case, the hardest thing to find was "The Prince of Mathness", but it appears randomly where the others do.
A simple word game of who eats whom.
Tlineesh on the beach north of Sunport.
Some exotic cuisine - cuisine lessons.
Benedicta Cartia, a person who is not sure where he or she is.
Outfit Style: Chaplain of the Worm Girdle.
more about Wanderers of Western Solstice
Wanderers of Western Solstice Achievement
The Elder Scrolls Online: Seasons of the Worm Cult
Stop to bathe in the various ponds and baths of Sunport.
more about So Clean in Sunport
Western Solstice - So Clean in Sunport Achievement - ESO
YouTube: Western Solstice - So Clean in Sunport Achievement - ESODrink the Rose Stained Tinctures, gifts from Sanguine, found hidden across Solstice.
Shrine on Sanguide Islet - start here by drinking Rose Stained Tincture.
In Shor's Stand, inside Farsin's House (Trespass), on first floor.
Inside Vale of Revelry Delve in a tent.
Inside Corelanya Manor in Wailing Garden during "Ghosthunters" Side Quest.
Check location in Drink within Corelanya Manor Video.
Under the big tent, with barrels at the Everlasting Fair.
Outfit Style: Chaplain of the Worm Pauldrons.
more about Sanguine's Delights Achievement
Uncover the hidden chest at the top of the neatly stacked Argonian ruin.
This location is unknown at this time.
He sits outside the Whale Splash Inn in Shor's Stand. You will finish (end quests here) 3 Quests with him:
And you will receive:
"Striking the Deal" Side Quest (15)
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Deetra Grotto Bosses
The Daedric Scourge Quest
"The Regency of Sunport is aware of the squatters living in Deetra Grotto. As long as the pirates, smugglers, and freetraders keep the peace, we are content to allow them to remain there."-Regent Karinwe
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
There are 3 Delves in Western Solstice for Western Solstice Cave Delver.
Zone: Western Solstice
Boss: The Wine Sommelier
"Party Pains Side Quest
Drink within the Vale of Revelry - Sanguine's Delights Achievement
"Leave all your problems behind and step into a world of amusement and merriment. Once you enter the Vale of Revelry, you won't want to leave." Jenasa Aradil, Reveler of the Rose
Zone: Western Solstice
Boss: Headcracker
"The Skull of Gandelec" Side Quest
"A dark power lingers in the depths of Carapace Cavern. Something ancient. Something undead."-Docent Neniril, College of Tomes
Zone: Western Solstice
Boss: Nadirin Death-Hand
"Secrets in the Sand Side Quest
The ancient Argonian village of Leel suffered some unknown calamity in the past. Now the place is cursed, tainted by undead and haunted by dark forces that make the place uninhabitable.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Necrom Cave Delver Achievement.
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 5 Zone Story Quests in Western Solstice.
Midconjuror Mirmal
The Worm Cult has resurfaced on the remote island of Solstice. I agreed to join champions from across Tamriel gathering under the banner of the Stirk Fellowship to put an end to the Worm Cult's threat.
Midconjuror Mirmal of Sunport told me to report to Prince Azah, leader of the Fighters Guild. He's working with the Mages Guild to bring more allies to Solstice.
Your task is to find 3 Alliance Representatives, this Quest will take you to three sides of Western Solstice and allow you to start exploring the land. Don't wait, do this task right away, just as there is no reason to wait to do the next Story Quests.
Prince Azah
The leaders of the Stirk Fellowship are assembling in Sunport to confront the Worm Cult. I agreed to help Prince Azah formalize an alliance against our common foe with Regent Karinwe of House Corelanya, governor of Sunport.
Prince Azah suggests heading to the regent of Sunport's palace to confer with Regent Karinwe. I should go to Vinutilmo Palace.
The action takes place in Vinutilmo Palace, Palace District and Swencoast Cottage, you meet Razum-dar again to resque Regent Lady Karinwe.
Prince Azah
The Stirk Fellowship drove the Worm Cult out of Sunport, but we learned that the cult plans to move something important through a hidden route known as the Passages Beneath. I agreed to look into the Worm Cult's plans and disrupt them if I can.
Prince Azah asked me to find the Passages Beneath and intercept the Worm Cult's important shipment there. He told me to start by enlisting the help of Walks-in-Ash.
