The Lighthouse 10 Map | Dragon Age: The Veilguard Maps
Dragon Age: The Veilguard Maps, The Lighthouse 10 Map in Fade for Chapter 10 with full walkthrough.
The Lighthouse 10 Map | Dragon Age: The Veilguard Maps


Dragon Age: The Veilguard The Lighthouse 10 Map for quest with walkthrough, secrets, puzzles and chests.
Main locations in The Lighthouse are: Courtyard, Workshop, Study, Dining Hall, Pantry, Guesthouse, Conservatory, Library, Storage Room, Infirmary, Meditation Chamber, Laboratory, Music Room, Library Balcony, Watchtower, The Wolf's Den and Eluvian Room.

POI

Quest

Merchants

Exit/Entry

Not Available

Video

NPC

Enemy

Boss

Major Choices

Beacons

Mementos

Codex Entry

Notes

Interact

Loot

Chest

Potion

Zipline

Eluvian

Locked

Device

Crystal

Socket

Beam

Receiver
Walkthrough for The Lighthouse 10 Map
Dragon Age: The Veilguard Story Chapter 10, walkthrough for The Lighthouse 10 Map located in Fade Region.
In Chapter 10, after completing the "Fire and Ice" Story Quest, The Lighthouse changes a bit again, opening the entrance to the Watchtower and The Wolf's Den. New Quests appear and you can finally open 2 Chests in The Lighthouse.
ACT 2: THE PRICE OF THE PAST - The Story So Far ...
And after pursuing several leads, they found their chance to strike back. With the help of the Grey Wardens of Hossberg and other allies, the team defeated the blighted dragons that had attacked Minrathous and Treviso. Elgar'nan and Ghilan'nain were far from defeated, however. Their machinations continued to be carried out by the Antaam military in the east and Venatori cultists in the west. The team needed to reach out to their allies to determine where the gods would strike next.
START of CHAPTER 10
After completing Chapter 9 you have two new Quests left to complete.
UNWANTED GUESTS STORY QUEST
Arlathan Forest - Help the Veil Jumpers.
The trail of the gods leads to Arlathan, and the Veil Jumpers must deal with divine reckoning.
Warned that the gods have turned their sights to Arlathan Forest, the team must contact Strife and Irelin and warn them of the impending danger.

Walkthrough
Unwanted Guests Story Quest
Arlathan Forest: Unwanted Guests Map - Travel through the eluvian to Arlathan Forest and help the Veil Jumpers.
SOMETHING WICKED GREY WARDENS QUEST
Hossberg Wetlands - Check in with the Wardens.
Wardens Antoine and Evka are eager to learn more about the blight, but their studies are interrupted by a looming threat.
The Grey Wardens have taken some terrible blows, but they won't allow blight to cover the world. Hoping to save the Hossberg Wetlands from destruction, Antoine and Evka want to learn more about the blight's strange new behavior.

Walkthrough
Something Wicked Grey Wardens Quest
Hossberg Wetlands 10 Map - Travel through the eluvian to Hossberg Wetlands and check in with the Wardens.
First of all, we will check what has changed in The Lighthouse in Chapter 10, visit the unlocked rooms of Watchtower and The Wolf's Den and open 2 Big Chests.

Music Room
Go to Music room and enter portal.
Place Wisp to open new portal.
Enter new portal.
Watchtower
BIG CHEST
Logs from the Watchtower Codex Entry
Place Crystal and use Energy Beam on 3 on three roof tops - watch Youtube Walktrough
This puzzle will open portal to The Wolf's Den in Library.
Portal to The Wolf's Den
The Wolf's Den
BIG CHEST
On Rifts and Ritual Research Codex Entry
Taash - "Slaying The Fangscorcher"
SLAYING THE FANGSCORCHER TAASH COMPANION QUEST
Arlathan Forest - Get to the Fangscorcher's lair.
Taash and the team head out to hunt a rampaging dragon while unaware that Antaam soldiers are planning a hunt of their own.
A deadly dragon, the Fangscorcher, has attacked a village in Arlathan Forest and claimed it as its new lair. Taash intends to stop the dragon before it kills again.

