Druid Grove Map Baldur's Gate 3 (BG3)

Map of Druid Grove (Emerald Grove) for Baldur's Gate 3 discovered and described with all locations for map completion as NPCs, Companions, Quest Starters, Waypoints, significant items, weapons, equipment and Secrets, (BG3) Baldur's Gate 3 Maps & Guide.

Druid Grove Map Baldur's Gate 3

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Druid Grove Map Baldur's Gate 3
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Druid Grove Map Baldur's Gate 3

Discovered and described map of Druid Grove (Emerald Grove) in Baldur's Gate 3 with all locations for map completion as NPCs, Companions, Quest Starters, Waypoints, significant items, weapons, equipment and Secrets, (BG3) BG3 Map and Guide.

Druid Grove lies north of Ravaged Beach and is divided into Emerald Grove, The Hollow, Sacred Pool, Sacred Pool, Secluded Chamber, Underground Passage, Tiefling Hideout and Makeshift Prison.

In the Druid Grove Map you will find:

  • Merchants you can sell and buy equipment from;
  • Ways to solve the main Druids Grove problem in Save the Refugees Quest;
  • Wyll a new Companion to your party;
  • Another alternatives how to solve Find a Cure Main Quest;
  • New Quests leading you to new locations.

Druid Grove Map

You arrive at Druid Grove through the main gate from Ravaged Beach, after defeating the goblins attacking Druid Grove. You go to Druid Grove to continue "Find a Cure" Main Quest and its part "Get Help from Healer Nettie".

01

Emerald Grove Environs Waypoint

Emerald Grove Environs is closest Waypoint to Druid Grove entrance.

02

The Gate to Druid Grove.

You can go through the Druid Grove gate if you defeat the attacking goblins, which you probably already did.

There are ramparts above the gate, go there to talk to the guards: Elegis, Kaldani and Rikka. There is also War Horn here.

03

Nadira and Telescope

As you start climbing the hill to the right of the gate, you witness Bugbear Assassin attacking Nadir. Kill him and defend Nadir, then talk to her.

Nadira NPC talk to hre, use PERSUASION.

Soul Coin take it from Nadira.

Telescope use PERCEPTION, and rotate the telescope to look around.

04

Timber

You can use Seak with Animals.

Timber NPC (squirrel) you can use Seak with Animals or ANIMAL HANDLING.

Convince Timber to let us walk on their territory. She will give you Hyena Ear

05

Elevator down and switch.

Now you can't use the elevator because a bear Tuffet is sleeping on it downstairs. But when you talk to him later, the elevator will work.

06

Zevlor and Aradin

You witness a dispute between Zevlor and Aradin, try to calm them down with PERSUASION and talk to Zevlor.

Zevlor NPC

Save the RefugeesDRUIDS GROVE QUEST

Speak with Kagha. Kagha, leader of the druids, ordered the tieflings to leave the grove. Zevlor fears they won't survive the road and asked us to intervene.

07

Arron Trader

ArronTRADER

Sell the junk you've collected and buy Trap Disarm Toolkit and Thieves Tools.

Quest Update Find a Cure: Get Help from Healer Nettie - When we asked about healing, we were told to look for Nettie in the Inner Sanctum.

Disintegrating Journal Book, starts Explore the Ruins Quest in Dank Crypt.

08

Rolan, Lia and Cal

Listen to their conversation to learn more about the conflict in Druids Grove, you can use PERSUASION.

09

Oxen in Druid Grove

You see three oxen, use Potion of Animal Speaking.

Hungry Ox NPC This one of the oxen is not interested in talking to you.

Strange Ox NPC He's not really an Ox, you don't get any useful information or items from him, but you learn that he's heading to Baldur's Gate and you'll meet him in the future. Do not kill him.

Bored Ox NPC If you talk to him, you will learn that there is a gift waiting for you in the Haystack nearby.

10

Wyll

WyllCOMPANION Talk to him and join him as a Companion.

Wyll is Human Warlock

Wyll Copmanion Baldur's Gate 3 - Baldur's Gate 3

Wyll Copmanion

Baldur's Gate 3

The Blade of FrontiersCOMPANION QUEST

Hunt down Karlach. We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast.