A prisoner of the Worm Cult, the archmage Vanus Galerion managed to send a cryptic message to the Stirk Fellowship. I agreed to help Gabrielle Benele establish contact with Vanus and find out what more he has learned about the Worm Cult's plans.
Vanus Galerion told us the Gift of Death is hidden in Vosgah Shrine, a sacred teeba-hatsei court. Gabrielle wants me to go there and retrieve the relic before Wormblood can get it.
You have to climb Li-Xal Pass. Take Grappling Hook from Gabrielle Benele, you'll be using it a lot, there'll be a lot of climbing. Contact with Vanus Galerion. Next you will go to Vosgah Shrine.
Prince Azah
Prince Azah fears the Stirk Fellowship can't defeat Wormblood and his followers with swords or spells, but we have something they need: the Gift of Death. We need to find a way to use the Gift against the Worm Cult.
Prince Azah asked the champions of the Stirk Fellowship for ideas about how to proceed. I should listen to the conversation.
"It's a perfectly reasonable plan. We ring the bell and transport the entire courtyard-us, the Worm Cult, and everything-into Meridia's realm. Don't look at me like that! I know exactly what I'm doing." - Gabrielle Benele.
Ysmair
Britt the Bold, ambassador for Nord Cultural Exchange and representative of the Stirk Fellowship, needs help convincing the Nords of Shor's Stand to join the fight against the Worm Cult.
Ysmair asked me to find Britt the Bold in Shor's Stand main square.
A fun quest in which you help Britt the Bold rally the Nords to a common cause, little fighting, lots of running, gathering, Nordic "games", cooking, brawl and giving speeches.
Cook the Feast:
Aid Britt the Bold's Speech:
Acolyte Duria
Inside the ruined Broken Light Temple rests a font of the Daedric Prince Meridia's power. High Priest Eraamine seeks to access this power so her order can restore the temple to its former glory. To do that, she needs to overcome the dangers inside.
Acolyte Duria suggested that I find High Priest Eraamine and help her cause. I should head to Broken Light Temple and find her outside.
You must guide Priest Eraamine through several rooms of the Broken Light Temple, killing enemies and rebuilding further passages to meet Tomarion.
Keshu the Black Fin
Shell-Tide Village is under duress from the presence of the Worm Cult. In return for aiding in a ceremony to cleanse the tides, the village's tide-reader has promised to send warriors to aid the Stirk Fellowship.
Keshu the Black Fin asked that I aid her in securing Shell-Tide warriors for the Stirk Fellowship. I should meet her at the tide- reader's hut in the center of the village so that I can learn more about what we need to do here.
Enter Senik-Haas's and Tlali-Haas's Dream-Wallows to finish it in Shrine of Sithis.
Note
I found a notice posted by the Regency of Sunport. They seek adventurers willing to take on dangerous work. I should find Korasephina to learn more.
I should speak with Korasephina in the city of Sunport for more details about these jobs.
Aderus Juven
I met a member of the Fighters Guild, who says something strange happened to his squad in rhe Everlasting Fair. He asked me to check on his sergeant, who's trying to find them.
Aderus Juven asked me to check on Sergeant Alydine near the entrance to the Everlasting Fair.
You must complete a series of events to rescue Sashii from the Everlasting Fair.
Message in the bottle - Volcanic Pearls
I found a message in a bottle near a pile of volcanic pearls. The message is from a ship's captain in Shor's Stand who seems desperate to get the volcanic pearls back.
I should gather the volcanic pearls and bring them to Captain Genevé Delitian.
Oorbesh
I met Oorbesh, a ghost-hunting Orc, outside the very haunted Corelanya Manor. She agreed to cut me in for a share of treasure that's supposed to be hidden inside the manor if I help her find it before a rival ghost hunter beats her to it.
Oorbesh suggested Gahz, the rival ghost hunter, will be waiting outside the doors to Corelanya Manor. She said I should speak to her so we might know her plans and how best to avoid her once we go inside.
Puzzles in Ghosthunters Quest - Western Solstice - The Elder Scrolls Online (ESO)
YouTube: Puzzles in Ghosthunters Quest - Western Solstice - The Elder Scrolls Online (ESO)Tainted Leel Delve - Note - Beware the Wandering Spirit.
