Hossberg Wetlands 10 Map | Something Wicked | Dragon Age: The Veilguard Maps
Dragon Age: The Veilguard Maps, Hossberg Wetlands 10 Map in Hossberg Wetlands (Anderfels) for Something Wicked Quest in Chapter 10 with full walkthrough.
Hossberg Wetlands 10 Map | Dragon Age: The Veilguard Maps


Dragon Age: The Veilguard Hossberg Wetlands 10 Map for "Something Wicked" Quest with walkthrough, secrets and puzzles.

POI

Quest

Merchants

Exit/Entry

Not Available

Video

NPC

Enemy

Boss

Major Choices

Beacons

Mementos

Codex Entry

Notes

Interact

Loot

Chest

Potion

Zipline

Eluvian

Locked

Device

Crystal

Socket

Beam

Receiver
Walkthrough for Hossberg Wetlands 10 Map
Dragon Age: The Veilguard Story Chapter 10, walkthrough for Hossberg Wetlands 10 Map located in Hossberg Wetlands (Anderfels) Region.
You come to Hossberg Wetlands in Chapter 10 to do the "Something Wicked" Grey Wardens Quest, but you can finish also "Cries From The Past" Davrin Companion Quest and "Spinning Gold from Grey" Region Quest while you're at it.
Eluvian
Davrin - "Cries From The Past"
CRIES FROM THE PAST DAVRIN COMPANION QUEST
Hossberg Wetlands - Listen to Evka's informant.
When Davrin meets with someone who has information on the Gloom Howler, what he learns about the monster's past shocks him to the core.
Evka has tracked down someone who claims to know more about the Gloom Howler, and Davrin is eager to meet this mysterious informant. Anything more he can learn about the monster could help the team defeat it when the time comes.
Talk to Davrin, then talk to Evka and Valya for "Cries From The Past" Davrin Companion Quest
COMPLETED CRIES FROM THE PAST DAVRIN COMPANION QUEST
Evka and Antoine - "Something Wicked"
SOMETHING WICKED GREY WARDENS QUEST
Hossberg Wetlands - Check in with the Wardens.
Wardens Antoine and Evka are eager to learn more about the blight, but their studies are interrupted by a looming threat.
The Grey Wardens have taken some terrible blows, but they won't allow blight to cover the world. Hoping to save the Hossberg Wetlands from destruction, Antoine and Evka want to learn more about the blight's strange new behavior.
Talk to Evka and Antoine for "Something Wicked" Grey Wardens Quest.
Warden Sentries
Talk to Warden Sentries for "Something Wicked" Grey Wardens Quest.
Warden Sentries
Talk to Warden Sentries for "Something Wicked" Grey Wardens Quest.
Warden Sentries
Talk to Warden Sentries for "Something Wicked" Grey Wardens Quest.
Evka and Antoine
Talk to Evka and Antoine for "Something Wicked" Grey Wardens Quest.
Shelterd Glade
Defeat darkspawn at the Shelterd Glade for "Something Wicked" Grey Wardens Quest.
Gates
Defeat darkspawn at the Gates for "Something Wicked" Grey Wardens Quest.
Gates
Defeat darkspawn at the Gates for "Something Wicked" Grey Wardens Quest.
Talk to Antoine and Evka.
COMPLETED SOMETHING WICKED GREY WARDENS QUEST
Thanks to Evka's plan and the bravery of both the Wardens and the team, Lavendel was saved from darkspawn. But while the village heaved a sigh of relief, the whispers in Antoine's ear became more unsettling. Within the blight, Antoine could hear a call. A mystery for now, it suggested further evil lurking in the Wetlands.
Warden Quincy - "Spinning Gold From Grey"
Talk to Warden Quincy.
SPINNING GOLD FROM GREY REGION QUEST
Hossberg Wetlands - Get rid of the mercenaries - Defeat mercenary groups.
A group of callous mercenaries have infiltrated the Hossberg Wetlands. They plan to prosper off the blight-unless someone stops them.
As blight devastated the Wetlands, people were forced to flee. Drawn by the thought of abandoned valuables, mercenaries have moved in to pilfer for profit. Worse yet, they've heard rumors about the Cauldron that contains dangerous relics and weapons that they could sell to the highest bidder.
Mercenaries
Defeat Mercenaries for "Spinning Gold From Grey" Region Quest.
Mercenaries
Defeat Mercenaries for "Spinning Gold From Grey" Region Quest.
Mercenaries
Defeat Mercenaries for "Spinning Gold From Grey" Region Quest.
Warden Sawyer
Talk to Warden Sawyer for "Spinning Gold From Grey" Region Quest.
COMPLETED SPINNING GOLD FROM GREY REGION QUEST

Next Location
Necropolis Halls Map
Travel to Necropolis Halls to finish "Arrangements" Emmrich Companion Quest then start and finish "Hauntings: From Beyond" and "Hauntings: Shadows Of Fortune" Necropolis Halls Region Quests.
Dragon Age: The Veilguard Map Legend

POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit/Entry
Entering or exiting another map, area or zone.

Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.

Video
There is Video Walkthrough for this location.

NPC
Friendly NPC or Companion, able to interact.

Enemy
Group or a single aggressive enemy.

Boss
Boss or strong enemy.

Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry
Library Update

Notes
Notes, plaques.

Interact
Interaction is possible here.

Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest
Large Chests with contain weapons, armor and equipment

Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline
You can slide down the zipline.

Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Crystal
Elven Power Crystals - you can insert it into Socket

Socket
Socket for Elven Power Crystals

Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.