The Lighthouse (Chapter 4) Map Dragon Age Veilguard

Map of The Lighthouse (Chapter 4) in Fade for Dragon Age Veilguard Map, The Enemy of my Enemy Story Quest, revealed and described map with POIs, Quest Starters, Major Choices, Companions, NPCs, Codex Entries, Enemies, loot and treasures, Story, secrets and puzzles with video walkthroughs, Dragon Age Veilguard Walkthrough, Game Guide & Maps.

The Lighthouse (Chapter 4) Dragon Age Veilguard Map

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The Lighthouse (Chapter 4) Dragon Age Veilguard Map
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The Lighthouse (Chapter 4) Dragon Age Veilguard Map

Dragon Age Veilguard Map of The Lighthouse (Chapter 4) with POI locations, Story Quests, Side Quests, Companion Quests, major choices and consequences, NPCs, Codex Entries, enemies and bosses, spots to interact, loot, chests, potions, eluvian gates, secret and puzzle video walkthroughs.

Locations in The Lighthouse (Chapter 4) in Fade are: Caretaker's Workshop, Meditation Chamber, Library, Courtyard, Conservatory, Infirmary, Study and Workshop.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

The Lighthouse (Chapter 4) in Fade Map Walkthrough for Dragon Age: The Veilguard

You come to The Lighthouse (Chapter 4) Map after fighting The Lyrium Ghoul in Ritual Site (Chapter 3) Map to finish "The Singing Blade" Story Quest.

ACT 1: SIGNS AND PORTENTS - The Story So Far ...

Unfortunately, Solas's warnings proved true: Elgar'nan and Ghilan'nain were indeed free and already corrupting the world with blighted magic. To stop these self-proclaimed gods, the team needed to recruit experts at confronting mages and monsters, as well take advice from anyone who could help-even the Dread Wolf himself.

Library

Rook talks to Harding and Neve about the events at the Ritual Site (Chapter 3) and they finish "The Singing Blade" Story Quest.

Rook has the opportunity to begin a romance with Harding.

My Regards Shortbow for Harding after talk.

A Letter Home Codex Entry after "The Singing Blade" Story Quest.

Harding's Notes: Lyrium Dagger Codex Entry after "The Singing Blade" Story Quest.

THE ENEMY OF MY ENEMY STORY QUEST

The Lighthouse (Chapter 4) - Find a place to reach out to Solas.

When the fight against the elven gods begins, the team decides to recruit a fierce killer as a potential ally.

After visiting the twisted, blighted remains of D'Meta's Crossing, the team has discovered that the elven gods are all too real. They must ask Solas what else the gods are capable of, and find more allies to stand against Elgar'nan and Ghilan'nain's bid for conquest.

  • Speak with the Dread Wolf
  • Settle into the room
  • Consult with the team

Courtyard

Check chest and note from Harding in the Courtyard.

The Caretaker's Workshop

Upgrading your equipment at the Caretaker's Workshop will increase an item's statistics.

Finding another version of an existing item, or purchasing it from a merchant, will increase an item's statistics while also unlocking new properties.

Pursue both paths to bring out your equipment's full potential.

Empowering The Workshop Collecting mementos out in the world will let you upgrade the Caretaker's workshop. Upgrading it will increase the number of enchantments on offer and increase the power level of all weapons you can find or purchase while adventuring.

Conservatory

Talk to Harding.

Meditation Chamber

For "The Enemy of My Enemy" Story Quest - Find a place to reach out to Solas.

On Life in the Lighthouse Codex Entry

Open the Backpack next to the desk and arrange the items you find in it around the room, then begin Meditation at the table.

Rook has another conversation with Solas.

Wardrobe

Here you can change your Appearances.

Change Decor

Infirmary

Talk to Varric.

Study

Talk to Neve to get next Story Quests.

INTO THE CROSSROADS STORY QUEST

The Lighthouse (Chapter 4) - Get to Treviso or Dock Town.

The team explores the Crossroads, a mysterious network of mirrors that allows instantaneous travel, in order to recruit more people to their cause.

Neve knows of two potential allies against the gods: a Crow assassin who specializes in killing mages, and a resistance group called the Shadow Dragons. To make contact with either one, the team must brave the Fade and search for eluvians that will take them back to the real world.

SEA OF BLOOD STORY QUEST

The Lighthouse (Chapter 4) - Talk to the Crows to find the mage-killer.

If the team needs an assassin, the famed Demon of Vyrantium is their best bet-if he's free to take the contract.

The team needs an expert in fighting mages. Neve has arranged a meeting with the Antivan Crows to see if they have one for hire.

THE SMUGGLED RELIC CASE STORY QUEST

The Lighthouse (Chapter 4) - Contact the Shadow Dragons.

Neve learns of a dangerous deal in her home. neighborhood while going to meet the mysterious Shadow Dragons.

The Shadow Dragons are a resistance group in Tevinter-and investigator Neve Gallus is one of them. She thinks they can help against the gods and wants to meet them in Minrathous.

Letter From Solas to Elgar'nan Codex Entry after you talk to Neve

Elgar'nan's Reply Codex Entry after you talk to Neve

Letter to Charter Codex Entry after you talk to Neve

You have now three Story Quests active, complete them in the order below:

  • Into The Crossroads
  • Sea Of Blood
  • The Smuggled Relic Case

Workshop

Eluvian

Talk to Bellara.

Talk to Spirit.

Magic Dampener Notes Codex Entry

If you are ready for next adventure enter Eluvian.

Next location is Crossroads (Chapter 4).

Dragon Age: The Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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