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The Witcher 3: Wild Hunt

Walkthrough & Maps

Crow's Perch South Map - The Witcher 3

Crow's Perch South Map - The Witcher 3 . The Witcher 3: Wild Hunt Game Walkthrough, Game Atlas with Maps, Game Guide. Locations, NPCs, Main Quests, Secondary Quests, Witcher Contracts, Quest Givers, Secrets, Dungeons and Caves, fast travel locations, treasure chests, signposts, Notice boards, Innkeeps, Shopkeepers.

map of Crow's Perch South Map - The Witcher 3
map of Crow's Perch South Map - The Witcher 3

01 Monster Nest

ENEMY: Ghouls lvl:9

02 Troll Bridge

Local legend has it that this bridge was erected by trolls, who were later killed by an anonymous witcher.

NPC: Bandits You can pay them or kill them to cross bridge.

03 Crow's Perch

After Vserad, its previous owner, panicked at the news that armies were approaching and fled to Fyke Isle, this castle became home to Phillip Strenger, alias the Bloody Baron, along with his family and entourage.

For Bloody Baron Quest.

04 Gate

If you attacked soldiers in Inn at the Crossroads they will now not let you in. Go to (05) and talk to peasant.

Do not worry about two soldiers chasing you in meantime.


NPC: Peasant Talk to him about alternate route inside castle.

06 Alternate entrance Cave

ENEMY: Water Hag lvl:6

ITEM: Chests 2 x underwater, one in cave.

Exit Well


NPC: Bloody Baron

Talk to him, and play short Ciri sequence

MAIN QUEST: Ciri's Story: The King of The Wolves lvl:5

Fleeing the monsters of Crookback Bog, Ciri arrived at a dried-up branch of the Pontar.

While trekking up the former riverbed, Ciri came across a girl named Gretka. The child spoke in a quivering voice of the fearsome Wolf King, who, in a twist straight out of a spine-tingling ballad, prowled the very path they needed to travel.

The Wolf King, it turned out, was in truth a common Werewolf. Ciri slew it, but sustained a wound in the battle. A villager whom the werewolf had been threatening just before Ciri intervened thanked her for saving his life and offered to take her and Gretka to CrOWs Perch, where the baron WOuld feed them and tend to their Wounds.

After talk with Bloody Baron

MAIN QUEST: Family Matters lvl:6

The baron turned out to be a tough negotiator who knew the full value of the information he possessed. He agreed to tell Geralt about Ciri on one condition: Geralt had to find his wife and daughter first. The women had mysteriously disappeared a short time before. Though the baron had moved heaven and earth to find them, all his efforts had proved fruitless.

SECONDARY QUEST: Ciri's Room lvl:5

Having learned which room Ciri had stayed in during her time at Crows Perch, Geralt, for whom any excuse to paw through others' possessions is a good One, decided to search it and see if she had left anything behind that might help him find her.

Use Witcher Sensesand search Tamara's room and bedroom.

ITEM: Talisman

ITEM: Rusty Key

ITEM: Incense

Go to Ciri's room and examine it using Witcher Senses

ITEM: The Natural Obscurity of Curses

ITEM: Spinning Top

08 Kitchen

NPC: Gretka for Ciri's Room Quest, give Spinning Top to Gretka and talk to her.

09 Tower

At the top of the tower, 5 x chest and dead body.


NPC: Shopkeeper Gwent Player Shop

TREASURE HUNT: Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3 lvl:29

NPC: Fergus Graem Gwent Player Blacksmith

SECONDARY QUEST: Master Armorers lvl:24

Witchers live to kill monsters, and so they place great importance on the weapons and armor they use. Bodily harm is all too common in this profession, so whenever the chance arises to acquire better work clothing, the thinking witcher pounces on it like a cat on a plump mouse.

