The Lighthouse - Dragon Age Veilguard Map - Shadows of Ancient Arlathan Quest
Dragon Age Veilguard Map of The Lighthouse in Fade for Shadows of Ancient Arlathan Quest in Chapter 1 with walkthrough.
The Lighthouse Map | Dragon Age Veilguard Maps


The Lighthouse Map for Dragon Age Veilguard with Shadows of Ancient Arlathan Quest (Chapter 1) walkthrough, secrets and puzzles, location of Infirmary, Library, Courtyard, Study, Guesthouse, Dining Hall, Pantry, Conservatory, Workshop, Eluvian Room and Music Room.
Once, the Lighthouse was a place of learning, with tools to study the secret workings of great magic. When Solas rebelled against those who call themselves our gods, the Lighthouse became his center of operations, with tools to study the best ways to free ourselves from the tyranny of the Evanuris.
You are safe here, both those of flesh and those of Fade. Any who wish to help are welcome. The magic of the Lighthouse will provide for your needs, see to your comfort, and even help you understand different tongues, for those who escaped here from distant parts of the empire. Should you have any other needs, ask for the Slow Arrow, and I will help.

POI

Quest

Merchants

Exit/Entry

Not Available

Video

NPC

Enemy

Boss

Major Choices

Beacons

Mementos

Codex Entry

Notes

Interact

Loot

Chest

Potion

Zipline

Eluvian

Locked

Device

Crystal

Socket

Beam

Receiver
Walkthrough for The Lighthouse Map
The Lighthouse Map in Dragon Age: The Veilguard is located in Fade Region, in Chapter 1 you visit The Lighthouse for Shadows of Ancient Arlathan Quest.
ACT 1: SIGNS AND PORTENTS - The Story So Far ...
And the team succeeded, but at a price. Trapped in the Fade after they sabotaged his ritual, Solas delivered a dire warning from the dream world: the ancient elven gods Elgar'nan and Ghilan'nain had escaped the prison where he had held them. Although nothing the Dread Wolf said could be trusted, the team had no choice but to investigate.
Rook first enters The Lighthouse after the events of the Ritual Site in Arlathan Forest and the completion of "The End Of The Beginning" Story Quest. He awakens in the Infirmary after a dream encounter with Solas.
The Lighthouse is your party's base of operations for your journey through the world of Veilguard. Not all of the Lighthouse's features will be available upon your first visit; you will discover new secrets and upgrade the Lighthouse throughout the game.
This is FIRST VISIT in The Lighthouse for "Shadows Of Ancient Arlathan" Story Quest
SHADOWS OF ANCIENT ARLATHAN STORY QUEST
Lighthouse - Explore the Lighthouse.
After stopping Solas's ritual, the team must investigate his claim that ancient, blighted gods have been released into the world.
The team stopped Solas from tearing down the Veil, trapping him in the Fade. However, Solas insists that sabotaging his ritual unleashed malevolent elven gods named Elgar'nan and Ghilan'nain. Though wary, the team can't afford to ignore his warning; they must hunt for signs that dangerous gods stalk the land.
- (Optional) Talk to Neve.
- (Optional) Talk to Harding.
Infirmary
In the Infirmary you wake up after visiting the Ritual Site, the first time you visit the Lighthouse.
Talk to Varric.
Wardrobe
Here you can change Rook's outfits.
Mirror of Tranformation
Here you can change Rook's appearance.
Library
Introduction to the Lighthouse Codex Entry
Courtyard
Study
On Divine Imperatives Codex Entry
Guesthouse
Neve NPCCompanion
Talk to Neve
Dining Hall
Notes on a Caretaker Codex Entry
Pantry
Conservatory
Harding NPCCompanion
Talk to Harding.
Workshop
Change Monument
Here you can change decors for Lighthouse.
Secret entrance to Music Room (Statues Puzzle)
There is a Secret Music Room. The locked entrance to this room is in the Library (main hall). To open the passage to the Music Room, you must find 6 Statues in The Lighthouse location and place them in pairs facing each other.

Music Room
Memories of A Duet Codex Entry
Meeting table
Once you have looked around the Lighthouse, it is time to continue the "Shadows Of Ancient Arlathan" Story Quest.
Gather Team around the table and talk to them.
- Gather the team at library table
- Find the eluvian room.
- Enter Eluvian
You decide to return to the Ritual Site to investigate and take further steps to stop Solas.
Eluvian Room
The Dread Wolf's Eluvian Codex Entry
Enter eluvian

Next Location
Elven Ruins Map
Eluvian takes you back to Arlathan Forest to the Ritual Site. Right after exiting eluvian you encounter Strife and Irelin, talk to them.
Dragon Age: The Veilguard Map Legend

POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit/Entry
Entering or exiting another map, area or zone.

Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.

Video
There is Video Walkthrough for this location.

NPC
Friendly NPC or Companion, able to interact.

Enemy
Group or a single aggressive enemy.

Boss
Boss or strong enemy.

Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry
Library Update

Notes
Notes, plaques.

Interact
Interaction is possible here.

Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest
Large Chests with contain weapons, armor and equipment

Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline
You can slide down the zipline.

Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Crystal
Elven Power Crystals - you can insert it into Socket

Socket
Socket for Elven Power Crystals

Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.