Walkthrough
Slaying The Fangscorcher Taash Companion Quest
Arlathan: Burnt Village Map - Get to the Fangscorcher's lair.
Emmrich - "Arrangements"
ARRANGEMENTS EMMRICH COMPANION QUEST
Necropolis Halls - Visit the Necropolis gardens again with Emmrich.
Emmrich returns to the Memorial Gardens of the Grand Necropolis, where he reveals a secret ambition that will change his life forever.
Emmrich would like to visit the Memorial Gardens again, to discuss a secret, personal matter.

Walkthrough
Arrangements Emmrich Companion Quest
Necropolis Halls 10 Map - Visit the Necropolis gardens again with Emmrich.
Harding - "The Heart Of The Titan"
THE HEART OF THE TITAN HARDING COMPANION QUEST
Isana Negat - Find the missing dwarves.
Harding must once again return to the Deep Roads to rescue newfound friends and confront the sinister force haunting her.
Harding has sensed through the Stone that the sinister force haunting her has turned its anger on innocent dwarves. Unable to ignore their plight, Harding must return to the Deep Roads to attempt a rescue and confront the mysterious shadow hounding her steps.

Walkthrough
The Heart Of The Titan Harding Companion Quest
Isana Negat Map - Travel through the eluvian to Isana Negat in Anderfels for Hero of the Veilguard finale for Harding.
Davrin - "Cries From The Past"
CRIES FROM THE PAST DAVRIN COMPANION QUEST
Hossberg Wetlands - Listen to Evka's informant.
When Davrin meets with someone who has information on the Gloom Howler, what he learns about the monster's past shocks him to the core.
Evka has tracked down someone who claims to know more about the Gloom Howler, and Davrin is eager to meet this mysterious informant. Anything more he can learn about the monster could help the team defeat it when the time comes.

Walkthrough
Cries From The Past Davrin Companion Quest
Hossberg Wetlands 10 Map - Travel through the eluvian to Hossberg Wetlands and listen to Evka's informant.
Neve - "Chasing Leads"
CHASING LEADS NEVE COMPANION QUEST
Dock Town - Discuss leads on Aelia.
Neve meets with the Threads to discuss Aelia.
The Threads make Dock Town business their business. Thread Boss Makal Damas and his right- hand man, Elek, have information-and Neve will take any leads she can get in her search for Aelia.

Walkthrough
Chasing Leads Neve Companion Quest
Dock Town Map - Go to Dock Town, meet Neve in The Cobbled Swan and talk her, then talk to Makal Damas and Elek Tavor.
Now that you've gotten around to all the Companions, start tackling the new quests, starting with the easiest ones.

Next Location
Dock Town Map
For "Chasing Leads" Neve Companion Quest, go to Dock Town, meet Neve in The Cobbled Swan and talk her, then talk to Makal Damas and Elek Tavor.

Next Location
Hossberg Wetlands Map
Travel to Hossberg Wetlands to finish "Cries From The Past" Davrin Companion Quest and "Something Wicked" Grey Wardens Quest then start and finish "Spinning Gold From Grey" Region Quest.

Next Location
Necropolis Halls Map
Travel to Necropolis Halls to finish "Arrangements" Emmrich Companion Quest then start and finish "Hauntings: From Beyond" and "Hauntings: Shadows Of Fortune" Necropolis Halls Region Quests.

Next Location
Isana Negat Map
Travel through the eluvian to Isana Negat in Anderfels for Hero of the Veilguard finale for Harding in "The Heart Of The Titan" Harding Companion Quest.

Next Location
Arlathan: Burnt Village Map
Travel through the eluvian to Arlathan Forest and finish "Slaying The Fangscorcher" Taash Companion Quest.