Asharak NPC Inspire children, Inspiration

Guex NPC Inspire him, Inspiration, reward Battleaxe.

11

Zorru

For The Githyanki Warrior Companion Quest - so talk to him with Lae'zel in party.

Zorru NPC

Quest Update The Githyanki Warrior Companion Quest Search for signs of a Githyanki Crèche near the mountain pass in the northwest. We spoke to Zorru. He told us he saw githyanki on the road to Baldur's Gate, near a mountain pass in the northwest. We should travel there with Lae'zel.

Quest Update Find a Cure: Find the Githyanki Crèche Main Quest Find the Githyanki patrol. We learned of a githyanki patrol to the northwest. They might be able to lead us to their crèche.

12

Rat

The rat is running around. If you talk to him using Animal Speaking, he will lead you to the door of a closed house nearby (43) to destroy the "evil" in the Pantry Chest. You will get to the house from the other side later in the game.

13

Dammon Trader

DammonTRADER

14

Okta

Okta NPC talk to her for Gruel.

15

Auntie Ethel Trader

Auntie EthelTRADER talk to her.

Quest Update Find a Cure: Find a Cure Main Quest An old woman told us she could help us with our tadpole problem. We should follow up on this.

Get Help from Auntie EthelFIND A CURE MAIN QUEST

Get Auntie Ethel's help. We met an eccentric old lady in the Emerald Grove. She's confident she can remove our parasites and invited us to her teahouse.

16

Aradin

Aradin NPC talk to him.

Quest Update Find a Cure: Find a Cure Main Quest We learned that the leader of the druids is a powerful healer named Halsin. He might be able to help us remove the parasite.

Rescue the Druid HalsinFIND A CURE MAIN QUEST

We learned that a powerful druid named Halsin hasn't returned from an expedition into goblin territory. He might be able to help us. The adventurers were with Halsin when he disappeared. They might know what happened to him. Aradin told us the druid Halsin was either killed or captured by the goblins. The only way to find out for sure is to infiltrate their camp.

Find the NightsongNAUTILIOID CRASH REGION QUEST

Investigate the temple. A wizard in Baldur's Gate is offering a huge sum of money to anyone who brings him the 'Nightsong'. The Nightsong is in some kind of temple. It must be in the Goblin Camp. One of the adventurers, the dwarf Brian, has a map leading to the Nightsong. However, he was killed by goblins at the temple.

Stamped Handbill

17

Danis and Bex

You can talk to Danis and Bex about their future in Baldurs Gate.

18

Save Arabella

You see a group of tieflings led by Komir arguing with a group of Druids.

Komira NPC talk to her.

Save Arabella DRUIDS GROVE QUEST

Find Arabella We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.

Jeorna NPC talk to her, she will let you pass.

19

Exit to Secluded Cove

You can exit now to Secluded Cove, explore that location, complete the Quest there, and return back to Druids Grove.

20

Volo and Bosk

Volo NPC and Bosk NPC You can talk to them.

Volo is going to Goblin Camp and you will meet him in your further travels.

Above them, on the ruins, there is a Bird's Nest that you can get to by jumping from Secluded Cove.

21

Ormn and Amulet of Silvanus

Ormn NPC is waiting for his master (possibly on Druid Halsin).

Move Flat Rock to get Amulet of Silvanus

22

Tuffet

Tuffet NPC wake him up, talk to him using Animal Speaking and he will unlock the elevator up.

23

Topaz

Topaz NPC talk to him and help him arange nest.

There is Shiny Key inside nest but Topaz will not give it to you.

You have to hide and steal the Shiny Key.

The Shiny Key is used to open the near chest above (look up) on the edge of the stone circle.

To get to the Shiny Chest you must have a character that can jump high or use the Potion of Glorious Vaulting for long jumps.

Tusk NPC there is also Tusk runing near, he is also waiting for Hasling return.

Apikusis NPC She walks around, she's friendly to you, she doesn't like what Kagha is doing, but she won't help you directly.

24

Entrance to Emerald Grove

25

Emerald Grove Main Room

First solve Arabella problem.

After you enter room Quest Update Save Arabella Druids Grove Quest - Save Arabella. We found Arabella in the druids' lair. She's being judged by Kagha, leader of the druids, and is clearly in trouble.

