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White Orchard East Map - The Witcher 3 - Walkthrough, Maps & Game Guide.
White Orchard East Map - The Witcher 3
The Witcher 3: Wild Hunt - Walkthrough, Maps & Game Guide.

White Orchard East Map - The Witcher 3

The Witcher 3: Wild Hunt Walkthrough, Maps & Game Guide.

White Orchard East Map - The Witcher 3 . The Witcher 3: Wild Hunt Game Walkthrough, Game Atlas with Maps, Game Guide. Locations, NPCs, Main Quests, Secondary Quests, Witcher Contracts, Quest Givers, Secrets, Dungeons and Caves, fast travel locations, treasure chests, signposts, Notice boards, Innkeeps, Shopkeepers.

Map for White Orchard East - The Witcher 3: Wild Hunt.
Map for White Orchard East - The Witcher 3: Wild Hunt.

01 Your journey begins here.

NPC: Vesemir

ITEM: Note Note the tree of bandits in the forest.

MAIN QUEST: Lilac and Gooseberries

Yennefer had contacted Geralt-finally. They had not seen each other in years. And then she'd sent him a letter, smelling of lilac and gooseberries, of course, asking him to meet her in the village of Willoughby, "About a matter of great importance," she had written.

So as was his wont when it came to all things Yennefer, the witcher raced off at breakneck speed. Alas, he arrived too late. Passing armies had razed Willoughby to the ground. Yennefer was nowhere insight. With the help of Vesemir, whom Geralt had encountered along the way, Geralt picked up her trail, which the two witchers then followed. Yen had ridden north, traversing wild lands and battlefields at great speed. She was in a hurry. Perhaps She Was in trouble...

HINT: The most important thing you need to do in White Orchard is to solve Lilac and Gooseberries Quest. This quest will allow you to leave White Orchard and move on to the next location Royal Palace in Vizima. However, it is not worth hurry with exploration, check out all locations marked on the maps and complete all the quests. Leaving the White Orchard should be on the 4th Level.


ENEMY: Ghouls Kill them.

Get on your horse and follow Vesemir to (05)

02 Crossroads

Get off the horse and examine the Signpost. Use Signposts as Fast Travel Destinations.

03 Ransacked Village

04 Ford

05

For Lilac and Gooseberries Quest: Defend peasant and talk to him. He will direct you to the White Orchard.

Go to White Orchard Village

06

NPC: Dune for Missing in Action Quest, talk to him.

07 Guarded Treasure

ENEMY: Drowners

08

NPC: Dune for Missing in Action Quest, talk to him.

09 Battlefield

For Missing in Action Quest: Using Witcher Sense search for shield as long as Hussar will take take hold clue.

10

NPC: Bastien for Missing in Action Quest

11 Monster Nest

ENEMY: Ghouls Destroy monsters nests with Grapeshot or Dancing Star bombs.

12 Monster Nest

ENEMY: Ghouls Destroy monsters nests with Grapeshot or Dancing Star bombs.

13 Smuggler's Cache

14 Bandit's Camp

ENEMY: Deserters

15 Bandit's Camp

ENEMY: Deserter Leader

ENEMY: Deserters

ITEM: Diagram: Serpentine steel sword

TREASURE HUNT: Scavenger Hunt: Viper School Gear

While traveling the downtrodden lands of Velen and the former Temerian border regions, Geralt found clues about the location of a set of diagrams for crafting the legendary equipment once worn by the Viper School of witchers. Motivated by curiosity and the prospect of acquiring these priceless objects, he decided to pursue this lead.

ITEM: Interrogation Report Read it.

TREASURE HUNT: Temerian Valuables

To Whom It May Concern, By Order of the Legion Commander:
The men bearing this missive are to be escorted north, to the border post near Oxenfurt, where they will find a Redanian division waiting for them. As noble born Temerians, they are under special protection nota hair on their heads is to be harmed. Everything they carry is their own private property and is to remain in their possession.
Any failure to heed this order will be punished in an accelerated military tribunal.
Randal Wittgenberg
Whenever I would ask the witcher for his opinion concerning my latest sonnet, elegy or even couplet, he'd always claim he hadn't the time. Yet time he had aplenty when it came to reading letters found on Corpses or lying about monster nests. Perhaps that was because they, unlike my writings, often proved the path to significant

16 Place of Power

Press and hold "E" to get +1 ability point

17 Cackler Bridge

18 Bandit's Camp

ENEMY: Deserters

19 Chest

At the bottom of waterfall.

20 Gate

You can open gate from east side.


Legend for Witcher 3 Maps

Location

Quest Starter

Chest, Container

Notice Board Here you can find monsters contracts and announcements about matters of local concern.

Signpost

Enemies

Abandoned Site

Bandit Camp A group of dangerous bandits has made camp here.

Dungeon

Guarded Treasure A particularly powerful monster guards a valuable cache here

Hidden Treasure A hidden cache of valuable goods.

Monster Den

Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.

Person in Distress

Place of Power The first time you draw from any PoP, you will receive 1 Ability Point

Smuggler's Cache Smuggled goods have beed hidden here

Spoils of War Search here for loot left behind after a battle or skirmish.

Secrets

Worth of Interest

Armorer's Table It grants you gear increased Armor for a limited duration.

Blacksmith

Armorer

Grindstone A blade sharpened here will deal more damage.

Herbalist Here you can buy alchemy ingredients.

Innkeep

Shopkeeper