Necropolis Halls - Dragon Age Veilguard Map - Where the Dead Must Go

Dragon Age Veilguard Map of Necropolis Halls in Nevarra for Where the Dead Must Go in Chapter 7 with walkthrough.

Necropolis Halls Map | Dragon Age Veilguard Maps

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Necropolis Halls Map | Dragon Age Veilguard Maps

Necropolis Halls Map for Dragon Age Veilguard with Where the Dead Must Go (Chapter 7) walkthrough, secrets and puzzles, location of Lost Watcher's Wing, Hollow Belfry Lower, The Path of Sight, Vault of the Beloved, Cascades, The Spectral Court, Hollow Belfry Upper .

POI, Location

POI

Quest Starter

Quest

Merchants

Merchants

Exit / Entry

Exit/Entry

Location not available

Not Available

Video Walkthrough

Video

NPC

NPC

Enemy

Enemy

Boss

Boss

Major Choice

Major Choices

Beacons

Beacons

Mementos

Mementos

Codex Entry

Codex Entry

Notes

Notes

Interact

Interact

Loot

Loot

Chest

Chest

Potion

Potion

Zipline

Zipline

Eluvian

Eluvian

Locked

Locked

Elven Device

Device

Elven Power Crystals

Crystal

Socket for Power Crystals

Socket

Magical Beam

Beam

Receiver

Receiver

Walkthrough for Necropolis Halls Map

Necropolis Halls Map in Dragon Age Veilguard is located in Nevarra Region, in Chapter 7 you visit Necropolis Halls for Where the Dead Must Go.

You first arrive to Necropolis Halls in The Grand Necropolis form The Lighthouse 7 Map in Chapter 7 to complete "Where the Dead Must Go" Story Quest and recruit Emmrich Companion.

Until you complete this quest, most of the puzzles and treasures in Necropolis Halls will be unavailable.

WHERE THE DEAD MUST GO STORY QUEST

Necropolis Halls - Find Emmrich in the Grand Necropolis - Travel to the Necropolis Halls via the Crossroads or fast travel.

The team enters the mysterious Grand Necropolis to recruit Fade expert Emmrich Volkarin, but evil mages have plans of their own.

Bellara has the name of a Fade expert: Professor Emmrich Volkarin, senior necromancer. But the professor is away on an expedition. To recruit him, the team must brave the shadowy depths of the Grand Necropolis of Nevarra.

Emmrich

Inside The Grand Necropolis you meet Emmrich NPCCompanion, talk to him and follow him.

Codex

Aurum Profundis Codex Entry

Lost Watcher's Wing

Despair Demon

Kill him.

Small Chest

Shatter Legendary Rune in the chest.

Hollow Belfry Lower

Big Chest

Depending on the class Weapon in the chest.

Wisp

Grab the wisp and take it to the pedestal [09]

Place Wisp

Place Wisp to open doors.

The Path of Sight

Vault of the Beloved

Clear area by removing ice fields and killing opponents.

Codex

Ancient Illustration Codex Entry

Small Chest

Precious Decay Ring in the chest.

Locked Gate

To open the Locked Gate you must collect 3 Wisps located inside the Vault of the Beloved (where you are).

Big Chest

Depending on the class Weapon in the chest.

Cascades

Small Chest

Sightless Skull Amulet in the chest.

Small Chest

Necrotic Jade Ring in the chest.

Voluminous Notes Codex Entry

The Spectral Court

Light the braziers.

Let Emmrich speak with the dead [Investigate].

Place from the cenetr Wisp near doors

Small Chest

Chittering Signet Trinket (Emmrich) in the chest.

Big Chest

Smiling Visage Helm in the chest.

Venatori Slave

Venatori Slave NPC talk to him.

Hollow Belfry Upper

Destroy the crystals anchoring the chains.

Ending - Main Area

  • Ask Emmrich to activate the bell;
  • Survive until the bell rings;
  • Kill all Venatori;

Severed Hand

Pickup "severed hand" and give it to Emmrich

Small Chest Guardian of the Abyss (Emmrich) in the chest.

Talk to Emmrich, then talk to Myrna and Vorgoth.

Emmrich is your Companion now.

COMPLETED WHERE THE DEAD MUST GO STORY QUEST

The team enters the mysterious Grand Necropolis to recruit Fade expert Emmrich Volkarin, but evil mages have plans of their own.

Drawing on his necromantic powers, Emmrich banished the despair demons infesting the Shrouded Halls and drove out the invading Venatori. Learning that malevolent ancient gods are causing chaos in the Fade, the professor joined the team to help stop these mystical threats to creation. Unbeknownst to him, the Venatori plot is the beginning of a chain of events that will lead Emmrich to a dark figure from his past.

End of Chapter 7

Return to The Lighthouse 8.

Dragon Age Veilguard Map Legend

POI, Location

POI

Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest Starter

Quest

Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants

Merchants

In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit / Entry

Exit/Entry

Entering or exiting another map, area or zone.

Location not available

Not Available

This location is unavailable in this Chapter, you will gain access here later in the Story.

Video Walkthrough

Video

There is Video Walkthrough for this location.

NPC

NPC

Friendly NPC or Companion, able to interact.

Enemy

Enemy

Group or a single aggressive enemy.

Boss

Boss

Boss or strong enemy.

Major Choice

Major Choices

There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons

Beacons

Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos

Mementos

Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry

Codex Entry

Library Update

Notes

Notes

Notes, plaques.

Interact

Interact

Interaction is possible here.

Loot

Loot

Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest

Chest

Large Chests with contain weapons, armor and equipment

Potion

Potion

Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline

Zipline

You can slide down the zipline.

Eluvian

Eluvian

The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked

Locked

Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Elven Device

Device

Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Elven Power Crystals

Crystal

Elven Power Crystals - you can insert it into Socket

Socket for Power Crystals

Socket

Socket for Elven Power Crystals

Magical Beam

Beam

Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver

Receiver

Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.

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