Legend for Glenumbra Map
Quest Givers - here you will get new quests
Locales - visit every locale on map for achievement.
Wayshrines - visited allow to teleport to this location.
Skyshards - Skyshard on the ground level or above.
Skyshards - Skyshard in dungeon.
World Bosses - powerful elite encounter(s).
Public Dungeons - solo or group, caves or dungeon.
Group Dungeons - private group dungeons.
Dark Anchors - spawn points of Molag Bal forces.
Lore Books - collect to skills upgrade and for mage guild
Glenumbra Locales Achievement
5 Points - Discover all of the striking locales on Glenumbra
- Dourstone Isle
- Gaudet Farm
- Merovec's Folly
- Miltrin's Fishing Cabin
- Mire Falls
- Tangle Rock
- Valewatch Tower
Glenumbra Quests Achievement
50 Points - Complete 61 quests in Glenumbra.
Known Quests for Glenumbra
- Back-Alley Murders (5 lvl)
- Blood and the Crescent Moon (5 lvl)
- Bloodthorn Assassins (5 lvl)
- Swine Thief (5 lvl)
- Ash and Reprieve (6 lvl)
- The Wyrd Sisters (6 lvl)
- The Wyrd Tree's Roots(6 lvl)
- Turning of the Trees (6 lvl)
- Champion of the Guardians (7 lvl)
- Legacy of Baelborne Rock (7 lvl)
- Seeking the Guardians (7 lvl)
- To the Wyrd Tree (7 lvl)
- A Mysterious Curio (8 lvl)
- Disorganized Crime (8 lvl)
- Farlivere's Gambit (8 lvl)
- Lady Eloise's Lockbox (8 lvl)
- Purifying the Wyrd Tree (8 lvl)
- Reclaiming the Elements (8 lvl)
- Signals of Dominion (8 lvl)
- The Dagger's Edge (8 lvl)
- The Dresan Index (8 lvl)
- The Hidden Treasure (8 lvl)
- Wayward Scouts (8 lvl)
- Werewolves to the North (8 lvl)
- A Duke in Exile (9 lvl)
- Lineage of Tooth and Claw (9 lvl)
- Pride of the Lion Guard (9 lvl)
- Red Rook Resources (9 lvl)
- Vital Inheritance (9 lvl)
- Wolves in the Fold (9 lvl)
- A Step Back in Time (10 lvl)
- Ripple Effect (10 lvl)
- The Glenumbra Moors (10 lvl)
- The Nameless Soldier (10 lvl)
- A Brush With Death (11 lvl)
- A Lingering Hope (11 lvl)
- Cutting Off the Source (11 lvl)
- Hidden in Flames (11 lvl)
- Rally Cry (11 lvl)
- Retaking Camlorn (11 lvl)
- The Fall of Faolchu (11 lvl)
- The White Mask of Merien (11 lvl)
- Crocodile Bounty (12 lvl)
- Garments by Odei (12 lvl)
- Memento Mori (12 lvl)
- One of the Undaunted (12 lvl)
- The Ghosts of Westtry (12 lvl)
- Wicked Trade (12 lvl)
- Wyrd and Coven (12 lvl)
- Mastering the Talisman (13 lvl)
- Taking the Fight to the Enemy (13 lvl)
- The Corpse Horde (13 lvl)
- The Lion Guard's Stand (13 lvl)
- The Lost Patrol (13 lvl)
- Vines and Villains (13 lvl)
- Cursed Treasure (14 lvl)
- Forgotten Ancestry (14 lvl)
- Fortune in Failure (14 lvl)
- Servants of Ancient Kings (14 lvl)
- Angof the Gravesinger (15 lvl)
- Crosswych Reclaimed (15 lvl)
- Legitimate Interests (15 lvl)
- Mists of Corruption (15 lvl)
- The End of Extortion (15 lvl)
- The Jeweled Crown of Anton (15 lvl)
- The Labyrinth (15 lvl)
- The Miners' Lament (15 lvl)
Glenumbra Skyshards Achievement
15 Points - Find all 16 Skyshards in Glenumbra. Each skyshard can be obtained single time for each player. Every 3 skyshards will give you 1 skill point.
- A climb above Crosswych.
- A tower explored is Ilessen learned.
- Before Dresan's headless sentinel.
- Behind a wall to Enduum all.
- Beneath a Hag's footbridge.
- Close to finding the kings.
- Far behind the Elf-haters' lines.
- Guarding Daggerfall's eastern gates.
- In the bowels of Cryptwatch.
- In the roots of the Hallows.
- Near Silumm's well on Daggerfall shores.
- Search amongst the shrieks.
- Westtry's dead slept underneath.
- Where Ebon Crypts become Ebon Caves.
- Where vines strangle the sleeping dead.
- Within a mine of blood and thorns.
Glenumbra Angler Fishing Achievement
5 Points - Catch all 12 rare fish in Glenumbra. To fish first find a fishing hole in the world and target it. You must have bait before you can fish.
- Aziraom Flounder
- Brook Trout
- Cambray Perch
- Finless Sole
- Hag Fen Hagfish
- Rock Bass
Glenumbra Cave Explorer Achievement
15 Points - Discover and clear all 6 caves in Glenumbra.
- Cryptwatch Fort
- Ebon Crypt
- Illessan Tower
- Mines of Khuras
Glenumbra Treasure Maps
There are 6 normal Glenumbra Treasure Maps, and 1 Imperial Edition Glenumbra Treasure Map. You have to read map before you will be able to dig treasure. Maps are blur drop from mobs.