I found a warning leaflet about an Argonian spirit that wanders on the western beach. It says he seeks a cursed village beyond the shoreline for his lost memories. I should look for this spirit and learn more about the situation.
The leaflet said the wandering spirit roams the western beach. I should search the area.
Carapace Cavern Delve - Loraviel
The Sea Elf Loraviel needs assistance to remove the necrotically charged skull of her ancestor from Carapace Cavern. We have to proceed carefully so as not to release the spirits bound within.
Loraviel gave me a dampening orb that needs to be attuned to the necrotic energy in the cavern before I swap it with the skull. I should head into the caverns so Loraviel can perform the ritual.
Deetra Grotto Public Dungeon - Deckhand Horace
The residents of Deetra Grotto have been afflicted with a deadly disease called the Daedric scourge. Their healer, Keeshka, can make a curative, but since the illness struck him, he needs help.
I need to enter Deetra Grotto with Healer Keeshka to help him gather the remaining ingredients for his curative and to find his friend, Razug.
Vale of Revelry Delve - High Priet Caroril
Acolytes of Dibella entered the Vale of Revelry, a party dedicated to the Daedric Prince of Revelry, Sanguine, and have not returned. Their high priest, Caroril, asked me to journey into the vale, find the missing acolytes, and help them leave.
High Priest Caroril showed me the entrance to the Vale of Revelry. I should make my way inside.
Box - Dried Snow Truffles
I found a note attached to a cache of goods. The captain waiting at the inn in Shor's Stand seems desperate to get the goods back.
I gathered the crate of snow truffles and should bring it to Captain Genevé Delitian. Her note said she would be staying at the inn of a Nord Village.
Squire Albec
Squire Albec asked for help finding Sir Cadwell's trusted steed, Honor. The bantam guar is loose somewhere on Solstice. The would-be squire believes Cadwell will officially accept him upon Honor's safe return.
Squire Albec wants to search for Honor's tracks and follow them. He suggests I crouch to the ground to see them more easily. I should find the tracks and see where they lead.
Note - Sload Slime
I found a note attached to a jar of Sload slime on the shore. The captain waiting in Shor's Stand seems desperate to get the jar back.
I should take the jar of Sload slime and bring it to Captain Genevé Delitian.
Captain Genevé Delitian
You have to finish 3 other Quest first:
Location of this quest is unknown at this time.
Felande Demarie
Felande Demarie, a friendly landlord, is looking for a tenant of good reputation to give her inn room to.
Felande has offered me a free inn room at the Sleepy Sloth in Sunport. I should speak to her to learn more about the offer.
Location of this quest is unknown at this time.
Nithima - Ossein Cage Trial Quest
I met Nithima who told me that the Fighters Guild needs recruits to help with an initiative to strike at the heart of their enemies in Coldharbour.
Nithima said I should speak with Kiruk if I want to learn more about what the Fighters Guild is doing.
Morlia - Repeatable Daily Quest
A salvage crew sent by the College of Sea and Sword are trapped on a beach with the giant coral crab known as Tidespite. I need to defeat Tidespite and rescue the crew members.
I need to find Tidespite on Tidewash Strand and rescue the stranded salvage crew.
Lector Volonaro - Repeatable Daily Quest
Lector Volonaro has asked me to release candleflies in Tainted Leel to honor the fallen Argonians haunting the village.
I should go to Tainted Leel.
Morlia - Repeatable Daily Quest
A thief stole ancient relics, angering the voskrona guardians of the Shrine of Vakkan. I need to return the stolen relics to their proper places, and destroy any hostile voskrona guardians I find.
I need to find the altars in the ruins of Vakkan Cape, return the stolen relics, and defeat any voskrona guardians I meet.
Lector Volonaro - Repeatable Daily Quest
Lector Volonaro asked me to retrieve three specimens of the planta Sanguine's solace from the Vale of Revelry.
I should enter the Vale of Revelry.
Morlia - Repeatable Daily Quest
Lector Volonaro - Repeatable Daily Quest
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
There are 9 Skyshards in Western Solstice.
Disciver 9 Western Solstice Skyshards
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 7 Points of Interest in Western Solstice, discovering them is necessary for Zone Completion.
