The Elder Scrolls Online Map Legend
Wayshrines - if visited allow you to teleport to this location. Fast Travel between wayshrines is free, although fast traveling to a wayshrine from anywhere will cost gold.
Locales - Area of Interest, visit every locale on map for achievement.
Group Locales - Group Area of Interest, areas designed to explore in a group with other players.
Skyshards (ground level) - Skyshard on the ground level or above. Every three skyshards a player collects will yield one skill point.
Skyshards (inside dungeon) - Skyshard in dungeon. Every three skyshards a player collects will yield one skill point.
World Bosses - powerful elite encounter(s), to defeat him you will need the help of other players.
Delve - caves, delves, dungeons, instance or dungeon intended for solo or cooperative play.
Group Dungeon - group dungeons, raid dungeons, group instances intended for groups of players.
Dark Anchors - spawn points of Molag Bal forces, every few minutes you will find a group activity here.
Mundus Stones - visiting will grant you a permanent blessing, but only one blessing at a time.
Guild Trader - Shops contain Guild Traders offering wares from various players guilds.
Crafting Site - Special crafting stations where you can create specific item sets.
Lore Books - collect Lore for skills upgrade and for Mage Guild experience.
Ancestral Tomb - for The Ancestral Tombs Quest visit them all to reveal location of lost Library of Andule (Morrowind).
Strider Caravaner Tower - Use them for quick travel for free in Vvardenfell (Morrowind).
Inn - Player Housing
Apartment - Player Housing
Small House - Player Housing
Medium House - Player Housing
Large House - Player Housing
Manor - Player Housing, biggest
Rivenspire Locales Achievement
5 Points - Discover all of the striking locales on Rivenspire
- Dorell Farmhouse
- Lagra's Pearl
- Northsalt Village
- Old Fell's Fort
- Old Shornhelm Ruins
- Southgard Tower
Rivenspire Quests Achievement
50 Points - Complete 43 quests in Rivenspire.
Known Quests for Rivenspire:
- Children of Yokuda (24)
- Dearly Departed (24)
- Dream-Walk Into Darkness (24)
- Rusty Daggers (24)
- Shornhelm Divided (24)
- The Road to Rivenspire (24)
- Under Siege (24)
- A Spy in Shornhelm (25)
- Assassin Hunter (25)
- Fadeel's Freedom (25)
- Favor for the Queen (25)
- Friend of Trolls (25)
- The Blood-Cursed Town (25)
- The Crown of Shornhelm (25)
- The Sanctifying Flames (25)
- The Spider's Cocoon (25)
- Crimes of the Past (26)
- Hope Lost (26)
- In the Doghouse (26)
- The Assassin's List (26)
- The Blood-Splattered Shield (26)
- A Past Remembered (27)
- A Traitor's Tale (27)
- Shedding the Past (27)
- The Bandit (27)
- The Lady's Keepsake (27)
- The Lover (27)
- The Price of Longevity (27)
- The Wayward Son (27)
- A Change of Heart (28)
- A Lucky Break (28)
- Archaic Relics (28)
- Last Words (28)
- Fell's Justice (29)
- Frightened Folk (29)
- Northpoint in Peril (29)
- The Concealing Veil (29)
- The Emerald Chalice (29)
- The Last of Them (29)
- A Dagger to the Heart 30)
- Ancient Power (30)
- Guar Gone (30)
- Love Lost 30)
- Puzzle of the Pass (30)
- The Barefoot Breton 30)
- The Liberation of Northpoint 30)
- The Lightless Remnant (30)
- Threat of Death 30)
Rivenspire Skyshards Achievement
15 Points - Find all 16 Skyshards in Rivenspire. Each skyshard can be obtained single time for each player. Every 3 skyshards will give you 1 skill point.
- Among Flyleaf's unearthed dead.
- Conquer the crypt of trials.
- Cresting the wood of words.
- Crumbled tower, Crestshade's welcome.
- Ditched outside of Lorkrata.
- Follow the song to the Landing.
- High in the debris of the hills.
- Honoring the dead in Eyebright's west.
- In the tunnels under Crestshade.
- Just outside Shornhelm's gate.
- Look upon the Orsimer's hand.
- Secret in the blood-suckers' hideaway.
- Seek worms who burrow for a tear.
- Skittered over in the pass.
- Stolen by worshipers of Ashpit's Lord.
- Wolves howl at the Hoarfrost nearby.