Kagha NPC talk to her about Arabella and convince her that you will take care of arabella and take care of her behavior.

Quest Update Save Arabella Druids Grove Quest - Return to Arabella's parents. We managed to save Arabella, who immediately ran to her parents.

Exit and talk to Komira at (18)

18

Arabella is safe

Return to Komira from (25).

Komira NPC talk to her.

Quest Update Save Arabella Druids Grove Quest - rabella is safe - her parents are grateful for our intervention.

As a reward you will get Komira's Locket

Inspiration

Return to (25)

25

Emerald Grove Main Room

Now talk to Kagha about Save the Refugees.

Kagha NPC you will fail to work out an optimal solution, Kagha still wants to get rid of the refugees.

Quest Update Save the Refugees Druids Grove Quest - Return to Zevlor. Kagha wants us to make the tieflings leave - she fears the grove cannot support both them and itself.

Do not take any final or conclusive steps.

The conflict in Druids Grove has many different solutions and many sides you can take.

  • There is a mythical "good guy" Druid Halsin whom you will try to find so that he will take control of Druids Grove and bring order here.
  • Kagha looks like the "bad one" so you'll have a chance to kill her in the future.
  • If you're a nice guy, you'll also be able to try to discredit Kagh with the documents you'll find in her chest.
  • You can also take the Refugees and lead them out of the Druid Grove, leaving the Druids locked in the Grove alone.
  • You can also destroy Druids Grove by using Goblins.
  • You will also be able to pretend that you want to destroy Druids Grove, bring the goblins to Druids Grove and kill them there, killing Kagh in the process.
  • Another version is to defeat the Goblins and eliminate the threat to Druids Grove.

Keep looking for clues, clues and solutions. Me as Lawful Good suggests saving Druid Halsin and Killing the Goblins.

For now, let's try to search the whole of Druids Grove.

In the Emerald Grove Main Room, there are 4 Plaques on stone pillars, read them, they give yoi Inspiration for Gale.

Silver NPC Silver is Druid Halsin's wolf, he is stressed out waiting for his master and will not be friendly to you until he returns, although he is a positive character. He won't want to talk to you, and more importantly, he's watching you all the time and won't let you steal anything in this room.

Rath NPC Rath is a follower of Druid Halsin and doesn't like Kagh, but he won't help you directly. Instead, he will give you a Quest.

Save the First DruidSAVE THE REFUGEES QUEST

Search for Halsin in the Goblin Camp. The druid Halsin was last seen on an expedition into goblin territory. The adventurers were with Halsin when he disappeared. They might know what happened to him. The druid Rath told us that the First Druid Halsin might be the only one capable of stopping Kagha from finishing the ritual.

Rath has a Rune of the Wolf in his inventory, needed to open a secret room in (28). If you are "bad" you can try to steal it from him without Silver noticing it, or wait calmly for Druid Halsin to return when you get the Rune of the Wolf peacefully.

26

Druids' Chambers

Nettie NPC

Quest Update Find a Cure: Get Help from Healer Nettie Follow Nettie. We told Nettie about the parasite. She seemed concerned and asked us to follow her to another room for treatment.

Follow Nettie to the next room

27

Enclave Library

Nettie NPC

Quest Update Find a Cure: Get Help from Healer Nettie Nettie tried to poison us, but we managed to talk her out of it. She let us go, but she made us promise to kill ourselves if we started to turn.

Quest Update Find a Cure Nettie couldn't help us. Instead, she tried to poison us with deadly venom - hoping to kill us before we turned into mind flayers.

Wyvern Toxin

Stone Slab one of the walls is a secret exit to the Underground Passage (leading outside of Druids Grove. You can open it with a stolen Nettie Arcane Circlet or open it from the other side later in the story. There is generally no need for you to use this exit at this point.

Collect the Crafting Ingredient that you can take from the room.

Tadpole Specimen

28

Hidden Vault

There is a Hidden Vault under the floor of the Enclave Library, to get there you need to activate the 4 Runes found in this room.

The one Rune missing is the Rune of the Wolf that Rath has in the Main Room.

