Cards \ Rank
Bloodsucker - Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
Bodyguards - Gain X Damage Resistance & Energy Resistance (max Y) for each teammate, excluding you.
Happy Camper - Hunger and thirst grow X% more slowly when in camp or in a team workshop
Happy-Go-Lucky - Your Luck is increased by X while under the influence of alcohol.
Hard Bargain - Buying and selling prices at vendors are better.
Inspirational - When you are on a team, gain X% more XP.
Lone Wanderer - When adventuring alone, take X% less damage and gain X% AP regen.
Outlaw - Buying and selling prices at vendors are better.
Party Boy - The effects of alcohol are doubled.
Philanthropist - Restore some of your teammates hunger and thirst when you eat or drink.
Quack Surgeon - Revive other players with liquor.
Spiritual Healer - You regenerate health for X seconds after reviving another player.
Squad Maneuvers - Run X% faster when part of a team.
Strange in Numbers - Positive mutation effects are X% stronger if teammates are mutated too.
Team Medic - Your stimpaks now also heal your teammates for half the normal strength.
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.