Such a mouse skittered in front of Geralt's eyes at One point in the form of the dwarf Fergus, an armorer of great renown. The craftsman promised to forge top-notch equipment for Our hero, but first he needed the appropriate tools. Geralt thus set out in search of them.

NPC: Yoana Blacksmith

ITEM: Rugged Saddlebags She is selling +70 Saddlebags

11 Notice board

WITCHER CONTRACT: Contract: Shrieker lvl:8

Not only did the people of Crows Perch live in constant fear of the barons mad impulses and the greed of his band of toughs, but they also had to deal with a vicious monster. They had given this beast a lovely, full-of-Wholesome-folk-character name: "Shrieker." It had tormented them so terribly that they had decided to pay for a Witcher to take eradicate it. Geralt, who was far from deaf to the concerns of simple folk (and also was forever in need of more Coin, decided to take the contract on this mysterious beast.

SECONDARY QUEST: Races: Crow's Perch

There was not much in the way of entertainment at Crows Perch, so the baron's men were always looking for new ways to pass the time. One of their favorites - horse racing at night and the chance for friendly (and not-so-friendly) betting that went along with it. Though the witcher had plenty of other things to occupy his time, he decided he could spare a few moments to take part in these races.

SECONDARY QUEST: Gwent: Velen Players

Though you might think it unlikely, even war-ravaged Velen boasted many prominent gwent players. They possessed certain valuable cards which Geralt wished to add to his Collection. To do that, he needed to defeat them. The first on his "To Fleece" list: the Bloody Baron.

SECONDARY QUEST: First of Fury:Velen lvl:11

When Geralt found out a fistfighting circuit was operating in Velen, he decided to test his strength and enter. You must know Welen bouts were remarkable for their dirty and no-holds-barred fighting, but to someone who fights monsters dirtily and leaves no holds untried on a daily basis, this was no worry.


NPC: Chet for Contract: Shrieker

NPC: Symko for Contract: Shrieker


NPC: Ronvid of the Small Marsh Do not kill him.


Examine it using Witcher Senses for Contract: Shrieker


for Contract: Shrieker

16 Cave

ENEMY: Shrieker lvl:10 for Contract: Shrieker

17 Burned Ruins

One of the many structures in the area which did not survive the onslaught of war.

18 Monster Nest

ENEMY: Ghouls lvl:10

19 Spoils of War

ITEM: Aged Key Open chest with this key

ITEM: Moonblade Relic Silver Sword

20 Guarded Treasure

ENEMY: Forktail lvl:14


ENEMY: Bandits lvl:4

22 Horse Race

For Races: Crow's Perch Quest. You have win 3 different races.

Family Matters Quest

After visiting Pellar's Hut, return to Baron.

23 Castle stable is in flames.

For Family Matters Quest

Ignore Baron and go to Stable main gate. Its closed. Use ladder on the left, climb inside. Move burning garbage with Signs and clear path. Rescue stable boy. Open stable dors from inside. You will b erewardes for that later.

Now return to Baron. He is drunk and wants to fight. Defeat him in a fistfight.

Talk to Baron about his family. Follow Baron to grave.

24 Bothling's Grave.

For Family Matters Quest

Decide not to kill Botchling. Baron should should take the baby in his arms.

Follow the Baron back to Castle's Entrance. Wraths will attack you.

ENEMY: Wraths lvl:5

Use AXII Sign to calm baby.

Burry Botchling near entrance. And Summon the lubbrekin.

Follow the Lubbrekin

25 Smokehouse

For Family Matters Quest

Examine area using Witcher Sense. When done, follow the Lubbrekin

26 Dead Horse

For Family Matters Quest

Examine area using Witcher Sense. When done, follow the Lubbrekin

27 Fisherman's Hut

For Family Matters Quest

Talk to Fisherman's Family.

Return back to courtyard of the castle (28)

28 Courtyard of the Baron's Castle

NPC: Stablemaster claim reward for rescue from the flames.

NPC: Sergant Talk to him.