You can steal it from him or wait for Druid Halsin to be rescued when you can get it peacefully.

Sorrow Unique 2H Weapon

Robe of Summer Unique Armor

Wyvern Poison

29

Servants' Quarters

Marcoryl NPC

Behind the western wall you will find Kagha's Chest. You have to break into it without Marcoryl noticing it.

Inspiration Gale

In the chest you will find interesting documents about Kagha and Shadow Druids.

Quest Update Save the Refugees We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.

Investigate Kagha SAVE THE REFUGEES QUEST

Investigate the swamp We found a note addressed to Kagha that mentioned a meeting in the swamp. What is she up to?

Now exit Emerald Grove and go to Zevlor in Secluded Chamber (30)

30

Stone Door - Entrance to Secluded Chamber

31

Zevlor in Secluded Chamber

Zevlor NPC talk to him about Kagha and Refugees.

Tilses NPC

Quest Update Save the Refugees Druids Grove Quest End the conflict. agha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.

Kill Kagha SAVE THE REFUGEES QUEST

Kill Kagha. The tieflings and druids are at an impasse. Killing Kagha might tip the balance.

Defeat the Goblins SAVE THE REFUGEES QUEST

Travel to the Goblin Camp. If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp.

Another alternative solutions to Save the Refugees Quest, while "Defeat the Goblins" seems like what we should do, "Kill Kagha" seems like a rather drastic solution.

In the Secluded Chamber you will find some books.

Climb up the Ladder.

32

Ladder from to Secluded Chamber

33

Lakrissa

Lakrissa NPC She is nice and funny, you can bet Lakrissa on her trip to Baldurs Gate

A

Exit to The Risen Road

Exit to the next zone, don't leave now. You will find a chest nearby.

34

Forest

You can rock jump through the Forest towards the south to observe some Absolute worshipers from hiding. But you'll find it easier to walk around through the Druid Grove main gate. Go to (35).

35

Absolute Worshipers

Brynna NPC, Andrick NPC and Edowin NPC.

Pretend you're True Soul. Use ILLITHID and WISDOM when talking to them. Agree to help them defeat the Bear and avenge your brother. You will finish this quest in the Owlbear Nest near Blighted Village, but that will happen later.

Shaft of a Broken Spear part of Vision of the Absolute Uncommon Spear.

Edowin's Tadpole

Embrace Your PotentialPERSONAL QUEST

Explore the powers your parasite gives you. We used the power of our parasite to exert an influence beyond our selves. How far does this power go?

Quest Update Find a Cure Main Quest We met some cultists who worship a deity called the Absolute. One of them could telepathically communicate with us - which means they were infected too.

B

Exit to Blighted Village

Exit to the next zone, don't leave now.

36

Exsanguinated Boar

This is part of "The Pale Elf" Astarion Companion Quest, examine boar's corpse with MEDICINE and use PERSUASION on Astarion. You will continue this when you will go to your Camp and go to sleep.

Now, return to Druid Grove using Main Gate.

The Kids Gang in Druids Grove

It's time to take care of the Kids Gang in Druids Grove. Children, like children, are neither particularly dangerous nor threatening nor particularly important. This entire plot is an additional story that does not significantly affect the main story in Baldur's Gate 3.

The headquarters of the Kids Gang is the Tiefling Hideout.

Gang Members:

  • Mol - boss
  • Mattis - trader
  • Silfy - tries to rob you when you talk to Mattis
  • Doni - guards the main entrance to Tiefling Hideout.
  • Mirkon - one of the members you save from the Harpies in Secluded Cove
  • Meli - gang member
  • Arabella - you saved her fro Druids

Gang related quests:

  • Investigate the Beach
  • Find Your Belongings
  • Steal the Sacred Idol

If you bother the Kids too much, they'll report you to the Guardians and you'll go to jail.

Start by completing the Investigate the Beach Quest correctly and saving Mirkon.

37

Mattis Trader

MattisTRADER

Silfy NPC do not intimidate Silfy, becouse it closes future options.

Talk to them after completing Investigate the Beach Quest.

Kids will try to rob you when you talk to them, if you don't have enough Perception they will.

Find Your BelongingsQUEST This quest will start when you get robbed.

