The Reach Map (ESO)
The Reach Map for The Elder Scrolls Online: Markarth DLC, Dark Heart of Skyrim - 2020 Adventure (ESO).
Detailed and revealed map of The Reach Zone in (ESO) The Elder Scrolls Online: Markarth DLC, Dark Heart of Skyrim - 2020 Adventure with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Solo Arenas, Storyline Quests, World Bosses, World Events, Crafting Set Stations, Great Lifts, Shalidor's Library Books, Treasure Maps, Outlaws Refuge, Player Housing, Quest Starters.
The Reach Map for The Elder Scrolls Online: Markarth DLC, Dark Heart of Skyrim - 2020 Adventure (ESO).
The Reach is zone in The Elder Scrolls Online: Markarth DLC, a part of Dark Heart of Skyrim - 2020 Adventure.
In The Reach you will confront a Vampire Lord and his ancient army.
Cities: Markarth.
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel.
ESO The Reach Zone.
ESO The Reach ZoneWelcome to The Reach Enter the Reach for the first time.
The Reach Master Explorer Discover and clear all caves and striking locales in the Reach.
The Reach Grand Adventurer Complete 12 unique quests in the Reach and Blackreach: Arkthzand Cavern.
Master of Storms Disrupt the Harrowstorm at each ritual location in the Reach.
6
Zone Storyline Quests
9
Wayshrines
2
Delves
17
Points of Interest
6
Striking Locales
3
Crafting Set Stations
4
World Events
2
World Bosses
6
Skyshards
10
Lore Books
Requirements for Map Completion in The Reach are common for two zones: The Reach & Blackreach: Arkthzand Cavern.
Blackreach: Arkthzand Cavern Zone is an underground area that lies beneath The Reach. You can get to it with Great Lifts.
Pray at four ritual stones in the camps around the Reach.
Wildspear Clan Camp
Cinder-Heart Clan Camp
Shadefeather Clan Camp
Black-Moon Clan Camp
Youtube: Halls of Arkthzand Puzzle Walkthrough
Halls of Arkthzand Puzzle Walkthrough - ESO Markarth DLC - Blackreach: Arkthzand Cavern
YouTube: Halls of Arkthzand Puzzle WalkthroughCheck Mythic Items in The Reach & Blackreach: Arkthzand Cavern on The Reach Mythic Items
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Zone: The Reach, Blackreach: Arkthzand Cavern
Boss: Pythis the Betrayer
Zone: The Reach
Boss: Matron Grygarsnit
There are 2 Delves in The Reach, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a The Reach Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 4 Skyshards in The Reach.
Discover all 2 Skyshards in Blackreach: Arkthzand Cavern.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 17 Points of Interest in The Reach, discovering them is necessary for Zone Completion.
Ancient elevators from the surface to the underworld.
Solo progressive chalenge Arenas. You have to defeat successive waves of enemies alone.
Vateshran Hollows Solo Arena in The Reach - The Elder Scrolls Online: Markarth DLC
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 6 Zone Story Quests in The Reach.
Count Verandis Ravenwatch seeks to uncover a plot to conquer the Reach by an army of vampires and werewolves that calls itself the Gray Host. To succeed, he needs to earn the trust of the region's sovereign: the dreaded Despot of Markarth.
Verandis encouraged me to begin my investigation by speaking with the nearby Reach sentry. She might give me an idea as to what type of information Ard Caddach would consider important enough to meet with us about.
Lady Belain seeks a mysterious Dwarven relic called the Arkthzand Keystone for her ally, Rada al-Saran. Count Verandis wants me to find the keystone before it winds up in the hands of the Gray Host.
Verandis suggested that a local scrap dealer named Nolovan might be able to help us get a lead on the Arkthzand Keystone. While I find him in the southeast section of the city, Verandis plans to meet with Arana and the rebels.
Count Verandis Ravenwatch tracked Lady Belain and Rada alSaran to a mysterious Dwarven edifice. But with the keystone in hand, our enemies have a clear advantage. Braving this ruin and learning its secrets may be our best hope of stopping them.
I should meet Verandis at the sprawling Dwarven ruin across the river from the exit out of Bthar-Zel.
Arana believes that her former clan knows about dark Reach magic and old prophecies. If I can find the Ghostsong clan and convince the witches to share their lore, I may learn what Lady Belain plans for the Reach.
Arana suggests meeting with Bradan, a Werewolf from her estranged clan, at a place called Hroldan Ring. I should find the meeting spot and see if Bradan can get us a meeting with Nathari.
Verandis detected a growing concentration of dark energyVoid energy-within Nighthollow Keep. Perhaps we'll find the Dark Heart somewhere within those ancient ruins.
Gwendis asked me to meet Verandis at Nighthollow Keep, an ancient vampire fortress in Blackreach. The Dark Heart may be hidden somewhere inside.
