The Lighthouse 8 - Dragon Age Veilguard Map
Dragon Age Veilguard Map of The Lighthouse 8 in Fade for in Chapter 8 with walkthrough.
The Lighthouse 8 Map | Dragon Age Veilguard Maps
The Lighthouse 8 Map for Dragon Age Veilguard with (Chapter 8) walkthrough, secrets and puzzles.
POI
Quest
Merchants
Exit/Entry
Not Available
Video
NPC
Enemy
Boss
Major Choices
Beacons
Mementos
Codex Entry
Notes
Interact
Loot
Chest
Potion
Zipline
Eluvian
Locked
Device
Crystal
Socket
Beam
Receiver
Walkthrough for The Lighthouse 8 Map
The Lighthouse 8 Map in Dragon Age Veilguard is located in Fade Region, in Chapter 8.
You're coming back to The Lighthouse 8 Map after you finish:
- "The Dragon Slayer" Story Quest in Rivain Coast Map and you recruit Taash Companion.
- "Where The Dead Must Go" Story Quest in Necropolis Halls Map and you recruit Emmrich Companion.
The Lighthouse 8 Map brings many new events in the story of Dragon Age Veilguard:
- Chapter 8 begins, the last part of Act 1;
- All Companions are now available: Harding, Neve, Bellara, Davrin, Taash, Lucanis and Emmrich;
- Lucanis is Hardened but he is back with team after Treviso fiasco;
- New "Shades of the Blight" Story Quest;
- New "Something Wrong" Story Quest;
- New Explorable Map Hossberg Wetlands;
Team Meeting
SHADES OF THE BLIGHT STORY QUEST
Dock Town - Meet Morrigan at the Cobbled Swan.
The team pursues leads that reveal disturbing information about the spread of the blight, but also gains some unexpected aid.
Elgar'nan and Ghilan'nain's forces are at work in many places. Fortunately, the team already has contacts who have begun pushing back. Lady Morrigan and Grey Wardens Antoine and Evka want to discuss their investigations into the gods and the blight.
SOMETHING WRONG STORY QUEST
Hossberg Wetlands - Meet Evka and Antoine in the Hossberg Wetlands.
Wardens Evka and Antoine believe the blight has changed, but they need more proof to show the First Warden.
Rumors of a blight surge in the Hossberg Wetlands bring Evka and Antoine to a remote village. If there's proof the blight has changed, they'll find it here-but gathering evidence won't be pretty.
Open Portal in Music Room
Place two Wisps near door inside Music Room.
One Wisp is in Music Room.
Second Wisp is outside, on balcony near two statues.
Second Wisp
Second Wisp for Music Room Portal.
Portal
Enter portal.
Library Balcony
Astrolabe
On Leaving the Lighthouse Codex Entry
Activate Astrolabe - discount in Workshop Upgrades.
Lucanis
Lucanis is back, but this time he doesn't want to talk to you.
Food Inventory Codex Entry in the dining room.
Neve
Neve doesn't have a new quest for you this time, but you can talk to her and romance her.
Neve's Case Notes: Good Word Codex Entry.
Bellara
Bellara is busy with her work.
Laboratory
Emmrich
Talk to Emmrich till you got quest.
RESTLESS SPIRITS REGION QUEST
Necropolis Halls - Discover what's disturbing the wisps.
When something in the Necropolis Halls unsettles the local wisps, Emmrich asks for help discovering what's disturbed them.
Emmrich wishes to return to the Necropolis, to help some frightened wisps. Something down in the crypts must have disturbed them.
Varric
Varric has nothing interesting to say this time.
Storage Room
Taash
Taash is busy training and doesn't want to talk, but on the table you'll find a note that opens the next Quest.
FOR GOLD AND GLORY REGION QUEST
Rivain Coast - Recover the supplies.
The Lords of Fortune want to help the Crows fight the Antaam in Treviso, but the Antaam in Rivain have their own plans.
The Lords of Fortune have been helping the Crows of Treviso with supplies, but a supply drop has gone missing somewhere along the Rivain coast. Isabela has asked for assistance with tracking it down and, if necessary, helping the Crows.
Harding
Harding doesn't have a new quest for you this time, but you can talk to her and romance her.
Assan
You can pet Assan.
Davrin
Talk to Davrin.
HOW TO TRAIN A GRIFFON DAVRIN COMPANION QUEST
Arlathan Forest - Explore the forest.
Davrin wants to take Assan on an outing to stretch his wings.
Davrin is planning to take a restless Assan to Arlathan Forest, where he hopes that the young griffon can stretch his wings-and that griffon and Warden can get better acquainted.
Next two Story Quests: "Shades Of The Blight" and "Something Wrong" will move the plot of the entire story forward a lot, so before you do them, complete the Region and Companion Quests you already have.
Go now to Necropolis Halls Secrets Map.
Dragon Age Veilguard Map Legend
POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.
Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.
Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.
Exit/Entry
Entering or exiting another map, area or zone.
Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.
Video
There is Video Walkthrough for this location.
NPC
Friendly NPC or Companion, able to interact.
Enemy
Group or a single aggressive enemy.
Boss
Boss or strong enemy.
Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.
Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.
Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.
Codex Entry
Library Update
Notes
Notes, plaques.
Interact
Interaction is possible here.
Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.
Chest
Large Chests with contain weapons, armor and equipment
Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.
Zipline
You can slide down the zipline.
Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.
Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.
Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.
Crystal
Elven Power Crystals - you can insert it into Socket
Socket
Socket for Elven Power Crystals
Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.
Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.