Necropolis Halls 11 Map | Dragon Age: The Veilguard Maps
Dragon Age: The Veilguard Maps, Necropolis Halls 11 Map in Necropolis Halls (Nevarra) in Chapter 11, finishing Region Quests and finding last Chest.
Necropolis Halls 11 Map | Dragon Age: The Veilguard Maps


Dragon Age: The Veilguard Necropolis Halls 11 Map in Chapter 11.

POI

Quest

Merchants

Exit/Entry

Not Available

Video

NPC

Enemy

Boss

Major Choices

Beacons

Mementos

Codex Entry

Notes

Interact

Loot

Chest

Potion

Zipline

Eluvian

Locked

Device

Crystal

Socket

Beam

Receiver
Walkthrough for Necropolis Halls 11 Map
Dragon Age: The Veilguard Story Chapter 11, walkthrough for Necropolis Halls 11 Map located in Necropolis Halls (Nevarra) Region.
In Chapter 11, you return to the Necropolis Halls to complete the Hauntings Region Quests Series: "Hauntings: Feeling Scared?" and "Hauntings: Deadly Playtime" and find the last Chest to complete your exploration of the Necropolis Halls.
Eluvian
Jump to Lower Hollow Belfry Beacon
Lower Hollow Belfry Beacon
Myrna and Vorgoth
Talk to Myrna and Vorgoth.
In Chapter 11 you can finish Hauntings Region Quests Series.
"Hauntings: Feeling Scared?"
HAUNTINGS: FEELING SCARED? REGION QUEST
Hossberg Wetlands - Stop a possessor demon.
A once-familiar figure now possessed. What new terror lurks in the Wetlands?
A silent figure stained in blood stalks the blighted Wetlands. The spirit possessing it thrives on fear. Those who can't flee its presence wind up dead. It must be returned to the Fade.
Jump to Hossberg Wetlands and locate The Scarecrow in Old Crossroads.
Kill The Scarecrow Named Enemy in Old Crossroads in Hossberg Wetlands for "Hauntings: Feeling Scared?" Region Quest.

Return to Myrna and Vorgoth in Necropolis Halls and talk to them.
COMPLETED HAUNTINGS: FEELING SCARED? REGION QUEST
Last Chest in Necropolis Halls
Now you can collect last Chest in Necropolis Halls.
"Hauntings: Deadly Playtime"
HAUNTINGS: DEADLY PLAYTIME REGION QUEST
Dock Town - Stop an undead killer.
Drawn to the recent chaos in Minrathous, a malignant spirit stalks the Dock Town streets.
There's a new chill in the alleyways. Unnerving laughter floats through the air. Something new is haunting Dock Town-and whatever game it wants to play must be stopped.
Jump to Dock Town and locate Death in The Warrens.
Kill Death Named Enemy in The Warrens in Dock Town for "Hauntings: Deadly Playtime" Region Quest and collect chest.

Return to Myrna and Vorgoth in Necropolis Halls and talk to them.
COMPLETED HAUNTINGS: DEADLY PLAYTIME REGION QUEST
Deathrattle
Collect Deathrattle Unique Medium Helm as a reward for finishing Hauntings Region Quests Series.

Dragon Age: The Veilguard Map Legend

POI
Point of interest, location, numbered reference on the map to the description below. The order of the numbers is the suggested order of visiting.

Quest
Quest Starter, location where the some Quest begins. Story Quests, Region Quests.

Merchants
In the merchants you can buy and sell, equipment and among other things, items that are Mementos.

Exit/Entry
Entering or exiting another map, area or zone.

Not Available
This location is unavailable in this Chapter, you will gain access here later in the Story.

Video
There is Video Walkthrough for this location.

NPC
Friendly NPC or Companion, able to interact.

Enemy
Group or a single aggressive enemy.

Boss
Boss or strong enemy.

Major Choices
There are many choices with consequences you have to make in Dragon Age Veilguard, some of them are simply more important then other.

Beacons
Fast Travel points in Veilguard. To unlock a Beacon you must first visit it, once you unlock it you can Fast Travel to that location from the in-game map. Beacons in Veilguard are also used to organize Companions in your party.

Mementos
Important magic collectible items, you can find them or buy from merchants in Veilguard. Mementos are used for upgrading Caretaker's Workshop in Lighthouse. There are 182 Mementos in Veilguard.

Codex Entry
Library Update

Notes
Notes, plaques.

Interact
Interaction is possible here.

Loot
Small loot, a bags of currency, small chests, to be picked up, box of raw materials.

Chest
Large Chests with contain weapons, armor and equipment

Potion
Healing Potion leczy ciÄ™ lub zostanie dodana do ekwipunku.

Zipline
You can slide down the zipline.

Eluvian
The Eluvian Gate, when properly positioned, allows for long-distance travel.

Locked
Locked and can be unlocked. Some locations or doors open over time as the story progresses, some must be opened by solving puzzles or using a key.

Device
Elven Device - Bellara can activate or deactivate it, Resonance Amplifier.

Crystal
Elven Power Crystals - you can insert it into Socket

Socket
Socket for Elven Power Crystals

Beam
Magical Beam is an Elven Device that sends a beam of energy to the Receiver, energizing it and turning it on.

Receiver
Magical Beam Receiver is an Elven Device that can be activated by a Magical Beam when an energy beam hits it.