Glenumbra Quest Hubs
Aldcroft, Bad Man's Hallows, Baelborne Rock, Beldama Wyrd Tree, Burial Mounds, Camlorn, Cambray Pass, Cath Bedraud, Crosswych, Daggerfall, Deleyn's Mill, Dresan Keep, Dwynnarth Ruins, Eagle's Brook, Glenumbra Moors, Hag Fen, Lion Guard Redoubt, Red Rook Camp, Shrieking Scar, Tomb of Lost Kings, Vale of the Guardians, Westtry. Each Quest Hub has its own line of quests related to a common story.
Aldcroft, Baelborne Rock, Burial Tombs, Crosswych, Daggerfall, Deleyn's Mill, Eagle's Brook, Farwatch, Hag Fen, Lion Guard Redoubt, North Hag Fen, The Harborage, Wyrd Tree. If you die, you will be revived at the nearest Wayshrine.You can quickly travel from one Wayshrine to another by interacting with one.
Glenumbra World Bosses
Balefire Island, North Shore Point, Seaview Point, The Wolf's Camp, Trapjaw's Cove, Western Overlook. World Bosses powerful elite encounters ranges from solo bosses to multiple enemies.
Glenumbra Public Dungeons
Cryptwatch Fort, Ebon Crypt, Enduum, Ilessan Tower, Mines of Khuras, Silumm. Dungeons that are open to the public, you may encounter other players and groups of players while adventuring there.
Glenumbra Group Dungeons
Spindleclutch. Group Dungeons will give you a private version of dungeon, just for you and your group.
Glenumbra Dark Anchors
Cambray Hills Dolmen, Daenia Dolmen, King's Guard Dolmen. Dark Anchors are rifts that Molag Bal has created to join Tamriel with his Daedric Plane, spawn points of his forces.
Glenumbra's Towns And Cities
by Ansur Belote
There are a number of cities and towns across the region of High Rock known as Glenumbra that a traveler should be familiar with.
Daggerfall: Crown jewel of Glenumbra and one of the oldest cities in High Rock, Daggerfall was the capital of the largest kingdom in High Rock prior to the ascendence of Wayrest. Any traveler would do well to buy provisions in Daggerfall, as the services in the bustling city are second to none.
Aldcroft: A small town between the forests of Daenia and the coastal swamplands of the Cambray Hills, Aldcroft has come to prominence in recent years as a key port that services Camlorn from trade routes along the Iliac Bay. Aldcroft is well known for its spicy stews, a treat that I recommend those travelers with weak constitutions to avoid.
Camlorn: A city that has grown in recent times to rival Daggerfall in size and cultural influence, Camlorn is in the west center of Glenumbra. The citizens of Camlorn see themselves as more urbane and metropolitan then their neighbors to the south. Travelers are advised to try Camlorn's excellent pastries and baked goods, as they are worth the trip. Ignore the haughtiness of the locals, as this is just their way and they usually don't mean any offense.
Westtry: This town suffered some great catastrophe in the past that has left it devoid of living citizens and haunted by the dead. The wise traveler would do well to avoid it.
Eagle's Brook: Whereas Aldcroft serves as Camlorn's primary connection to Iliac Bay, Eagle's Brook is its corresponding port on the Eltheric Ocean. Many of the artisans and craftsmen that serve the high houses of Camlorn actually live in nearby Eagle's Brook. Travelers are advised to sample the excellent seafood brought in daily by Eagle's Brook's fishing boats.
Crosswych: Straddling the mountainous border pass marking the end of Glenumbra and the beginning of Stormhaven, Crosswych makes much of its gold from the travelers passing back and forth between the two most populous regions of High Rock. Travelers heading to Wayrest from Daggerfall must pass through Crosswych, which is as good a place as any to rest and resupply.
by Aldous Brousseau
To the outside observer, the assorted peoples of the region of High Rock known as Glenumbra often seem more similar than different. While it's true that most people in the region take their cues for culture, architecture, food, and dress from a common Breton template, it would be foolhardy to dismiss the cultural differences between the larger populations and the multitude of diverse subcultures present throughout the region.
Daenia: Dominated by the cultural influence of Daggerfall, Daenia is the home and heartland of Breton's quest obsession. For those unfamiliar with the term, it refers to the practice by which young members of the poor and serf classes can partake in heroic tasks to elevate themselves to the ranks of the nobility. The cultural narratives of Daenia are filled with tales of the lowly taking on a great quest to win the respect and accolades of those above them. It is my suspicion that the famed independent spirit of the Daenian people is an extension of this narrative of upward mobility. Of note, this area is also home to the Wyrd subculture, and several witches' covens dedicated to the worship of nature inhabit the vast forests of Daenia.
Cambray Hills: Camlorn and its surrounding villages are a hodgepodge of different Breton cultures. The nobility of Camlorn fancy themselves an aristocracy of poets and artists. Often taking a pacifistic tact in the dealings between Daggerfall and Wayrest, Camlorn has benefited much as a go-between for trade and an open market for goods from both Iliac Bay and the Eltheric Ocean. The Cambray Hills are well-known as being haunted, and any given member of the populace usually has a unique ghost story or two to share. The largest subculture of note are the swamp-dwelling Bretons of the eastern bogs that stretch from the Hag Fen to Aldcroft.
King's Guard: This region is so named for the mountainous ridge that form a natural barrier between Glenumbra, Rivenspire, and Stormhaven. Crosswych is a crossroads for trade moving between these major regions of High Rock, and the place has become a melting pot of dress, food, and culture of the Breton city-states. Not so much a subculture, but a subgroup of note for King's Guard is the Red Rook bandit clan. While the Red Rooks are present throughout Glenumbra, they originated in the mountains and foothills of King's Guard as a loose collection of hunters and highwaymen that preyed upon caravans moving across the pass.