Sail here by boat for A Towerful of Mice Quest
A ruined tower which is said to be afflicted by a terrible curse.
Fyke Isle its for A Towerful of Mice Quest. Use lamp from Keira Metz to hear ghosts.
For A Towerful of Mice Quest. Enter with Magic Lamp from Keira Metz
Examine Tower (5 floors) using Magic Lamp and Witcher Senses.
Open secret doors using switch to enter laboratory.
NPC: Anabelle Talk to ghost and promise to help her.
ITEM: Anabelle's Remains Take it to Graham.
Graham is in The Mire West (04)
You can also tell that you do not trust her, and try to kill her.
For Forefathers Eve Quest. Be here at midnight. During the ceremony, kill Witch Hunters. After, go for Pellar's father bones to Crookback Bog.
Follow Keira to (03), and talk to her.
If you ant Keira Metz to stay alive and become available later in game to help you, you have to chose dialogue options:
"Thousands may die. It'll be on your head." and "Go to Kaer Morhen"
If you do so Keira Metz will be alive, will help you fight Wild Hunt and will be happy adventuring with Lambert. Otherwise, it would die in such a way or another.
Notice Board Here you can find monsters contracts and announcements about matters of local concern.
Bandit Camp A group of dangerous bandits has made camp here.
Guarded Treasure A particularly powerful monster guards a valuable cache here
Hidden Treasure A hidden cache of valuable goods.
Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.
Person in Distress
Place of Power The first time you draw from any PoP, you will receive 1 Ability Point
Smuggler's Cache Smuggled goods have beed hidden here
Spoils of War Search here for loot left behind after a battle or skirmish.
Worth of Interest
Armorer's Table It grants you gear increased Armor for a limited duration.
Grindstone A blade sharpened here will deal more damage.
Herbalist Here you can buy alchemy ingredients.