Fight Sergant for Fists of Fury: Velen Quest if you will you will be Champion of Velen

NPC: Baron Talk to him about family.

ITEM: Letter of Safe Conduct

MAIN QUEST: Ciri's Story: The Race lvl:5

The baron treated Ciri like a daughter-no, better - for slaughtering a boar is sadly a delight few fathers think to share with their daughters. His men took an immediate liking to her as well, mainly due to her hunting prowess and passion for horses. One evening, as they were celebrating a successful hunt around a bonfire, Ciri proposed a wager: if she beat the baron in a horse race, he would give her amount of her choosing. The baron accepted the challenge.

The race was meant as a harmless diversion, but soon took a different turn. Ciri and the baron, riding neck and neck, had just caught sight of the tower serving as the finish line when suddenly a basilisk landed at its base and turned its terrifying gaze upon them.

Exit building, Baron will give you:

ITEM: Cloyh Doll

To continue Family Matters in Velen you have to go to Oxenfurt for Tamara, and do Ladies of the Wood Quest

After The Ladies of the Wood Quest


NPC: Bloody Baron

Talk to him, and play short Ciri sequence

MAIN QUEST: Ciri's Story: Out of the Shadows lvl:5

Ciri and the baron were testing their mettle in a horse race when a basilisk swooped down and put an end to the competition. The beast snatched the baron up and carried him off to its nest. Ciri, sparing no time for second thoughts, ran to his rescue.

Cirik new that to save the baron she had to act quickly and use her special abilities. She made a desperate decision and, in the blink of an eye, teleported herself next to the monster and swiftly cut off its head.

This decision had consequences, however: Eredin could sense whenever Ciri used her powers, meaning that even that short moment - in which she revealed the strength lying dormant inside her - was enough to alert the Wild Hunt. Wanting to save the area and her newfound friends from the destruction that would inevitably follow in the Red Riders' wake, Ciri quickly abandoned Crows Perch and made her way to Novigrad, where she hoped to find Yennefer.

You do not need to climb tower, just go right side and Ciri will phase to top of the tower.

SECONDARY QUEST: Return to Crookback Bog lvl:9

As you recall, the self-proclaimed baron of Velen had asked Geralt to find his missing family. And so, ever a man of his word, find them he did. Tamara, the baron's daughter, he found in Oxenfurt, where she had joined the witch hunters. As for Anna, the baron's wife, she had been kidnapped by the Crones and made their slave, in fulfillment of a bargain she had struck with them earlier. Hearing this, the baron swore to free Anna, with or without the witchers help, and set off to the place in the bog where Geralt had seen his wife.

Geralt decided to help the baron and went with him into the bog. There they ran into unexpected company: Tamara, accompanied by a band of witch hunters, had also ventured out in search of Anna. They joined forces and, in the end, Anna was found, but, sadly, her mind was lost for good. Driven near mad himself with grief, the baron swore he would take his addled wife away from Velen and search the whole world for someone able to help her. As for Tamara, she and the witch hunters returned to Novigrad. And then... well, dear reader, the ultimate fate of the baron and his family is a tale for another time.

Go to Crookback Bog (08) to help Baron

Legend for Witcher 3 Maps


Quest Starter

Chest, Container

Notice Board Here you can find monsters contracts and announcements about matters of local concern.



Abandoned Site

Bandit Camp A group of dangerous bandits has made camp here.


Guarded Treasure A particularly powerful monster guards a valuable cache here

Hidden Treasure A hidden cache of valuable goods.

Monster Den

Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.

Person in Distress

Place of Power The first time you draw from any PoP, you will receive 1 Ability Point

Smugglers Cache Smuggled goods have beed hidden here

Spoils of War Search here for loot left behind after a battle or skirmish.


Worth of Interest

Armorers Table It grants you gear increased Armor for a limited duration.



Grindstone A blade sharpened here will deal more damage.

Herbalist Here you can buy alchemy ingredients.



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