If you push them too hard, they'll report you to the Guardians and put you in jail.

38

Doni

Doni NPC

Talk to him after completing Investigate the Beach Quest will then show you the secret entrance to the Tiefling Hideout located nearby, you can get there earlier, but it doesn't lead to anything.

39

Concealed Hatch - Tiefling Hideout Entrance

If your stats are high, you'll find the entrance yourself and break in, but don't do that.

Enter here when Doni shows you the entrance and lets you in after completing the quests "Save Arabella" and "Investigate the Beach".

40

Mol - Gang Boss

Mol NPC

Talk to him after completing the quests "Save Arabella" and "Investigate the Beach".

Steal the Sacred IdolQUEST I suggest not following this path as it leads to nothing constructive, but the alternative is always there.

Quest Update Find Your Belongings.

Meli NPC

Return to Druids Grove

41

Side Entrance to Tiefling Hideout

There is no need to go through this entrance

Now we will visit Makeshift Prison

42

Makeshift Prison

Arka NPC Ark wants to kill a goblin trapped in a cage. Use PERSUASION to prevent her from killing the goblin.

When you succeed, keep exploring Makeshift Prison and we'll return to the cage at the end.

Go to storage (43)

43

Storage

Pandrina NPC Pandrina is paralyzed, you need to heal her with Lesser Restoration or Greater Restoration, then she will glance at your presence in the Storage.

Pantry Chest is the chest indicated by Rat from (12).

You have to stand behind Pandrina's back and hide to get to open Pantry Chest. Inside you will find a Cabinet Key which will open the Alchemist's Cabinet standing nearby.

You must do everything without Pandrina noticing. Exit as you entered through the roof, do not exit through the door.

44

Locked Cell

A locked cell is useless. You can open the door to it from the inside by jumping around at north side. This place is used when the guards at Druids Grove stop you for any offence, such as molesting the Kids Gang.

45

Sazza in the cage

Sazza NPC Sazza is definitely a "bad character". Freeing her from the cage and helping her to escape Druids Grove is to open alternative paths and make access to Goblins Camp easier. Freeing Sazz doesn't really do anything bad.

Free Sazz from the cage, talk to her, agree to her proposal and add her to the team as a Follower.

Quest Update Find a Cure Main Quest A goblin priestess apparently possesses some powerful healing spells. She might be able to help.

Ask the Goblin Priestess for Help FIND A CURE QUEST

Find the goblin priestess. We learned that a goblin tribe is led by a priestess with powerful magic. Dealing with goblins is risky, but this might be one way to cure ourselves.

Save the Goblin Sazza DRUIDS' GROVE QUEST

Free Sazza The goblin Sazza is a prisoner in the grove. She's promised us an introduction to her tribe - and their powerful healer - if we break her out.

Go directly to Stone Door (46)

46

Stone Door - Entrance to Underground Passage

Enter here with Sazza

Quest Update Save the Goblin Sazza Escort Sazza out of the Emerald Grove. We broke Sazza out. Now for the hard part - getting her out of Grove.

47

First Trap

Split you team, hide Astarion, sneak to Rune of the Bear to disable trap.

48

Goblin group

Even the presence of Sazz in your team won't prevent you from fighting the Goblins. You have to beat them.

After fight you will find Findal NPC on dying on the ground.

You have to heal Findal with a spell or tron a Healing Potion on the ground next to him.

Inspiration

49

Second Trap

Split you team, hide Astarion, sneak to Rune of the Eagle to disable trap.

50

Third Trap and Charred Key

Split you team, jump with Astarion to Rune of the Wolf, disable trap.

Hide again, descend down and get Charred Key and Potion of Glotious Vaulting from body.

Return back to your party.

51

Heavy Chest

Open Chest with Charred Key and take Nature's Snare

52

Exit to Emerald Grove

There is no need to go through this entrance.

54

Exit to Druids Grove

Exit

Quest Update Reach the Goblin Camp We got out of grove in one piece. Sazza told us to meet her at the Goblin Camp.

Sazza leaves the team.

Now head to Blighted Village

Druid Grove Quest

List of Main Quests, Companion Quests and othe Quests starting in Druid Grove Baldur's Gate 3.

