Bangkorai Map (ESO)
Bangkorai Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Detailed and revealed map of Bangkorai Zone in (ESO) The Elder Scrolls Online, Base Alliance Zone with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Public Dungeons, Group Dungeons, Storyline Quests, World Bosses, World Events, Mundus Stones, Crafting Set Stations, Shalidor's Library Books, Treasure Maps, Outlaws Refuge, Player Housing, Quest Starters.
Bangkorai Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Bangkorai is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Bangkorai is a part of Daggerfall Covenant.
Cities: Evermore, Hallin's Stand.
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
ESO Bangkorai Zone.
ESO Bangkorai ZoneBangkorai Adventurer Complete 36 unique quests in Bangkorai.
Razak's Wheel Group Event Defeat the Flesh Atronach at Razak's Wheel.
Razak's Wheel Conqueror Defeat all of the champions in Razak's Wheel: Razak's Behemoth, Centurion Solinthia, Archivist Poneria, Archivist Sanctius, Rkurdamz, Mzanchndalft.
Bangkorai Angler Catch all 12 rare fish in Bangkorai: Scaly Lungfish, Lake Snapper, Prickleback, Bjoulsae Hake, Paddlefish, Gar, Lenok, Pupfish, Panga, Morid Cod, Toadfish, Swai.
11
Zone Storyline Quests
11
Wayshrines
6
Delves
20
Points of Interest
7
Striking Locales
3
Crafting Set Stations
2
Mundus Stones
1
Public Dungeons
3
World Events
6
World Bosses
16
Skyshards
28
Lore Books
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Zone: Bangkorai
Boss: Ulbazar Thief-Lord
Zone: Bangkorai
Boss: Klathzgar's Centurion
Zone: Bangkorai
Boss: Lady Edwyge
Zone: Bangkorai
Boss: Lorogdu gra-Gulash
Zone: Bangkorai
Boss: Pale Squnque
Zone: Bangkorai
Boss: Curnard the Generous
There are 6 Delves in Bangkorai, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Bangkorai Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Bangkorai.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 20 Points of Interest in Bangkorai, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Razak's Wheel Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Blackheart Haven Group Dungeon in Bangkorai
Fang Lair Group Dungeon in Bangkorai - The Elder Scrolls Online: Dragon Bones DLC
Unhallowed Grave Group Dungeon in Bangkorai - The Elder Scrolls Online: Harrowstorm DLC
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 11 Zone Story Quests in Bangkorai.
The city of Evermore is in dire straits. King Eamond is dead, and a Reachmen army marches toward the city gates even now. The people of Evermore need help, and they need hope.
The city of Evermore is in dire straits. King Eamond is dead and Reachmen are bearing down on the city from the north. Duke Renchant plans to hand the city over to Imperial control, but I have agreed to work with Queen Arzhela to stop him.
The only way to ensure Evermore's security and drive the Reachmen from northern Bangkorai is to defeat their leader, the Hagraven Uela. I have agreed to help the Wyresses in Jackdaw Cove toward this end.
The Reachmen threat has been averted, but Evermore is still in danger, and Queen Arzhela needs my help.
Imperial forces have taken control of the Bangkorai Garrison, the strategic keep that divides northern and southern Bangkorai. King Emeric and the Lion Guard have come to aid Queen Arzhela and the Knights of Saint Pelin in reconquering the garrison.
Hallin's Stand is under the control of the Seventh Legion, an Imperial military force.
Yarah needs to discover the identity of whomever betrayed Hallin's Stand and allowed the Seventh Legion to enter the city.
Ufa the Red Asp and I must work together to locate the traitor identified by Captain Dhakir's men in order to save the grandeya of Hallin's Stand from execution.
Hallin's Stand is ready to take back their town from the Imperial's Seventh Legion.
After their defeat at Bangkorai Garrison, the Imperial forces retreated south, and King Emeric believes they will make their last stand here at the ancient temple known as the Hall of Heroes.