Next Location
Arlathan Forest: Unwanted Guests Map
Travel through the eluvian to Arlathan Forest and finish "Unwanted Guests" Story Quest.
After "Unwanted Guests" Story Quest
GRIM BONDS STORY QUEST
Lighthouse - Reconvene with the Veil Jumpers.
After discovering that Venatori have been kidnapping Dalish elves, the team must work with the Veil Jumpers to track them down.
Venatori have abducted Dalish elves from Arlathan to serve as sacrifices for the gods. While the Veil Jumpers gather a rescue party, the team returns to the Lighthouse to meet Strife and Irelin before going to save the Dalish prisoners.
Meet Veil Jumpers - "Blood Of Arlathan"
Meet Veil Jumpers in Library and talk to team for "Grim Bonds" Story Quest.
COMPLETED GRIM BONDS STORY QUEST
BLOOD OF ARLATHAN STORY QUEST
Arlathan Crater - Save the kidnapped Dalish.
The team must race to save a group of Dalish elves the Venatori plan to sacrifice to their risen gods.
The Venatori have kidnapped Dalish elves and now intend to spill their blood in sacrifice to their risen gods. The cult is gathering deep in Arlathan Forest, and it falls to the team and the Veil Jumpers to stop them before Dalish lives are lost.

Walkthrough
Blood Of Arlathan Story Quest
Arlathan Crater Map - Save the kidnapped Dalish.
Scrawled Letter - "Kataranda The Stormrider"
Read note on the table.
KATARANDA THE STORMRIDER REGION QUEST
The Hall of Valor - Meet Taash in the Hall of Valor.
Stealing from the wrong dragon's hoard leads a Lord of Fortune to a shocking end.
A Lord of Fortune has asked to meet Taash at the Hall of Valor to brag about looting a dragon's hoard.

Walkthrough
Kataranda The Stormrider Region Quest
Rivain Coast 10 Map - Read note in The Lighthouse, meet Taash in The Hall Of Valor and travel to the Rivan Coast 10 Map.
Emmrich
Talk to Emmrich and collect 2 Codex entries.
Davrin - "A Friend In Need"
Talk to Davrin.
A FRIEND IN NEED DAVRIN COMPANION QUEST
Arlathan Forest - Spend time with Davrin and Assan.
When Davrin returns to Arlathan with Assan, he meets a figure from his past in the ancient woods.
Uncle Eldrin, an old friend of Davrin's, wants to speak with him in Arlathan Forest. The two haven't seen each other in years, so this could be a fun reunion.

Walkthrough
A Friend In Need Davrin Companion Quest
Arlathan Forest Map: A Friend In Need - Spend time with Davrin and Assan.
Neve - "A Clear Mind"
Talk to Neve.
A CLEAR MIND NEVE COMPANION QUEST
Dock Town - Spend time with Neve.
After searching for leads on Aelia, Neve needs a moment to clear her head.
People have gone missing in Dock Town. Neve knows Aelia, an enemy from her past, is behind it. Neve needs to speak with her contacts, but she'd take company for supper afterward.

Walkthrough
A Clear Mind Neve Companion Quest
Dock Town 10 Map - Spend time with Neve in Dock Town.
Romance with Bellara
Meet Taash and her Mother

Next Location
Arlathan Forest Map: A Friend In Need
Travel through the eluvian to Arlathan Forest and spend time with Davrin and Assan for "A Friend In Need" Davrin Companion Quest.

Next Location
Dock Town 10 Map
Travel through the eluvian to Dock Town and spend time with Neve for "A Clear Mind" Neve Companion Quest also start and finish "Mercenary Intent" Region Quest.

