D'Meta's Crossing (Chapter 2) Map Dragon Age Veilguard
Map of D'Meta's Crossing (Chapter 2) in Arlathan Forest for Dragon Age Veilguard Map, Shadows Crossing Story Quest, revealed and described map with POIs, Quest Starters, Major Choices, Companions, NPCs, Codex Entries, Enemies, loot and treasures, Story, secrets and puzzles with video walkthroughs, Dragon Age Veilguard Walkthrough, Game Guide & Maps.
D'Meta's Crossing (Chapter 2) Dragon Age Veilguard Map
Dragon Age Veilguard Map of D'Meta's Crossing (Chapter 2) with POI locations, Story Quests, Side Quests, Companion Quests, major choices and consequences, NPCs, Codex Entries, enemies and bosses, spots to interact, loot, chests, potions, eluvian gates, secret and puzzle video walkthroughs.
Locations in D'Meta's Crossing (Chapter 2) (Arlathan Forest) are: Dock, Village, Dying Veil Jumpers and Mayor Julius.
POI
Quest
Merchants
Exit/Entry
Not Available
Video
NPC
Enemy
Boss
Major Choices
Beacons
Mementos
Codex Entry
Notes
Interact
Loot
Chest
Potion
Zipline
Eluvian
Locked
Device
Crystal
Socket
Beam
Receiver
D'Meta's Crossing (Chapter 2) in Arlathan Forest Map Walkthrough for Dragon Age: The Veilguard Map
Rook and Party arrive to D'Meta's Crossing (Chapter 2) in Arlathan Forest during "Shadows Crossing" Story Quest from Veil Jumpers Camp (Chapter 2) Map, to find the missing Veil Jumpers.
Village D'Meta's Crossing looks abandoned, you need to go inside and investigate the situation.
Boat from Veil Jumpers Camp
Dock
Before entering the village, you can break crates, of which there are many in the Dock. Random Loot drops from them. This applies to most crates in the world of Veilguard.
Village
Try to find villagers.
Jump over the barricade.
You meet villagers, try to talk to them, but it turns out that contact with them is rather limited.
Talk to your Companions.
Dying Veil Jumpers
You can't help them, listen to what they have to say.
Mayor Julius
Here you meet Mayor Julius NPC - talk to him.
The Fate of Mayor Julius
"Banish him to the Grey Wardens"
Grey Warden Faction Only
Neve: 😍😍😍 | Bellara: 😡 | Harding: 😡
"Leave him here"
Neve: 😡 | Bellara: 😍 | Harding: 😍
"Save him"
Neve: 😍 | Bellara: 😡 | Harding: 😡
After you decide the fate of Major Julius, you are automatically returned back to Veil Jumpers Camp (Chapter 2) Map and you should Talk to Strife and Irelin.
Dragon Age: The Veilguard Map Legend
POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.
Quest
Quest Starter, location where the some Quest begins.
Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.
Exit/Entry
Entering or exiting another map, area or zone.
Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.
Video
There is Video Walkthrough for this location.
NPC
Friendly NPC or Companion, able to interact.
Enemy
Group or a single aggressive enemy.
Boss
Boss or strong enemy.
Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.
Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.
Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.
Codex Entry
Library Update
Notes
Notes, plaques.
Interact
Interaction is possible here.
Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.
Chest
Large Chests with contain weapons, armor and equipment
Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.
Zipline
You can slide down the zipline.
Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.
Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.
Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.
Crystal
Elven Power Crystals - you can insert it into Socket
Socket
Socket for Elven Power Crystals
Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.
Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.