The Inhabitants of this village were relived when they learned the path of the marching armies had shifted slightly and passed their village bye. Then, one night ... they changed their mind.
NPC: Survivor He will tel you story.
For The Nilfgaardian Connection Quest
Search body. He got key inside shoe. Unlock trapdoor , open it and enter cellar. Examine candle. Examine secret diary. Read entries.
MAIN QUEST: Hunting a Witch lvl:5
The notes left by Hendrik, the Nilfgaardian agent, mentioned that Ciri had quarreled with some witch, and that the new-tstewer in question could be found near the village of Midcopse. Exactly where, Geralt did not know - and so he was forced to swallow his manly pride and ask the locals for directions.
MAIN QUEST: Bloody Baron lvl:6
Nilfgaard's agent had determined Ciri had stayed with the baron - the self-proclaimed ruler of Velen. This man was known for his violent temper and three-milelong cruel streak, hence his moniker: the Bloody Baron. Geralt, however, was not one to be frightened by nicknames, least of all those taken from bodily fluids, and so made his way to Crows Perch, the barons seat, to ask about Cirilla.
Climb tower's wall from north side (corner), to explore chests.
Legend has it a beleaguered traveler once stood at this tower's gates. He begged for shelter for the night, claiming he'd been injured, but the baron living inside was afraid the traveler was a spy and sent him away. Little did he know the traveler was a powerful mage, who cast a curse on the tower, its inhospitable owner, and all who dwelled with him. Soon thereafter the baron and all his retinue died in mysterious circumstances, and the tower fell into ruin.
A small hut constructed by a famous sculptor who, having garnered every laurel possible for one of his trade, abandoned his Koviri residence and moved here in order to find inspiration in solitude and reflect on what to make of the rest of his life.
One of those places entered by only the very brave, or the very foolish.
ENEMY: Basilisk lvl:14
Years ago, smugglers would come here to load and unload illicit cargo.
ENEMY: Wyvern lvl:14 Kill the Wyvern to freely explore the tower.
There are two ways to enter the tower:
Anyway, as I you'l in the tower, on the other side of the bridge is a switch that will leave the drawbridge. Go all the levels of the tower and basement already collected all the treasures carefully.
ITEM: Assassin's Gauntlets
ITEM: Dobromir's jurnal
ITEM: Diagram: Griffin silver sword
TREASURE HUNT: Scavenger Hunt: Griffin School Gear lvl:11
Geralt came across evidence of the legendary witcher Georges equally legendary equipment. Having heard many tales of this gears extraordinary traits, Geralt decided to investigate.
ITEM: Crafting notes Read it.
Dive into the water and find the entrance to the basement of the tower.
Press and hold "E" to get +1 ability point
This village takes its name from the unwanted limbs loggers used to bring here to burn, leaving stacks of charred logs behind. The locals, however, prefer the old legend which holds that their village was founded by a prominent member of an ancient race of tree people.
NPC: Merchant Gwent Player
ITEM: Adalbert Kermith's first map
TREASURE HUNT: Scavenger Hunt: Cat School Gear lvl:17
In his travels, Geralt happened upon the trail of a witcher named Kiyan. Having heard tale of this witchers legendary equipment before, Geralt decided to investigate, visions of mighty armor and sharp weapons glistening before his eyes...
TREASURE HUNT: Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1 lvl:23
During one of his numerous adventures, Geralt got his hands on a map covered with strange markings. He quickly deduced that they indicated the locations of hidden witcher caches and, intrigued by the chance of discovering long-lost crafting schematics, he set out to find them.
NPC: Niellen For Wild at Heart Quest
NPC: Childrens For Wild at Heart Quest
NPC: Blacksmith Gwent Player Blacksmith
ITEM: Adalbert Kermith's second map
TREASURE HUNT: Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 2 lvl:23
Fight for Fists of Fury: Velen Quest
Track Werewolf's path For Wild at Heart Quest, examine all marks.
For Wild at Heart Quest. First check house.
ITEM: Mysterious notes
Lair is under the house, entrance is from back. Enter lair, wait till night (meditate). Kill Werewolf let girl run away.
ITEM: Niellen's Key Use this key on locked chest inside house.
SECONDARY QUEST: Defender of the Faith lvl:10
Geralt has a "live and let live" policy regarding the gods and their worshipers: if they don't bother him, he returns the favor. Sadly, not everyone follows this sage precept. A distraught woman in Welen informed him someone had been destroying the shrines that dot that regions roadsides. She begged him to repair the damage and, if possible, punish those responsible. Though he did not share the woman's devotion or Outrage at this sacrilege, he decided to help all the same.
ENEMY: Bandits lvl:7
ENEMY: Drowners lvl:7
A long, long time ago, when this land was ruled by forest spirits and ancient gods, the living would come here to pay their respects to the dead in the way their holy tome commanded: "Walk thee in darkness, on a path of blood, standing under bare sky, naked before the gods and their messengers."
For Family Matters Quest, before thhis quest hut is closed.
NPC: Pellar Talk to him. Herbalist
MAIN QUEST: A Princess in Distress lvl:5
Geralt's search for information about the baron's Wife and daughter took him to the local pellar. One glance and he knew the man was highly eccentric - an impression Only strengthened when the pellar announced he would not divine what had happened to Anna and Tamara until Geralt found Princess, his runaway goat. Having no other choice, Geralt set off on a wild goat chase.
ITEM: Pellar's Bell
To find Princess use Pellar's Bell and Witcher Senses.
NPC: Princess for A Princess in Distress Quest Use Pellar's Bell to guide Princess back to Pellar.
When you guide Princess, you will pass Bear Cave.
ENEMY: Bear lvl:6
Enter Cave for loot
ITEM: Diagram: Ursine steel sword - mastercrafted
Read about Botchlings in Bestiary and return to Baron in Crow's Perch South (07) - For Family Matters Quest
Notice Board Here you can find monsters contracts and announcements about matters of local concern.
Bandit Camp A group of dangerous bandits has made camp here.
Guarded Treasure A particularly powerful monster guards a valuable cache here
Hidden Treasure A hidden cache of valuable goods.
Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.
Person in Distress
Place of Power The first time you draw from any PoP, you will receive 1 Ability Point
Smuggler's Cache Smuggled goods have beed hidden here
Spoils of War Search here for loot left behind after a battle or skirmish.
Worth of Interest
Armorer's Table It grants you gear increased Armor for a limited duration.
Grindstone A blade sharpened here will deal more damage.
Herbalist Here you can buy alchemy ingredients.