The Lighthouse Map Dragon Age Veilguard

Map of The Lighthouse in FADE for Dragon Age Veilguard, Shadows of Ancient Arlathan Story Quest, revealed and described map with POIs, Quest Starters, Major Choices, Companions, NPCs, Codex Entries, Enemies, loot and treasures, Story, secrets and puzzles with video walkthroughs, Dragon Age Veilguard Walkthrough, Game Guide & Maps.

The Lighthouse Dragon Age Veilguard Map

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The Lighthouse Dragon Age Veilguard Map

Dragon Age Veilguard Map of The Lighthouse with POI locations, Story Quests, Side Quests, Companion Quests, major choices and consequences, NPCs, Codex Entries, enemies and bosses, spots to interact, loot, chests, potions, eluvian gates, secret and puzzle video walkthroughs.

Locations in The Lighthouse (FADE) are: Infirmary, Library, Courtyard, Study, Guesthouse, Dining Hall, Pantry, Conservatory, Workshop, Eluvian Room, Music Room.

Once, the Lighthouse was a place of learning, with tools to study the secret workings of great magic. When Solas rebelled against those who call themselves our gods, the Lighthouse became his center of operations, with tools to study the best ways to free ourselves from the tyranny of the Evanuris.

You are safe here, both those of flesh and those of Fade. Any who wish to help are welcome. The magic of the Lighthouse will provide for your needs, see to your comfort, and even help you understand different tongues, for those who escaped here from distant parts of the empire. Should you have any other needs, ask for the Slow Arrow, and I will help.

POI, Location

POI

Quest Starter

Quest

Exit / Entry

Exit/Entry

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

The Lighthouse in FADE Map Walkthrough for Dragon Age: The Veilguard Map

ACT 1: SIGNS AND PORTENTS - The Story So Far ...

And the team succeeded, but at a price. Trapped in the Fade after they sabotaged his ritual, Solas delivered a dire warning from the dream world: the ancient elven gods Elgar'nan and Ghilan'nain had escaped the prison where he had held them. Although nothing the Dread Wolf said could be trusted, the team had no choice but to investigate.

Rook first enters The Lighthouse after the events of the Ritual Site in Arlathan Forest and the completion of "The End Of The Beginning" Story Quest. He awakens in the Infirmary after a dream encounter with Solas.

The Lighthouse is your party's base of operations for your journey through the world of Veilguard. Not all of the Lighthouse's features will be available upon your first visit; you will discover new secrets and upgrade the Lighthouse throughout the game.

FIRST VISIT for "Shadows Of Ancient Arlathan" Story Quest

SHADOWS OF ANCIENT ARLATHAN STORY QUEST

Lighthouse - Explore the Lighthouse.

After stopping Solas's ritual, the team must investigate his claim that ancient, blighted gods have been released into the world.

The team stopped Solas from tearing down the Veil, trapping him in the Fade. However, Solas insists that sabotaging his ritual unleashed malevolent elven gods named Elgar'nan and Ghilan'nain. Though wary, the team can't afford to ignore his warning; they must hunt for signs that dangerous gods stalk the land.

  • (Optional) Talk to Neve.
  • (Optional) Talk to Harding.

Infirmary

In the Infirmary you wake up after visiting the Ritual Site, the first time you visit the Lighthouse.

Talk to Varric.

Wardrobe

Here you can change Rook's outfits.

Mirror of Tranformation

Here you can change Rook's appearance.

Library

Introduction to the Lighthouse Codex Entry

Courtyard

Study

On Divine Imperatives Codex Entry

Guesthouse

Neve NPCCompanion

Talk to Neve

Dining Hall

Notes on a Caretaker Codex Entry

Pantry

Conservatory

Harding NPCCompanion

Talk to Harding.

Workshop

Change Monument

Here you can change decors for Lighthouse.

Secret entrance to Music Room (Statues Puzzle)

There is a Secret Music Room. The locked entrance to this room is in the Library (main hall). To open the passage to the Music Room, you must find 6 Statues in The Lighthouse location and place them in pairs facing each other.

The Lighthouse Statues Puzzle (Secret Music Room) Walkthrough in Dragon Age Veilguard

Lighthouse Statues Puzzle

The Lighthouse Statues Puzzle (Secret Music Room) Walkthrough in Dragon Age Veilguard

The Lighthouse Statues Puzzle (Secret Music Room) Walkthrough in Dragon Age Veilguard

Music Room

Memories of A Duet Codex Entry

Meeting table

Once you have looked around the Lighthouse, it is time to continue the "Shadows Of Ancient Arlathan" Story Quest.

Gather Team around the table and talk to them.

SHADOWS OF ANCIENT ARLATHAN STORY QUEST

Lighthouse

  • Gather the team at library table
  • Find the eluvian room.
  • Enter Eluvian

You decide to return to the Ritual Site to investigate and take further steps to stop Solas.

Take Eluvian to Ritual Site.

Eluvian Room

The Dread Wolf's Eluvian Codex Entry

Enter eluvian

SHADOWS OF ANCIENT ARLATHAN STORY QUEST

Arlathan Forest - Ritual Site

Eluvian takes you back to Arlathan Forest to the Ritual Site. Right after exiting eluvian you encounter Strife and Irelin, talk to them.

This is end of this quest.

Next location is Elven Ruins in Arlathan Forest, you go there to find Bellara Lutrare for "In Entropy’s Grasp" Story Quest.

Dragon Age: The Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Potion

Potion

Healing Potion leczy cię lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

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