The Lighthouse 8 - Dragon Age Veilguard Map

Dragon Age Veilguard Map of The Lighthouse 8 in Fade for in Chapter 8 with walkthrough.

The Lighthouse 8 Map | Dragon Age Veilguard Maps

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The Lighthouse 8 Map | Dragon Age Veilguard Maps

The Lighthouse 8 Map for Dragon Age Veilguard with (Chapter 8) walkthrough, secrets and puzzles.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Walkthrough for The Lighthouse 8 Map

The Lighthouse 8 Map in Dragon Age: The Veilguard is located in Fade Region, in Chapter 8.

You're coming back to The Lighthouse 8 Map after you finish:

  • "The Dragon Slayer" Story Quest in Rivain Coast Map and you recruit Taash Companion.
  • "Where The Dead Must Go" Story Quest in Necropolis Halls Map and you recruit Emmrich Companion.

The Lighthouse 8 Map brings many new events in the story of Dragon Age Veilguard:

  • Chapter 8 begins, the last part of Act 1;
  • All Companions are now available: Harding, Neve, Bellara, Davrin, Taash, Lucanis and Emmrich;
  • Lucanis is Hardened but he is back with team after Treviso fiasco;
  • New "Shades of the Blight" Story Quest;
  • New "Something Wrong" Story Quest;
  • New Explorable Map Hossberg Wetlands;

Team Meeting

SHADES OF THE BLIGHT STORY QUEST

Dock Town - Meet Morrigan at the Cobbled Swan.

The team pursues leads that reveal disturbing information about the spread of the blight, but also gains some unexpected aid.

Elgar'nan and Ghilan'nain's forces are at work in many places. Fortunately, the team already has contacts who have begun pushing back. Lady Morrigan and Grey Wardens Antoine and Evka want to discuss their investigations into the gods and the blight.

Small Dock Town 8 Map

Walkthrough

Shades Of The Blight Story Quest

Dock Town 8 Map - Meet Morrigan at the Cobbled Swan.

Walkthrough for Shades Of The Blight (Story Quest) in Dock Town 8 Map

SOMETHING WRONG STORY QUEST

Hossberg Wetlands - Meet Evka and Antoine in the Hossberg Wetlands.

Wardens Evka and Antoine believe the blight has changed, but they need more proof to show the First Warden.

Rumors of a blight surge in the Hossberg Wetlands bring Evka and Antoine to a remote village. If there's proof the blight has changed, they'll find it here-but gathering evidence won't be pretty.

Small Hossberg Wetlands Map

Walkthrough

Something Wrong Story Quest

Hossberg Wetlands Map - Meet Evka and Antoine in the Hossberg Wetlands.

Walkthrough for Something Wrong (Story Quest) in Hossberg Wetlands Map

Open Portal in Music Room

Place two Wisps near door inside Music Room.

One Wisp is in Music Room.

Second Wisp is outside, on balcony near two statues.

Second Wisp

Second Wisp for Music Room Portal.

Portal

Enter portal.

Library Balcony

Astrolabe

On Leaving the Lighthouse Codex Entry

Activate Astrolabe - discount in Workshop Upgrades.

Lucanis

Lucanis is back, but this time he doesn't want to talk to you.

Food Inventory Codex Entry in the dining room.

Neve

Neve doesn't have a new quest for you this time, but you can talk to her and romance her.

Neve's Case Notes: Good Word Codex Entry.

Bellara

Bellara is busy with her work.

Laboratory

Emmrich

Talk to Emmrich till you got quest.

RESTLESS SPIRITS REGION QUEST

Necropolis Halls - Discover what's disturbing the wisps.

When something in the Necropolis Halls unsettles the local wisps, Emmrich asks for help discovering what's disturbed them.

Emmrich wishes to return to the Necropolis, to help some frightened wisps. Something down in the crypts must have disturbed them.

Small Necropolis Halls Secrets Map

Walkthrough

Restless Spirits Region Quest

Necropolis Halls Secrets Map - Discover what's disturbing the wisps.

Walkthrough for Restless Spirits (Region Quest) in Necropolis Halls Secrets Map

Varric

Varric has nothing interesting to say this time.

Storage Room

Taash

Taash is busy training and doesn't want to talk, but on the table you'll find a note that opens the next Quest.

FOR GOLD AND GLORY REGION QUEST

Rivain Coast - Recover the supplies.

The Lords of Fortune want to help the Crows fight the Antaam in Treviso, but the Antaam in Rivain have their own plans.

The Lords of Fortune have been helping the Crows of Treviso with supplies, but a supply drop has gone missing somewhere along the Rivain coast. Isabela has asked for assistance with tracking it down and, if necessary, helping the Crows.

