World of Dragon's Dogma 2
The diverse world you explore in Dragon's Dogma 2 is divided into the Vermund Kingdom of Humans, Battahl Kingdom of Beastren and Sacred Arbor Home of the Elves, Dragon's Dogma 2 Maps with Walkthrough.
The world of Dragon's Dogma 2 is not a continuation of the story known from Dragon's Dogma, but its alternative version set in parallel timeline. We will find many common elements known from the original, but the world itself will be different and the available area for exploration is almost four times larger than the original land.
The diverse world you explore in Dragon's Dogma 2 is divided into the Vermund Kingdom of Humans, Battahl Kingdom of Beastren and Sacred Arbor Home of the Elves.
Vermund, Kingdom of Humans
Vermund, a realm where humans dwell, is governed by the Arisen as their monarch. This is the initial country that the main character sets foot in: nestled in verdant landscapes, the king and the aristocrats inhabit the fortified city within the kingdom. The castle is surrounded by a sprawling town where the ordinary citizens live. At present, Queen Regent Disa is backing an impostor Arisen. Vermund is rife with numerous plots aiming to usurp the throne.
Battahl, Kingdom of Beastren
Battahl is a land inhabited by beastren, characterized by its distinct culture. Ancient ruins persist within its rugged canyons, around which cities have been built. The traditions, practices, and faith of Battahl have been shaped by their severe surroundings, setting them apart from those of Vermund. In Battahl, Pawns are regarded as harbingers of bad luck. Rather than the Arisen, the populace venerates the Lambent Flame to keep disaster at bay, with Empress Nadinia serving as their spiritual guide.
Sacred Arbor, Home of the Elves
Besides humans and beastren, the world is also home to an elven race. They choose to live in seclusion in the distant hamlet of the Sacred Arbor, avoiding contact with other races. The elves have their unique language, which poses a challenge for communication, but it appears that there are a few Pawns who comprehend Elvish.