Rivenspire Angler Fishing Achievement
5 Points - Catch all 12 rare fish in Rivenspire. To fish first find a fishing hole in the world and target it. You must have bait before you can fish.
- Dusky Grouper
- Ichory Chub
- Northpoint Cod
- Ribbon Eel
- Rivenspire Trout
- Ruby Tench
- Stream Catfish
- Writhing Scrab
Rivenspire Cave Explorer Achievement
15 Points - Discover and clear all 6 caves in Rivenspire.
- Crestshade Mine
- Erokii Ruins
- Flyleaf Catacombs
- Hildune's Secret Refuge
- Orc's Finger Ruins
- Tribulation Crypt
Rivenspire Treasure Maps
There are 6 normal Rivenspire Treasure Maps, and 1 Imperial Edition Rivenspire Treasure Map. You have to read map before you will be able to dig treasure. Maps are blur drop from mobs.
Rivenspire Quest Hubs
Breagha-Fin, Camp Tamrith, Crestshade, Edrald Estate, Fell's Run, Hinault Farm, Hoarfrost Downs, Lorkrata Hills, Moira's Hope, Northpoint, Obsidian Scar, Ravenwatch Castle, Sanguine Barrows, Shornhelm, Silverhoof Vale, The Doomcrag, Traitor's Tor. Each Quest Hub has its own line of quests related to a common story.
Boralis, Camp Tamrith, Crestshade, Fell's Run, Hoarfrost Downs, Northpoint, Oldgate, Sanguine Barrows, Shornhelm, Shrouded Pass, Staging Grounds. If you die, you will be revived at the nearest Wayshrine.You can quickly travel from one Wayshrine to another by interacting with one.
Rivenspire World Bosses
Aesar's Web, East-Rock Landing, Magdelena's Haunt, Old Kalgon's Keep, Siren's Cove, Valewatch Tower. World Bosses powerful elite encounters ranges from solo bosses to multiple enemies.
Rivenspire Public Dungeons
Crestshade Mine, Erokii Ruins, Flyleaf Catacombs, Hildune's Secret Refuge, Orc's Finger Ruins, Tribulation Crypt. Dungeons that are open to the public, you may encounter other players and groups of players while adventuring there.
Rivenspire Group Dungeons
Crypt of Hearts Dungeon. Group Dungeons will give you a private version of dungeon, just for you and your group.
Rivenspire Dark Anchors
Boralis Dolmen, Eyebright Feld Dolmen, Westmark Moor Dolmen. Dark Anchors are rifts that Molag Bal has created to join Tamriel with his Daedric Plane, spawn points of his forces.
Shornhelm, Crown City Of The North
by Lord Wylon, 39th Baron Montclair
The Breton people of the Markwasten Moor and Shornhelm heights have a long and storied history, with much to be proud of: the Trammeling of the Giants in the time of legends; the Purge of the Wyrd-Hags in the Year of Sun's-Death (which restored Magnus to the skies of the Mundus); and the Charge of the Montclair Knights (often erroneously referred to as the Charge of the Shornhelm Knights) at the Battle of Glenumbria Moors.
Through all this tumultuous history, the people of Rivenspire are fortunate to have been ably led, through times of terror and triumph, by the noble lords of the House of Montclair.
It is true that the Barons of House Montclair have not always been selected by fate to also reign as King of Shornhelm. But the Montclairs count humility among their many virtues, and have often been willing to defer to pretenders with weaker claims to royalty in the interest of peace. That this humility has sometimes been tragically over-indulged was sadly proven in the case of my father-Phylgeon, 38th Baron Montclair.
As all students of Breton history know, the greatest post-Reman monarch of Shornhelm was King Hurlburt, who led our army at the Battle of Granden Tor and ruled the North from 2E 522 until his death in 546. Hurlburt was of House Branquette, 21st Count of the Name, and had taken as his queen Countess Iphilia of Montclair. When King Hurlburt died his legitimate son, Prince Phylgeon, was only fourteen years of age, and though his inheritance was championed by House Montclair, Houses Branquette and Tamrith supported his elder half-brother, Prince Ranser, who had been born out of wedlock to a poor Tamrith cousin. (House Dorell, typically aloof, declined to endorse either candidate.)