Embrace Your Potential Personal Quest

  • Explore the powers your parasite gives you.
    • We used the power of our parasite to exert an influence beyond our selves. How far does this power go?

Get Help from Auntie Ethel Find a Cure Main Quest

  • Get Auntie Ethel's help.
    • We met an eccentric old lady in the Emerald Grove. She's confident she can remove our parasites and invited us to her teahouse.

Rescue the Druid Halsin Find a Cure Main Quest

  • We learned that a powerful druid named Halsin hasn't returned from an expedition into goblin territory. He might be able to help us.
  • The adventurers were with Halsin when he disappeared. They might know what happened to him.
  • Aradin told us the druid Halsin was either killed or captured by the goblins. The only way to find out for sure is to infiltrate their camp.
  • The druid Halsin was researching the parasite. He might be one of the few people who understands our condition - we need to find him.
  • Halsin's research suggests that the parasite is connected to a Goblin Camp located in an old temple of Selûne.
  • Search for Halsin in the Goblin Camp.

Ask the Goblin Priestess for Help Find a Cure Main Quest

  • Find the goblin priestess.
    • We learned that a goblin tribe is led by a priestess with powerful magic. Dealing with goblins is risky, but this might be one way to cure ourselves.

Find the Nightsong Nautilioid Crash Region Quest

  • Investigate the temple.
    • A wizard in Baldur's Gate is offering a huge sum of money to anyone who brings him the 'Nightsong'.
    • The Nightsong is in some kind of temple. It must be in the Goblin Camp.
    • One of the adventurers, the dwarf Brian, has a map leading to the Nightsong. However, he was killed by goblins at the temple.

Save the Refugees Druids Grove Quest

  • Help the Emerald Grove.
    • Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
  • Speak with Kagha.
    • Kagha, leader of the druids, ordered the tieflings to leave the grove. Zevlor fears they won't survive the road and asked us to intervene.
  • Return to Zevlor.
    • Kagha wants us to make the tieflings leave - she fears the grove cannot support both them and itself.
  • End the conflict.
    • We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
    • Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.

Save the Goblin Sazza Druids' Grove Quest

  • Free Sazza.
    • The goblin Sazza is a prisoner in the grove. She's promised us an introduction to her tribe - and their powerful healer - if we break her out.
  • Escort Sazza out of the Emerald Grove
    • We broke Sazza out. Now for the hard part - getting her out of Grove.
  • Reach the Goblin Camp
    • We got out of grove in one piece. Sazza told us to meet her at the Goblin Camp.

Save the First Druid Save the Refugees Quest

  • Search for Halsin in the Goblin Camp.
    • The druid Halsin was last seen on an expedition into goblin territory.
    • The adventurers were with Halsin when he disappeared. They might know what happened to him.
    • The druid Rath told us that the First Druid Halsin might be the only one capable of stopping Kagha from finishing the ritual.

Investigate Kagha Save the Refugees Quest

  • Investigate the swamp.
    • We found a note addressed to Kagha that mentioned a meeting in the swamp. What is she up to?

Defeat the Goblins Save the Refugees Quest

  • Travel to the Goblin Camp.
    • If the tieflings are to make their way to Baldur's Gate, we will need to deal with the goblins. Zevlor thinks someone must be organising them. We should investigate their camp.

Kill Kagha Save the Refugees Quest

  • Kill Kagha
    • The tieflings and druids are at an impasse. Killing Kagha might tip the balance.

Save Arabella Druids Grove Quest

  • Find Arabella.
    • We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her.
  • Save Arabella.
    • We found Arabella in the druids' lair. She's being judged by Kagha, leader of the druids, and is clearly in trouble.
  • Return to Arabella's parents.
    • We managed to save Arabella, who immediately ran to her parents.
  • Arabella is safe - her parents are grateful for our intervention.

Find Your Belongings Druids Grove Quest

  • Speak to the thieves.
  • Find the thieves' hideout.
  • Find our stolen belongings.
  • Check the pickpocket's bag.

Steal the Sacred Idol Druids Grove Quest

  • Steal the Idol

The Blade of Frontiers Companion Quest

  • Hunt down Karlach.
    • We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast.

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