Ritual Site 3 - Dragon Age Veilguard Map - The Singing Blade Quest
Dragon Age Veilguard Map of Ritual Site 3 in Arlathan Forest for The Singing Blade Quest in Chapter 3 with walkthrough.
Ritual Site 3 Map | Dragon Age Veilguard Maps
Ritual Site 3 Map for Dragon Age Veilguard with The Singing Blade Quest (Chapter 3) walkthrough, secrets and puzzles, location of Ritual Site Approach, Ritual Site, Back Passage, Overlook, Ancient Bridge, Cliffside Passage, Old Ruin, Old Quarry and The Lyrium Ghoul.
POI
Quest
Merchants
Exit/Entry
Not Available
Video
NPC
Enemy
Boss
Major Choices
Beacons
Mementos
Codex Entry
Notes
Interact
Loot
Chest
Potion
Zipline
Eluvian
Locked
Device
Crystal
Socket
Beam
Receiver
Walkthrough for Ritual Site 3 Map
Ritual Site 3 Map in Dragon Age Veilguard is located in Arlathan Forest Region, in Chapter 3 you visit Ritual Site 3 for The Singing Blade Quest.
In Chapter 3 you visit the Ritual Site in Arlathan Forest again. You come here, after talking to Morrigan in Veil Jumpers Camp (Chapter 2) Map to complete "The Singing Blade" Story Quest.
THE SINGING BLADE STORY QUEST
Ritual Site (Chapter 3) in Arlathan Forest - Find the lyrium dagger.
Solas has lost his lyrium dagger, an ancient magical artifact of great power. Harding is eager to return to the site of his ritual, hoping to find the dagger before it falls into the wrong hands.
The team has returned to the site of Solas's ritual, hoping to find Solas's lyrium dagger before the powerful artifact falls into the wrong hands.
- Speak with Harding at the ritual site
- Find the lyrium dagger
- Retrive the lyrium dagger
Reward: +1850 XP, 300 GP, Bow for Harding.
Ritual Site Approach
Speak with Harding in Ritual Site.
Ritual Site
Back Passage
You see a Darkspawn running away from you, you suspect it has taken the dagger, follow it.
Magical Beam Puzzle
You find the first Magical Beam Puzzle. To open the door you must direct the energy beam from the Magical Beam to the Magical Beam Receiver. The Magical Beam is above.
Forest Guardian's Veil Armor inside chest.
Overlook
After killing the monsters you must destroy the blight nest in the center to unlock the further path.
Ancient Bridge
Crown of Leaves Armor inside chest upstairs.
Cliffside Passage
To proceed to Cliffside Passage you need to solve a small puzzle. You need to destroy two blight nests, one is to the left of the door, the other is under the bridge. Below you will find the Video Walkthrough.
Break through the blight
Break through the blight - Ritual Site (Chapter 3) Cliffside Passage - Dragon Age Veilguard
Cliffside Passage - 2 Beams Puzzle
The puzzle in this location opens the gate to the chest. You need to direct two Magical Beams. Below you will find the Video Walkthrough.
2 Beams Puzzle
2 Beams Puzzle - Ritual Site (Chapter 3) Cliffside Passage in Dragon Age Veilguard
Weapon Weapon depends on Rook class in the chest.
Old Ruin
Old Quarry
Time-Tested Trappings Armor inside chest down the cave.
The Lyrium Ghoul
Contrary to expectations, you will manage to kill The Lyrium Ghoul relatively easily. But this is only the beginning of the real fight.
The Lyrium Ghoul Named Enemy - run away from the Ghoul's area spells.
Harding finds Solas's Lyrium Dagger and magic happens.
COMPLETED THE SINGING BLADE STORY QUEST
Solas has lost his lyrium dagger, an ancient magical artifact of great power. Harding is eager to return to the site of his ritual, hoping to find the dagger before it falls into the wrong hands.
The team returned to Solas's ritual site, hoping to find the lyrium dagger that Solas lost. They pried the ancient artifact away from the darkspawn ghouls that were drawn to it, but touching the dagger has had a profound effect on Harding, seemingly rekindling a forgotten link between her and "the Stone." What this means for Harding remains to be seen.
After fighting The Lyrium Ghoul you appear at The Lighthouse (Chapter 4) Map.
Dragon Age Veilguard Map Legend
POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.
Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.
Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.
Exit/Entry
Entering or exiting another map, area or zone.
Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.
Video
There is Video Walkthrough for this location.
NPC
Friendly NPC or Companion, able to interact.
Enemy
Group or a single aggressive enemy.
Boss
Boss or strong enemy.
Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.
Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.
Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.
Codex Entry
Library Update
Notes
Notes, plaques.
Interact
Interaction is possible here.
Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.
Chest
Large Chests with contain weapons, armor and equipment
Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.
Zipline
You can slide down the zipline.
Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.
Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.
Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.
Crystal
Elven Power Crystals - you can insert it into Socket
Socket
Socket for Elven Power Crystals
Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.
Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.