What is less well known is the behind-the-scenes maneuvering that led to Ranser being crowned King of Shornhelm rather than Phylgeon. The advisors of the young Baron Montclair (his mother had predeceased King Hurlbut by a mere two years) contended that he, as the legitimate son, was the proper heir to the throne-a claim further buttressed by language in a codicil to the famous "Bretonnick Natalitie" that declared "Howse Mount Clayre" the royal house of Shornhelm. The Council of the North met to consider the various claimants, but during their deliberations the Montclair advisors found that the Bretonnick codicil had gone missing, while Prince Ranser brought forth a suspiciously long-lost Direnni decree that named House Branquette their "Breton Royal Delegates" in Rivenspire.
The vote of the Council was a narrow victory for Prince Ranser, thereafter King Ranser of Shornhelm. Some of Prince Phylgeon's advisors urged him to fight for the crown, but the young prince declined, preferring to become simply the Baron of Montclair.
Oh, fateful humility! We all know where Phylgeon's deference led-to the tragic events of 566 and the insurrection against the First Daggerfall Covenant in what is known (to our shame) as Ranser's War. According to the standard histories, all the noble houses-Montclair, Tamrith, even Dorell-answered King Ranser's call to muster and marched behind his banner in his fatal war against High King Emeric and the South. What is not generally known is that Count Phylgeon of Montclair was uncertain of the rightness of Ranser's cause, and offered to both Kings Ranser and Emeric to serve as a peace envoy between the two sides. High King Emeric's reply has been lost to history, but Ranser's angry refusal is well known. Once again my father deferred to his elder half-brother, and the Montclair Knights joined Ranser's doomed army.
In the immediate aftermath of King Ranser's fall, Rivenspire fell into chaos. The Crown of Shornhelm went missing during the Battle of Traitor's Tor, and the fateful "Direnni decree" that elevated Ranser to the throne has likewise not been seen since. The death of Ranser was the end of the line of House Branquette, and since then there has been no King of Shornhelm, Rivenspire having been jointly ruled by the triumvirate Council of the North. That body has tried, with the best of intentions, to keep peace and order in the northern counties, but nobody, if they were speaking honestly, would say the Council's efforts have sufficed. Shornhelm-and the North-need a King.
And why shouldn't they have one? If I may speak frankly, setting aside, however regretfully, the traditional Montclair mantle of humility, then I must confess that I, Baron Wylon of Montclair, am certainly the legitimate heir to the throne of Shornhelm. My grandfather was King Hurlburt, and I descend from him in the direct and legitimate line of succession, a claim no one else in the North can make. (That also makes me the sole living heir to the domain of the Branquettes, much of which was unfairly parceled out to the Tamriths and Dorells, but no-humility, always humility!)
Furthermore, at this critical juncture I am fortunate to be able to announce that the long-missing Bretonnick Codicil has been found by the Montclair house historian, the operative clause of which I shall quote here: "... seeing all in order then in Sharn Helm and its Lands Contyguous, the most royale and high ... (unintelligible) ... appointeth in Perpetuitie sayde Howse Mount Clayre in rulership over ... (unintelligible) ... and Sharn Helm. So mote it bee."
People of Rivenspire, Baron Wylon of Montclair is prepared to do his duty.
Northpoint: An Assessment
This report on the city of Northpoint and its primary noble house, Dorell, was ordered directly by His Majesty High King Emeric and has been painstakingly researched. I, Chancellor Regina Troivois of the Department of Interior Affairs, personally oversaw this effort and verify the accuracy of the information contained herein.
First, some history for context. Captain Yric Flowdys, an enterprising Breton trader operating the summer route of shipping from Daggerfall to Solitude, established Northpoint during the 9th century of the First Era. Though the shores here do not form an ideal harbor, Yric knew the deep waters approaching them could easily accommodate large vessels, and that the location along the trade route made for a perfect way station where traders could resupply, make repairs, or shelter through storms. He constructed the first docks at Northpoint, the best anchorage, and named the port after it.
Soon after building the docks, Captain Flowdys oversaw the addition of a small walled keep and warehouse in the heights of Dore Elard, to the east of the growing port-of-call. Before long, the town bustled with activity, and Flowdys, realizing the success of his venture, took the name of the mountain as his new family name. He and his relatives continued to grow their maritime endeavors, as well as develop and invest in the port and surrounding lands, eventually leasing plots to farmers and establishing new sources of income.
For most of the First Era, the family exemplified the type of active, entrepreneurial merchant princes that brought great prosperity to High Rock. In 1E 1029, the Dorells were granted a barony when the Empress Hestra joined High Rock to the First Empire. The fortunes of House Dorell, and of Northpoint, have waxed and waned with the flow of the northwest coastal trade ever since.