Imperial Magus-General Septima Tharn captured King Emeric and took him into the Chamber of Passage. It's apparently a gateway to the plane known as the Far Shores, where Redguards go in the afterlife.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 11 Wayshrines in Bangkorai, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Bangkorai, discovering them is necessary for Zone Completion.
In Silaseli Ruins Crafting Set Station (need 6 traits).
In Viridian Hideaway Crafting Set Station (need 6 traits).
In Wethers' Cleft Crafting Set Station (need 6 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Bangkorai.
TM I - Bangkorai Treasure Map I
TM II - Bangkorai Treasure Map II
TM III - Bangkorai Treasure Map III
TM IV - Bangkorai Treasure Map IV
TM V - Bangkorai Treasure Map V
TM VI - Bangkorai Treasure Map VI
TM CE I - Bangkorai CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Bangkorai, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Bangkorai, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Bangkorai, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 2 Mundus Stones in Bangkorai, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Evermore Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 28 Shalidor's Library Books assigned to Bangkorai. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts
No Battlegrounds
(King Eamond's Final Address to His Troops)
"Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus: soldiers of Bangkorai! Ever have we been the shield of High Rock, the first line of defense for the Breton Kingdoms against invaders from the east. Time and again the Bretons of Evermore and her surrounding regions have taken up arms to garrison Bangkorai Pass and turn away those who would pillage and plunder our homeland. In the year 874 of the First Era, when Warlord Thulgeg's army of Orcs and Goblins was driven from Hammerfell by the Redguards, we denied them passage through the Pass and forced them to flee northeast, trudging all the way through the Dragontail Mountains before they finally reached Orsinium. Not a single Goblin made its way through our pickets into our homeland.
"Then, in 1029, when the legions of Empress Hestra deposed King Styriche, the Vampire of Verkarth, he fled west at the head of his dreaded Gray Host, burning and killing as they came. But when his army of bat-men and wolves reached the Bangkorai Garrison, they broke like a wave on a rock. Hestra's legions caught and killed the survivors, and the Empress was so impressed that she honored High Rock with admission into the First Empire.
"When, after almost a thousand years under the Ruby Throne, the excesses of the Alessian Order forced High Rock to secede from the First Empire, the Monks of Cyrodiil decided not to let us go peaceably. In 2305, under Abbot-General Priscus Mactator, the Legions of Piety and Grace were sent to bring the Bretons back into the fold. Mactator's fanatics filled the Fallen Wastes from end to end, but they could not pass the Bangkorai Garrison, and after a five-month siege, with the pious turning on the graceful, the Abbot-General was forced to admit defeat and plod back to Cyrodiil in disgrace.
"Only once has the Garrison failed to protect High Rock: when Durcorach's Reachmen Horde poured down the south shore of the Bjoulsae, filtering through the Northwest Spine that had always protected us before. Then, Evermore was sacked, and the Garrison was taken from behind. But even then, we bought High Rock enough time that the Breton Kingdoms were able to muster their troops and eventually repulse Durcorach at Daggerfall.
"Today, invaders from the east threaten us once again, in the form of an Imperial Legion from Cyrodiil. But these are not the legendary warriors of an Empress Hestra, or the disciplined soldiers of an Emperor Reman: these are the degraded mercenaries of the Tharn usurpers. Indeed, this legion is even led by a cousin of that decadent and faithless family!
"And who is this Magus-General Septima Tharn? What battles has she won, beyond bullying freeholders for their back taxes? What barrel-scrapings are these so-called 'legionaries' she brings to pollute our homeland with their heretical, Daedra-worshiping ways?
"I say they are scum, a desecration of the once-noble name 'Imperial Legion.' I say they are a rabble. And I say that, with us manning the walls, they shall not pass the Bangkorai Garrison!
"What say you, Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus - soldiers of Bangkorai! Will we betray the blood of our ancestors and allow enemies through the Pass? Never, I say! Not today, not tomorrow, not ever!"