Small Rivain Coast Secrets Map

Walkthrough

For Gold And Glory Region Quest

Rivain Coast Secrets Map - Recover the supplies.

Walkthrough for For Gold And Glory (Region Quest) in Rivain Coast Secrets Map

Harding

Harding doesn't have a new quest for you this time, but you can talk to her and romance her.

Assan

You can pet Assan.

Davrin

Talk to Davrin.

HOW TO TRAIN A GRIFFON DAVRIN COMPANION QUEST

Arlathan Forest - Explore the forest.

Davrin wants to take Assan on an outing to stretch his wings.

Davrin is planning to take a restless Assan to Arlathan Forest, where he hopes that the young griffon can stretch his wings-and that griffon and Warden can get better acquainted.

Small Arlathan Forest 8 Map

Walkthrough

How To Train a Griffon Davrin Companion Quest

Arlathan Forest 8 Map - Explore the forest.

Walkthrough for How To Train a Griffon (Davrin Companion Quest) in Arlathan Forest 8 Map

Next two Story Quests: "Shades Of The Blight" and "Something Wrong" will move the plot of the entire story forward a lot, so before you do them, complete the Region and Companion Quests you already have.

Go to Necropolis Halls

Small Necropolis Halls Secrets Map

Next Location

Necropolis Halls Secrets Map

Go to Necropolis Halls, finish "Restless Spirits" Region Quest, get new quests and check some secrets.

Necropolis Halls Secrets Map

Go to Arlathan Forest Map

Small Arlathan Forest 8 Map

Next Location

Arlathan Forest 8 Map

Go to Arlathan Forest, finish "How To Train A Griffon" Davrin Companion Quest, get new quests and check some secrets.

Arlathan Forest 8 Map

Back in The Lighthouse

In the meantime, return to Lighthouse 8 for a moment and talk to Taash, first in the Library and then in his room, to collect two more quests.

FIRE ON THE SANDS TAASH COMPANION QUEST

Rivain Coast - Join Taash in Rivain.

Taash is taking some time on the beach to blow off steam, figuratively and literally. This quiet moment offers a chance to get to know her better.

Taash plans to head back to Rivain between quests and would welcome company.

Small Rivain Coast: Lava Flows Map

Walkthrough

Fire On The Sands Taash Companion Quest

Rivain Coast: Lava Flows Map - Join Taash in Rivain.

Walkthrough for Fire On The Sands (Taash Companion Quest) in Rivain Coast: Lava Flows Map

"Fire On The Sands" is short quest, do it now.

Go with Taash to Rivain

Small Rivain Coast: Lava Flows Map

Next Location

Rivain Coast: Lava Flows Map

Join Taash in Rivain for "Fire On The Sands" Taash Companion Quest.

Rivain Coast: Lava Flows Map

Go with Taash to The Hall of Valor

Next Quest from The Lighthouse will lead you to a new location in Rivain, The Hall of Valor.

THE HALL OF VALOR REGION QUEST

The Hall of Valor - Explore the Hall of Valor.

The Hall of Valor in Rivain offers fighters a chance to test their skills against spirits.

The Hall of Valor, a training area in Rivain run by the Lords of Fortune and friendly Spirits of Valor, offers fighters the chance to test their prowess and win bragging rights.

Small Hall of Valor Map

Walkthrough

The Hall of Valor Region Quest

Hall of Valor Map - TExplore the Hall of Valor.

Walkthrough for The Hall of Valor (Region Quest) in Hall of Valor Map
Small Hall of Valor Map

Next Location

Hall of Valor Map

Travel to Hall of Valor with Taash for "The Hall of Valor" Region Quest.

Hall of Valor Map

Back to Main Story

Small Hossberg Wetlands Map

Next Location

Hossberg Wetlands Map

Finish "Something Wrong" Story Quest

Hossberg Wetlands Map
Small Dock Town 8 Map

Next Location

Dock Town 8 Map

Finish "Shades Of The Blight" Story Quest

Dock Town 8 Map

Library

You return from Dock Town with "A Change On The Wind" Story Quest.

A CHANGE ON THE WIND STORY QUEST

Lighthouse - Return to the Lighthouse - Check in with the team.

Rumors reach the team of a new darkspawn threat.

After learning of mounting danger from the Inquisitor and being warned by the First Warden not to interfere with Grey Warden business, the team hears rumors of a darkspawn threat approaching Weisshaupt.

Talk to Davrin to get next Story Quest.

COMPLETED A CHANGE ON THE WIND STORY QUEST

THE SIEGE OF WEISSHAUPT STORY QUEST

Lighthouse - Prepare for Weisshaupt - Talk to Solas.

After receiving word that the gods are marching towards Weisshaupt, the team must seize the opportunity to destroy them.