In the 24th century the Dorells, having continued their rise in wealth and power, held the monarchy of Shornhelm for several generations. This distinction has colored the family's image of itself through subsequent centuries, and the Dorells regard themselves among Rivenspire's true elite even today. It also gave them a taste for political intrigue which, combined with their already-ambitious spirit, has made the house impossible to ignore. The current Baron of the House, Alard, wields significant power as one of the triumvirate of nobles who have ruled Rivenspire since the fall of Ranser. Along with the leaders of House Montclair and House Tamrith, Alard Dorell has pledged himself to the High King and hopes to one day earn the right to rule as the sole King of Shornhelm.
In recent times, House Dorell excels as a maritime and mercantile power. They maintain a mansion in Shornhelm for the Baron and Baroness, keeping the house closely involved in the happenings of the court. The estate in Northpoint is left to other relatives, though oversight of its lands remains integral to the family's operations. At present the young but very capable Lord Ellic, son of Baron Alard, manages the family's holdings around Northpoint when his father is at court and serving on the triumverate.
The Dorells are militaristic and politically savvy, and their mercantile traditions have forged a level of wealth rarely seen in Rivenspire circles. House Dorell has generated extensive ties with merchants in Solitude. This, they are quick to point out, has nothing to do with the sword rattling of politics. To Dorell, this is simply good business.
From my study of the three noble houses of Rivenspire that form the ruling triumvirate, I recommend that you place little trust in House Montclair, and to be cautious in any interaction with them-their true loyalties are only to their own aspirations. House Dorell, on the other hand, while also ambitious, seems to possess a degree of honor and a love of country rarely exhibited by the Montclairs (who seem to be overly proud of their heritage to Ranser). House Tamrith, meanwhile, has always been loyal and a friend to Wayrest. However, the Countess is relatively new to her role as house leader and may not be ready to assume any greater responsibilities
The Barrows Of Westmark Moor
by Sathyr Longleat the Elder
The burial grounds of Westmark Moor, known to many as the Sanguine Barrows, have developed an unsavory reputation among locals over the course of their history. The nobles of Rivenspire have buried their departed beneath the gnarled trees here for as long as anyone alive today remembers, laying relatives to rest among centuries-old crypts that have borne witness to corruption, disputes, theft, and worse.
Many prominent northern nobles inter their dead in Westmark's cold earth, including the Dorell, Tamrith, and Montclair families. Though some of these houses have produced Kings and Queens of Shornhelm, those deceased do not rest with their relatives here. Instead, they are transported to join the other monarchs of High Rock in the great cemetery of Cath Bedraud in Glenumbra, per long-standing tradition.
Feuds between the houses over the titles to gravesites in the Sanguine Barrows are common. One incident in Mid Year of 2E 551 earned the burial grounds their unfortunate common name. As I recall, it so happened that the Tamrith and Montclair houses both suffered the loss of a family member on the same day. The houses' claims in the barrows bordered one another and had been a source of strife between them for many years. When both funeral processions arrived one morning on the same hill in front of the same gravesite (a highly desirable one with a view of the river), conflict was inevitable.
The nobles quarreled for hours and sent servants back and forth for documents, titles, and maps with official claims laid out, but neither house could be convinced to step down. As sunset approached, patience was in short supply. The Montclairs and the Tamriths each blame the other, unsurprisingly, for hurling the insult that provoked the houses into drawing steel, and the Bloody Funeral (as it came to be called) that ensued left a black mark on each house's legacy in the eyes of Rivenspire's people.
Looting and desecration are likewise common among the Sanguine Barrows. Though the responsibility of patrolling them belongs to the constabulary of Hoarfrost Downs, the lure of riches is sometimes enough to turn a protector into a criminal, or at least enough to turn his head and allow entry to the tombs. More than once, a King or Queen of Shornhelm has ordered a hanging to set an example against such behavior.
Despite these harsh consequences, a new defacement or theft still seems to follow nearly every noble burial. In fact, it has only been a few years since the Tamriths were scandalized when an entire crypt was found empty one morning of everything-bodies and all. The thieves were never found, and as to why they'd take the bodies with their loot, well, we'd all prefer not to think of it.
The Sanguine Barrows have seen more than their share of villainy and conflict throughout the years, and earned their name many times over. I sincerely hope that no more tales of violence or robbery shall need to be added to this record, and that the nobles still buried there may rest peacefully for ages to come.