The Dark Heart has awakened and grows more powerful with every beat. While Verandis attempts to deal with Rada al-Saran, I need to go to Markarth and stop Lady Belain from sacrificing the entire city to the Void.
Verandis has asked me to go to Markarth and warn Ard Caddach. Instead of fighting back against the Gray Host, he needs to fall back and deny as many lives as possible to the Dark Heart.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 9 Wayshrines in The Reach, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in The Reach, discovering them is necessary for Zone Completion.
In Druadach Redoubt Crafting Set Station (need 6 traits).
In Red Eagle Redoubt Crafting Set Station (need 3 traits).
In Philosopher's Cradle (Blackreach: Arkthzand Cavern) Crafting Set Station (need 9 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 2 Treasure Maps in The Reach & Arkthzand Cavern Zone.
TM I - The Reach Treasure Map I
TM I - Blackreach: Arkthzand Cavern Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 2 World Bosses in The Reach, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 4 World Events in The Reach, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 6 Striking Locales in The Reach, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Markarth Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
A Reachman named Angair challenged me to complete a clan ritual called the Vateshran's Rites. He says it involves combat against creatures from Oblivion.
Angair told me to find his clanmate Caddgarn in Vateshran Hollows if I wish to perform the Rites. I should go there and speak to him.
A notice indicates that someone seeks adventurers in Markarth for dangerous work.
The notice directed me to talk to Consul Cardea in the Reach city of Markarth for more details.
Lyris Titanborn requested my assistance. She found something at the Reachwind Ritual Site and needs help solving a problem.
I need to go to the Reachwind Ritual Site and meet Lyris Titanborn.
Adusa-daro needs my help to rescue her friend Kathad from a clan of evil vampires known as the Lothid, and their leader, Boss Trenlor.
Adusa-daro wants me to meet her down below in the Dwarven ruins so we can find Kathad. The lift should descend into the cavern that houses the ruins of Reachwind Depths.
I met a recent recruit of the Psijic Order. He asked for my help investigating strange behavior in the local plant life, which he fears may be a result of his own errant magic. I agreed to accompany him into the cave to take a closer look.
I examined the strange vegetation. I should speak to Psijic Calis and find out what he thinks is going on here.
I came across the body of Apprentice Gwerina. She apparently died while bringing a sacred relic to a shrine in Markarth.
According to the note I found, Apprentice Gwerina was trying to bring a sacred relic to High Shaman Glynroch in Markath. I should pick up the relic so I can deliver it there.
I found the body of Kitza-Enoo. It looks like he died after stealing a sacred relic from the Reach.
According to the note I found, Kitza-Enoo stole a relic sacred to the Reachmen from Apprentice Egvarn before he could deliver it to High Shaman Glynroch in Markarth. I should search his pack for the relic.
I came across the body of Ansdurran. He apparently died after stealing a sacred relic of Hircine bound for a shrine in Markarth.
I retrieved the sacred relic. I should take it to the shrine in Markarth and let High Shaman Glynroch know what happened to his apprentice.
High Shaman Glynroch sent Apprentice Orla to find the Symbol of Uricanbeg, the final sacred relic needed to dedicate the shrine, at Lost Valley Redoubt. She hasn't returned yet, so he asked me to go aid her.
I need to go to Lost Valley Redoubt and find Apprentice Orla and the remaining symbol of Hircine.
Hiretta asked me to look for her husband, Bolfalgar, and their pet bunny Snowy. She thinks they might be lost in the Reach.
Hiretta gave me a whistle and told me to use it to summon Snowy. She said if I find Snowy, I might find Bolfalgar, too.
A strange and powerful storm disrupted the protective wards around the village of Karthwasten, turning a portion of its people feral. Apprentice Fialyn needs help restoring the wards.
I arrived in the village of Karthwasten. I should speak with Apprentice Fialyn.
Bralthahawn's needs someone to gather a strange kind of mushroom growing in Gloomreach that a few Reach clans are interested in. I volunteered my services.
I must enter Gloomreach and gather the mushrooms.
An outsider scholar reported the presence of an unknown Dwarven construct in a nearby cave that's producing new mechanical spiders. The Ard's Stonehands asked me to destroy it and test a Dwarven rod that supposedly renders constructs docile.
I need to find the cave where the Dwarven construct is and destroy it. I should also use the Dwarven rod on any Dwarven spiders I see to render them docile.
Nelldena charged me with finding allies to assault the harrowstorm ritual sites springing up across the Reach.
When I locate a harrowstorm ritual site, I need to destroy the witch pikes and gray reliquary in order to disrupt the harrowstorm ritual.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 10 Shalidor's Library Books assigned to The Reach. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Public Dungeons
No Group Dungeons
No Group Arenas
No Group Trials
No Group Delves
No Mundus Stones
No Battlegrounds