Ritual Site (Chapter 1) Map Dragon Age Veilguard

Map of Ritual Site (Chapter 1) in Arlathan Forest for Dragon Age Veilguard Map, The End Of The Beginning Story Quest, revealed and described map with POIs, Quest Starters, Major Choices, Companions, NPCs, Codex Entries, Enemies, loot and treasures, Story, secrets and puzzles with video walkthroughs, Dragon Age Veilguard Walkthrough, Game Guide & Maps.

Ritual Site (Chapter 1) Dragon Age Veilguard Map

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Ritual Site (Chapter 1) Dragon Age Veilguard Map
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Ritual Site (Chapter 1) Dragon Age Veilguard Map

Dragon Age Veilguard Map of Ritual Site (Chapter 1) with POI locations, Story Quests, Side Quests, Companion Quests, major choices and consequences, NPCs, Codex Entries, enemies and bosses, spots to interact, loot, chests, potions, eluvian gates, secret and puzzle video walkthroughs.

Locations in Ritual Site (Chapter 1) - Arlathan Forest are: Arlathan Forest, Ruins Approach, Ruins, Ritual Site Approach, Ritual Site.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Ritual Site (Chapter 1) in Arlathan Forest Map Walkthrough for Dragon Age: The Veilguard Map

You come to Ritual Site in Arlathan Forest using Eluvian from Hideout in Minrathous Streets to complete "The End Of The Beginning" Story Quest.

THE END OF THE BEGINNING STORY QUEST

Ritual Site - Stop the ritual.

With little time left to stop the Dread Wolf's ritual from destroying the world, Varric and the team race through the demon-haunted Arlathan Forest.

Eluvian from Hideout in Minrathous Streets

Make your way towards the Ritual Site while fighting enemies.

Arlathan Forest

Ruins Approach

Ruins

Ritual Site Approach

Pride Demon Named Enemy - your first fight with a stronger opponent.

Ritual Site

After fighting the Demon, the party approaches the Ritual Site.

You see Solas NPC performing a ritual.

Let Varrick talk to Solas alone "You can do it".

Defeat the demons

While Varrick talks to Solas, the rest of the team fends off the demon attacks.

You must choose who will repel the demons' attacks and who will go to interrupt the ritual.

Major Choice - Dragon Age: The Veilguard

Major Choice

Either way, someone needs to stay back and deal with the demons.

"Neve, with me"

Neve: 😍😍😍, gets a permanent scar on her face, she will be unavailable to the team for the next two story quests.

"Harding, with me"

Harding: 😍😍😍, gets a permanent scar on her face, she will be unavailable to the team for the next two story quests.

Statues

Follow the side path around the Ritual Site, find the wooden pillars supporting the Statues and destroy one of them.

The ritual is interrupted, Varric is injured, the companion who helped you take down the statues is also injured, everything explodes, and Rook is knocked unconscious.

Fade

Rook was knocked unconscious and Solas dragged him to Fade in his dream. There you resume your conversation with Solas.

COMPLETED THE END OF THE BEGINNING STORY QUEST

Varric and the team have chased Solas, the Dread Wolf of ancient elven legend, through the streets of Minrathous, fighting Venatori cultists and wild demons along the way. After traveling through a magical mirror known as an eluvian, the heroes find themselves in Arlathan Forest, where the Dread Wolf's ritual is almost complete.

While Varric distracted Solas, the rest of the team sabotaged the ritual, culminating in a chaotic explosion that left the Dread Wolf trapped in the Fade. But from the realm of dreams, Solas has delivered a dire warning: while he is now imprisoned, two other elven gods, Elgar'nan and Ghilan'nain, have escaped back into the world. He insists that these blighted gods will destroy the world if left unchecked. Now, with Varric injured, it falls to the rest of the team to determine just how far the Dread Wolf's warning can be trusted...

The next step is the Lighthouse Map where Rook wakes up from unconsciousness.

Dragon Age: The Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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