Arlathan Forest 6A - Dragon Age Veilguard Map - An Unfamiliar Sense - Harding Companion Quest

Dragon Age Veilguard Map of Arlathan Forest 6A in Arlathan Forest for An Unfamiliar Sense - Harding Companion Quest in Chapter 6 with walkthrough.

Arlathan Forest 6A Map | Dragon Age Veilguard Maps

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Arlathan Forest 6A Map | Dragon Age Veilguard Maps

Arlathan Forest 6A Map for Dragon Age Veilguard with An Unfamiliar Sense - Harding Companion Quest (Chapter 6) walkthrough, secrets and puzzles, location of Rocky Shoreside, Shoreside Ruins, Nameless Building, Shoreside Courtyard.

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Walkthrough for Arlathan Forest 6A Map

Arlathan Forest 6A Map in Dragon Age Veilguard is located in Arlathan Forest Region, in Chapter 6 you visit Arlathan Forest 6A for An Unfamiliar Sense - Harding Companion Quest.

After you finish "Winding Ways" Story Quest in Elvhenan's Haven Map whole Arlathan Forest become Explorable Map.

However, I suggest not trying to explore it in its entirety, but rather trying to complete the available quests one by one, because each subsequent quest will unlock more minor elements of Arlathan Forest.

Start with "An Unfamiliar Sense" Harding Companion Quest and complete a short Fit for a Veil Jumper Bellara Companion Quest at the same time.

You will get "An Unfamiliar Sense" Harding Companion Quest on The Lighthouse 5 Map.

Visit this map with Harding and Bellara.

Eluvian

Veil Jumpers Camp Sanctum

The Veil Jumpers Camp hasn't changed much since your last visit in Chapter 2 Veil Jumpers Camp Map, except you'll find an additional Codex Entry left by Morrigan.

From Irelin's Journal: Who's This Morrigan? Codex Entry

Amylia (Veil Jumpers Merchant)

Buy Elven Frog Figurine Gift from Amylia.

FIT FOR A VEIL JUMPER BELLARA COMPANION QUEST

Lighthouse - Offer a gift.

A gift for Bellara brightens her day.

The team carries the weight of the world on their shoulders. Bellara could use a pleasant surprise. Perhaps a gift for her quarters in the Lighthouse.

You can quickly finish this Quest by returning to The Lighthouse and talking to Bellara. Once you give her the gift return to Arlathan Forest.

An Unfamiliar Sense Quest

AN UNFAMILIAR SENSE HARDING COMPANION QUEST

Arlathan Forest - Help Harding practice her ability.

Harding wants to get better at using her strange new abilities and heads to Arlathan Forest for some much-needed practice.

Harding has gone on an excursion to Arlathan Forest to practice using her new abilities.

Check below for full video walkthrough for An Unfamiliar Sense Quest.

Video An Unfamiliar Sense - Harding Companion Quest in Arlathan Forest - Dragon Age Veilguard
An Unfamiliar Sense - Harding Companion Quest in Arlathan Forest - Dragon Age Veilguard
An Unfamiliar Sense - Harding Companion Quest in Arlathan Forest - Dragon Age Veilguard

Rocky Shoreside

Use Stone Song

Rocky Shoreside

Shrine

Beacon will be available after quest.

Big Chest: Forest Guardian's Veil Helm.

Notes on a Mystery Substance Codex Entry.

Big Chest

Spelunker's Gear Armor (Harding) in the chest.

Elven Power Crystal

Open way with Elven Power Crystal.

Nameless Building

Now its locked, will be open after another quest.

Shortcut

Shot ladder to move up.

Weak Wall you will be able to break it after this quest, this is way to another part of Arlathan Forest, but this is another story :)

Shoreside Courtyard

Veil Jumper

COMPLETED AN UNFAMILIAR SENSE HARDING COMPANION QUEST

After practicing her newfound gifts in Arlathan Forest, Harding has learned to call upon the ability reliably. While on her excursion, however, she was interrupted by a mysterious voice that only she could hear. The voice told Harding to seek out "those closest to the Stone" for the answers she seeks.

Next finish "Echoes of the Past" Bellara Companion Quest.

Dragon Age Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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