Elgar'nan and Ghilan'nain are marching their darkspawn army toward Weisshaupt, which gives the team an opportunity to destroy them.

Leave this Quest for now and finish other things you can do in Lighthouse 8.

Finishing Regrets Of The Dread Wolf

REGRETS OF THE DREAD WOLF REGION QUEST

Lighthouse - Investigate the wolf statuette - Find a way to use the wolf statuette in the Lighthouse.

Magical artifacts offer the team a chance to learn more about the history of the ancient elves... and their secrets.

Small Crossroads: Nest of the Ancients Map

Walkthrough

Regrets Of The Dread Wolf Region Quest

Crossroads: Nest of the Ancients Map - Look for more wolf statuettes in Crossroads.

Walkthrough for Regrets Of The Dread Wolf (Region Quest) in Crossroads: Nest of the Ancients Map

View Regret

For "Regrets of The Dread Wolf" Region Quest - Place wolf statuette and talk to Team (do it 6 times).

Go meet Morrigan in Crossroads: Beacon Island.

Small Crossroads: Nest of the Ancients

Next Location

Crossroads: Nest of the Ancients

Go meet Morrigan in Crossroads: Nest of the Ancients to open Crossroads: Nest of the Ancients for Regrets of The Dread Wolf" Region Quest.

Crossroads: Nest of the Ancients

Back from Crossroads: Nest of the Ancients

Meditation Room

Talk to Solas for "The Siege Of Weisshaupt" Story Quest.

Emmrich

Talk to Emmrich.

WALKING THE GRAVES EMMRICH COMPANION QUEST

Necropolis Halls - Perform rites with Emmrich.

As Emmrich performs rituals to honor the dead of the Grand Necropolis, the senior necromancer opens up about his past.

Despair demons have been banished from the lower Necropolis, but the depths call once again to Emmrich. The senior necromancer is duty bound to return home and perform sacred rites of remembrance for the dead.

Small Necropolis Halls: Memorial Gardens

Walkthrough

Walking The Graves Emmrich Companion Quest

Necropolis Halls: Memorial Gardens - Perform rites with Emmrich.

Walkthrough for Walking The Graves (Emmrich Companion Quest) in Necropolis Halls: Memorial Gardens

Taash

Talk to Taash.

DRAGON CLASS TAASH COMPANION QUEST

The Hall of Valor - Spend time with Taash.

A visit to the Lords of Fortune bar lets Taash show off her dragon knowledge.

Taash is meeting friends at the Hilt, the bar the Lords of Fortune use as their base of operations. The casual visit offers a chance to get to know Taash better.

Small The Hall of Valor Map

Walkthrough

Dragon Class Taash Companion Quest

The Hall of Valor Map [14] - Spend time with Taash - Meet Taash at the Hilt.

Walkthrough for Dragon Class (Taash Companion Quest) in The Hall of Valor Map

Harding

Talk to Harding.

THE WAITING STONE HARDING COMPANION QUEST

Deep Roads - Help Harding contact Kal-Sharok.

Harding travels to the domain of the dwarves to search for a mysterious figure who may have answers about her new abilities.

Seeking answers about her new abilities, Harding has contacted the Kal-Sharok dwarves with hope that they'll know whose voice she's been hearing.

Small Deep Roads Map

Walkthrough

The Waiting Stone Harding Companion Quest

Deep Roads Map - Deep Roads - Help Harding contact Kal-Sharok.

Walkthrough for The Waiting Stone (Harding Companion Quest) in Deep Roads Map
Small Necropolis Halls: Chamber of the Unforged

Next Location

Necropolis Halls: Chamber of the Unforged

Next go to Necropolis Halls: Chamber of the Unforged to finish "Pinnacle Of Its Kind" Region Quest.

Necropolis Halls: Chamber of the Unforged
Small Necropolis Halls: Memorial Gardens

Next Location

Necropolis Halls: Memorial Gardens

Next go to Necropolis Halls: Memorial Gardens to finish "Walking The Graves" Emmrich Companion Quest.

Necropolis Halls: Memorial Gardens
Small The Hall of Valor Map

Next Location

The Hall of Valor Map

Next go to and finish short "Dragon Class" Taash Companion Quest.

The Hall of Valor Map
Small Deep Roads Map

Next Location

Deep Roads Map

Next go to Deep Roads and finish "The Waiting Stone" Harding Companion Quest.

Deep Roads Map

After return from Deep Roads

Talk to Harding

COMPLETED THE WAITING STONE HARDING COMPANION QUEST

Stalgard brought Harding to the mysterious Oracle, who also has a connection to the Titans, the predecessors of the dwarves. However, the meeting was interrupted by a sinister force the Oracle believes now hunts Harding.

Dragon Age: The Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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