Sunport is the shining capital city of Solstice, founded by the High Elves of Clan Corelanya as an outpost long ago, today it is a magnificent city that, I daresay, rivals the metropolises of the mainland or Pyandonea. While initially home to primarily High Elves and their households, today Sunporters come in all varieties. You will encounter Nords, Imperials, Khajiit, Argonians, and even Sea Elves living and working in the city.
Open square, plazas, and gardens fill the city, which features an impressive array of architecture Altmer construction atop ancient Argonian foundations. Artisans and crafters are everyone, working and selling from open- air stalls and inside quaint shops distributed throughout the city. Be sure to drop into the Sleepy Sloth Inn for a local beverage or to try a taste of island cooking.
The Cathedral of the Three Queens serves as the Sunporter house of worship, and shrines inside the holy building are dedicated to not only the revered Azura, Meridia, and Nocturnal, but to various Divines as well.
No visit to Sunport is complete without a stop in the Palace District to gaze upon the impressive Vinutilmo Palace, seat of power of Regent Karinwe Corelanya and her advisors. Note to our newest visitors, the temporary headquarters of your Fighters and Mages Guilds can be found in this section of the city, generously provided for your use by the Regency.
Locations:
Tarnur Mine is for "The Passages Beneath" Story Quest.
Before the Corelanyans adopted the Three Queens as the patron deities of Sunport, Meridia, the Prince of Light, had a presence on Solstice. Some scholars believe that the ruined temple now known as Broken Light may have been built atop a Daedric shrine dedicated long before man or mer came to the island. In the early days of the Corelanyan migration to Solstice, as the city of Sunport was being raised, followers of Meridia constructed a grand temple to their patron. Stories of what tragedy befell the place are vague and contradictory, but at some point in the past, the place suffered a disaster and was abandoned. As with Corelanya Manor, visitors are urged to explore the ruins from the outside, as the interior is dangerous not only because of the damaged portions of the structure, but because some unknown guardian prowls its halls and chambers.
Help High Priest Eraamine restore Broken Light Temple.
"In its day, this was a grand and glorious testament to the majesty of Meridia, the Prince of Light. And mark my words, one day it shall be again!" High Priest Eraamine
For "Mystery of The Broken Temple" Side Quest.
Locations:
A more recent settlement, though still more than a century old, Shor's Stand was founded by Nord traders that made their way to Solstice in longships and decided to stay. In fact, stories told in the village indicate that the oldest longhouses in Shor's Stand were constructed using lumber provided by one or more of the longships they arrived in. The village encircles a large, square, wooden platform, or stage, with a tall. carved pole at its center. Wooden longhouses and log cabins surround the square, providing living and working space, gathering halls, and a raucous tavern known as the Whale Splash Inn, easily identified by the bleached whale bones that frame the entrance.
Help convince Shor's Stand to join Stirk Fellowship.
Activities:
Locations:
This ancient manor house was once the grandest example of Altmer architecture on the island, prior to the construction of Sunport's palace. However, today the place is abandoned and considered haunted and cursed by most of the inhabitants of the island. Feel free to explore the area around the manor and examine the striking details from afar. But be warned this was the primary dwelling on a powerful Corelanyan necromancer, and the legends of ghosts, spirits and other undead haunting the interior of the property may not be totally without merit.
Help investigate the haunting of Corelanya Manor.
For "Ghosthunters" Side Quest.
Help investigating events at the Everlasting Fair.
For "The Everlasting Fair" Side Quest.
Locations:
Far to the south of Sunport, on Solstice's southern shore, stands Shell-Tide Village, the primary settlement of the Tide-Born Argonians. When you enter the village proper, the first thing you notice are the large, thatched huts and the elevated platforms and walkways. Be sure to visit Bar-Thul's open-air, seaside market. He carries a generous mix of Tide-Born products as well as goods from around the island and even items procured from visiting merchant vessels. And if you are friendly and nonthreatening, they may even allow you to take a closer look at the tidal nesting pools along the shore.
Help get Shell-Tide Village to aid the Strick Fellowship.
For "Tides of the Heart" Side Quest.
Glittering Cave - for "The Stubbornness Of Nords" Side Quest.
Broken Light Courtyard - Story Quests location.
Li-Xal Pass - for "The Writhing Wall" Story Quest.
Li-Xal Cove - for "The Writhing Wall" Story Quest.
Vosgah Shrine The ruins of an Argonian teeba-hatsei ball court, sacred to Sithis. Games here were bloody indeed - for "The Writhing Wall" Story Quest.