Next Location
Rivain Coast 10 Map
Read note in The Lighthouse, meet Taash in The Hall Of Valor and travel to the Rivan Coast 10 Map to finish "Kataranda The Stormrider" Region Quest.
Bellara - "Hummingbird's Lament"
Talk to Bellara.
HUMMINGBIRD'S LAMENT BELLARA COMPANION QUEST
Arlathan Forest - Help Bellara talk to Cyrian.
Bellara intends to convince her brother to leave Anaris's service. She could use some support.
Bellara's brother, Cyrian, has reached out, looking to speak to her. Though he is currently allied with Anaris, the Forgotten One, she believes she can convince him to abandon that quest and has agreed to meet.
Walkthrough: This is a simple quest, go to Arlathan Forest and talk to Bellara and Cyrian.
Neve - "Keep A Light On"
Talk to Neve.
KEEP A LIGHT ON NEVE COMPANION QUEST
Dock Town - Keep Neve company.
Neve has a personal errand in Dock Town... but she wouldn't mind company.
Chasing down Aelia has brought up a lot of memories for Neve, and few of them are happy. Neve decides to pay an overdue visit to an old friend.
Walkthrough: This is a simple quest, go to Dock Town and talk to Neve.
Talk to Lucanis
Talk to Lucanis for Codex Entry.
Davrin - "The Palate Of A Griffon"
Talk to Davrin.
THE PALATE OF A GRIFFON DAVRIN COMPANION QUEST
Arlathan Forest - Help Davrin relax.
Davrin's idea of a relaxing picnic in Arlathan forest goes slightly awry thanks to a culinary mishap.
After all the team has been through, Davrin wants to spend some time out in nature for its own sake. He is looking forward to picnicking in the glades of Arlathan.
Walkthrough: This is a simple quest, go to Arlathan Forest and talk to Davrin.
- Go to Arlathan Forest and finish short "Hummingbird's Lament" Bellara Companion Quest.
- Go to Arlathan Forest and finish short "The Palate Of A Griffon" Davrin Companion Quest.
- Go to Dock Town and finish short "Keep A Light On" Neve Companion Quest.
Davrin - "Hope On The Wing"
Talk to Davrin.
HOPE ON THE WING DAVRIN COMPANION QUEST
Hossberg Wetlands - Check in with Evka.
Davrin checks in with Evka on the state of the Wardens in Hossberg and learns her thoughts on the griffons.
After everything Hossberg has weathered, Davrin would like to check up on Evka to see how she and the other Grey Wardens are doing.
Walkthrough: This is a simple quest, go to Hossberg Wetlands Forest and talk to Davrin.
Lucanis - "A Murder Of Crows"
Talk to Lucanis.
A MURDER OF CROWS LUCANIS COMPANION QUEST
Treviso - Rescue Caterina.
Illario is making his move, and Lucanis wants to stop him. At all cost.
Illario has invited the Crow leaders to Villa Dellamorte. Lucanis, believing Caterina still alive, has decided to crash the party and set the First Talon free.

Walkthrough
A Murder Of Crows Lucanis Companion Quest
Treviso Canals Map: A Murder Of Crows - Travel with Lucanis to Treviso to rescue Caterina.
- Go to Hossberg Wetlands and finish short "Hope On The Wing" Davrin Companion Quest.

Next Location
Treviso Canals Map: A Murder Of Crows
Travel with Lucanis to Treviso to rescue Caterina for "A Murder Of Crows" Lucanis Companion Quest.
New Region Quest is open in Treviso "Statuary, Fine Art, and Antaam pt.2", go and finish it.

Next Location
Treviso Canals 10 Map
After completing "A Murder Of Crows" Quest in Chapter 10, a new Region Quest "Statuary, Fine Art, And Antaam pt.2" appears in Treviso Canals.
Now go to Arlathan Crater Map to finish Chapter 10

Next Location
Arlathan Crater Map
Travel through the eluvian to Arlathan Crater in Arlathan Forest to finish "Blood Of Arlathan" Story Quest and finish Story Chapter 10.
Dragon Age: The Veilguard Map Legend

POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit/Entry
Entering or exiting another map, area or zone.

Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.

Video
There is Video Walkthrough for this location.

NPC
Friendly NPC or Companion, able to interact.

Enemy
Group or a single aggressive enemy.

Boss
Boss or strong enemy.

Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry
Library Update

Notes
Notes, plaques.

Interact
Interaction is possible here.

Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest
Large Chests with contain weapons, armor and equipment

Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline
You can slide down the zipline.

Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Crystal
Elven Power Crystals - you can insert it into Socket

Socket
Socket for Elven Power Crystals

Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.