Veil Jumpers Camp - Dragon Age Veilguard Map - Shadows Crossing Quest

Dragon Age Veilguard Map of Veil Jumpers Camp in Arlathan Forest for Shadows Crossing Quest in Chapter 2 with walkthrough.

Veil Jumpers Camp Map | Dragon Age Veilguard Maps

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Veil Jumpers Camp Map | Dragon Age Veilguard Maps

Veil Jumpers Camp Map for Dragon Age Veilguard with Shadows Crossing Quest (Chapter 2) walkthrough, secrets and puzzles, location of Sanctum, Sanctum Outlook, Ruins Reach and Docks.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Walkthrough for Veil Jumpers Camp Map

Veil Jumpers Camp Map in Dragon Age Veilguard is located in Arlathan Forest Region, in Chapter 2 you visit Veil Jumpers Camp for Shadows Crossing Quest.

Rook and Party arrive at Veil Jumpers Camp (Chapter 2) in Arlathan Forest after finishing Elven Ruins (Chapter 2) Map and finishing "In Entropy's Grasp" Story Quest.

When you first visit Veil Jumpers Camp during Chapter 2, many activities will be unavailable yet and the location is mainly just a path to D'Meta's Crossing where you have to complete the "Shadows Crossing" Story Quest.

Veil Jumpers Camp Sanctum

At first you will talk to Irelin and Strife, finishing "In Entropy's Grasp" Story Quest. Reward: +100 Veil Jumpers Strength.

The Elven Armory Codex Entry automatically after completion "In Entropy's Grasp".

SHADOWS CROSSING STORY QUEST

Veil Jumpers Camp (Chapter 2) in Arlathan Forest - Find the missing Veil Jumpers.

The team must investigate when the Veil Jumpers report that the town of D'Meta's Crossing has gone silent.

  • Travel to D'Meta's Crossing and find the missing Veil Jumpers
  • Establish contact with the village D'Meta's Crossing
  • Speak to Strife and Irelin and report your findings

Reward: +200 Veil Jumpers Strength, +900 XP.

Scouting Report: Apparition Codex Entry on the table.

The Randy Dowager Quarterly: Vol. 4 Codex Entry on the table.

Beacon

Beacons are Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Amylia (Veil Jumpers Merchant)

Shops have their Ranks. Rank up merchants to unlock new items.

Crossroads Eluvian

This Eluvian is currently inactive.

Sanctum Outlook

Use Bellara ability to unlock Elven Device.

Move Crystal to Socket.

Side Path

Take side path to the right.

A Lament for Fellen Elvhenan Codex Entry.

Collect the loot and lower the ladder

Ruins Reach

Most of this area is inactive in Chapter 2. Exits to other parts of the Arlathan Forest are closed. Watch out for the toxic plants and collect what loot you can.

Giant Owl Statue

The Owl Statue is a preview of the next ones you will find in Arlathan Forest.

You have to click on the statue twice to get "Explorer's Journal: Discovery".

Docks

Talk to Harding to take boat to D'Meta's Crossing (Chapter 2) Map for next part of "Shadows Crossing" Story Quest

After D'Meta's Crossing (Chapter 2) Map

Veil Jumpers Camp Sanctum

You came back from D'Meta's Crossing (Chapter 2) Map and you have to talk to Strife and Irelin.

Strife NPC and Irelin NPC - talk to them to finish "Shadows Crossing" Story Quest.

COMPLETED SHADOWS CROSSING STORY QUEST

Arlathan Forest

The team must investigate when the Veil Jumpers report that the town of D'Meta's Crossing has gone silent.

After investigating the town of D'Meta's Crossing, the team discovered the gods had laid waste to the town with blight. Worse, they tempted the mayor into betraying his people for gold. The team decided to banish the mayor to the Grey Wardens.

From Strife's Journal: Ruin's Reach Codex Entry after finishing "Shadows Crossing" Story Quest.

Morrigan NPC powerful figure from the world of Dragon Age, arrives and sends you on another quest.

Next Story Quest is "The Singing Blade" and you move to Ritual Site (Chapter 3) Map in Arlathan Forest.

Dragon Age Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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