The Lighthouse 8 - Dragon Age Veilguard Map

Dragon Age Veilguard Map of The Lighthouse 8 in Fade for in Chapter 8 with walkthrough.

The Lighthouse 8 Map | Dragon Age Veilguard Maps

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The Lighthouse 8 Map | Dragon Age Veilguard Maps

The Lighthouse 8 Map for Dragon Age Veilguard with (Chapter 8) walkthrough, secrets and puzzles.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Walkthrough for The Lighthouse 8 Map

The Lighthouse 8 Map in Dragon Age Veilguard is located in Fade Region, in Chapter 8.

You're coming back to The Lighthouse 8 Map after you finish:

  • "The Dragon Slayer" Story Quest in Rivain Coast Map and you recruit Taash Companion.
  • "Where The Dead Must Go" Story Quest in Necropolis Halls Map and you recruit Emmrich Companion.

The Lighthouse 8 Map brings many new events in the story of Dragon Age Veilguard:

  • Chapter 8 begins, the last part of Act 1;
  • All Companions are now available: Harding, Neve, Bellara, Davrin, Taash, Lucanis and Emmrich;
  • Lucanis is Hardened but he is back with team after Treviso fiasco;
  • New "Shades of the Blight" Story Quest;
  • New "Something Wrong" Story Quest;
  • New Explorable Map Hossberg Wetlands;

Team Meeting

SHADES OF THE BLIGHT STORY QUEST

Dock Town - Meet Morrigan at the Cobbled Swan.

The team pursues leads that reveal disturbing information about the spread of the blight, but also gains some unexpected aid.

Elgar'nan and Ghilan'nain's forces are at work in many places. Fortunately, the team already has contacts who have begun pushing back. Lady Morrigan and Grey Wardens Antoine and Evka want to discuss their investigations into the gods and the blight.

SOMETHING WRONG STORY QUEST

Hossberg Wetlands - Meet Evka and Antoine in the Hossberg Wetlands.

Wardens Evka and Antoine believe the blight has changed, but they need more proof to show the First Warden.

Rumors of a blight surge in the Hossberg Wetlands bring Evka and Antoine to a remote village. If there's proof the blight has changed, they'll find it here-but gathering evidence won't be pretty.

Open Portal in Music Room

Place two Wisps near door inside Music Room.

One Wisp is in Music Room.

Second Wisp is outside, on balcony near two statues.

Second Wisp

Second Wisp for Music Room Portal.

Portal

Enter portal.

Library Balcony

Astrolabe

On Leaving the Lighthouse Codex Entry

Activate Astrolabe - discount in Workshop Upgrades.

Lucanis

Lucanis is back, but this time he doesn't want to talk to you.

Food Inventory Codex Entry in the dining room.

Neve

Neve doesn't have a new quest for you this time, but you can talk to her and romance her.

Neve's Case Notes: Good Word Codex Entry.

Bellara

Bellara is busy with her work.

Laboratory

Emmrich

Talk to Emmrich till you got quest.

RESTLESS SPIRITS REGION QUEST

Necropolis Halls - Discover what's disturbing the wisps.

When something in the Necropolis Halls unsettles the local wisps, Emmrich asks for help discovering what's disturbed them.

Emmrich wishes to return to the Necropolis, to help some frightened wisps. Something down in the crypts must have disturbed them.

Varric

Varric has nothing interesting to say this time.

Storage Room

Taash

Taash is busy training and doesn't want to talk, but on the table you'll find a note that opens the next Quest.

FOR GOLD AND GLORY REGION QUEST

Rivain Coast - Recover the supplies.

The Lords of Fortune want to help the Crows fight the Antaam in Treviso, but the Antaam in Rivain have their own plans.

The Lords of Fortune have been helping the Crows of Treviso with supplies, but a supply drop has gone missing somewhere along the Rivain coast. Isabela has asked for assistance with tracking it down and, if necessary, helping the Crows.

Harding

Harding doesn't have a new quest for you this time, but you can talk to her and romance her.

Assan

You can pet Assan.

Davrin

Talk to Davrin.

HOW TO TRAIN A GRIFFON DAVRIN COMPANION QUEST

Arlathan Forest - Explore the forest.

Davrin wants to take Assan on an outing to stretch his wings.

Davrin is planning to take a restless Assan to Arlathan Forest, where he hopes that the young griffon can stretch his wings-and that griffon and Warden can get better acquainted.

Next two Story Quests: "Shades Of The Blight" and "Something Wrong" will move the plot of the entire story forward a lot, so before you do them, complete the Region and Companion Quests you already have.

Go now to Necropolis Halls Secrets Map.

Dragon Age Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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