Corelanya Crypt - for "The Gift of Death" Story Quest.
The Colored Rooms - Meridia's realm for "The Gift of Death" Story Quest.
Senik-Haas's Dream-Wallow - for "Tides of the Heart" Side Quest.
Tlali-Haas's Dream-Wallow - for "Tides of the Heart" Side Quest.
Shrine of Sithis "I hear your voice in the churning surf, sense your judgment in the bite of coral, and feel your embrace in the tidal cavern's current. Itz- Teyeesh, guide me toward my destined scales."—A Tide-Born Prayer to the Dread Father - for "Tides of the Heart" Side Quest.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 7 Wayshrines in Western Solstice, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 1 Crafting Set Stations in Western Solstice.
In Tide-Born Foundry Crafting Set Station.
Light Set Three Queens Wellspring
Medium Set Death-Dancer
Heavy Set Full Belly Barricade
Treasure Maps can be found in game as a loot or can be obtained with the Pre-Purchase. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
The location of Treasure Maps is currently unknown.
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 3 World Bosses in Western Solstice.
Shrine of Vakkan - We are Legion.
Ruins of Tuniria - Behemoth and the Beasts.
Tidewash Strand - Spite the Tides.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 5 Striking Locales in Western Solstice.
Ossein Cage 12-person Group Trial in Western Solstice - The Elder Scrolls Online: Seasons of the Worm Cult (Part 1)
Mannimarco had many vaults with hidden artifacts and objects of power. Ossein Cage is one such vault, located deep within Coldharbour. Within it is where a powerful object, the Dolorous Cista, is kept. The object is said to magnify the powers of those strong enough to use it, and malevolent forces aim to retrieve it. With the Worm Cults resurgence, the Fighter’s Guild now finds it imperative they destroy the Dolorous Cista before it can be used. The secret attack, or so they thought, on Ossein Cage by the Fighter’s Guild was met with disaster and now they need your help destroying the Dolorous Cista.
Light Set Harmony in Chaos
Light Set Recovery Convergence
Medium Set Kazpian's Cruel Signet
Heavy Set Dolorous Arena
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Sunport Otlaws Refuge - "I find these ancient Argonian foundations all around us strangely comforting. The lizards of old really knew how to build something to last."-Tovstagg, a fence in the Sunport Outlaws Refuge
Market locations where you'll find Guild Traders.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Western Solstice Mythic Items
The Elder Scrolls Online: Seasons of the Worm Cult (Part 1)
Light Shoes
While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects:
Ring
While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability.
While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity.
Medium Shoulder
Reduce the damage of your Light Attacks by 50%. Dealing damage with a Light Attack restores Magicka or Stamina, depending on your equipped weapon type. Gain additional resources when damaging an Off Balanced enemy and less resources when damaging a blocking enemy.
Increase the damage of your Heavy Attacks by 50%. Heavy Attacks no longer restore resources.
Collectibles in Western Solstice
The Elder Scrolls Online: Seasons of the Worm Cult (Part 1)
Hearth's Grief Welwa - Mount - The Hearts Grief Welwa is acquired by completing the "Worth the Pain" Achievement.
Solstice Sloth - Pet - The Solstice Sloth is acquired by completing the quest "The Gift of Death" in Solstice.
Adornments - The Solstice Bismuth Tiara is acquired by completing the quest "The Writhing Wall" in Solstice.
Markings - Dominion Gold, Covenant Blue and Pact Red War Face Tattoos are available to purchase from alliance war researcher in Cyrodiil.
The Red Revelry Bottle - Memento is acquired by completing the quest "The Regent of Sunport" in Solstice.
The Ghastly Glowstalk - Memento is acquired by completing the quest "The Grotto Curative" in Deetra Grotto.
The Retribution of Titans skin is acquired by completing the "Ossein Cage Conqueror" achievement.
Mount and Pet in Western Solstice
The Elder Scrolls Online: Seasons of the Worm Cult (Part 1)
Catch all 12 rare fish in Western Solstice.
Dutfit Style: Chaplain of the Worm Sabatons
No Group Dungeons
No Solo Arenas
No Group Arenas
No Group Delves
No World Events
No Mundus Stones
No Great Lifts
No Shalidor's Library Books
No Battlegrounds