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The Mire West Map - The Witcher 3 - Walkthrough, Maps & Game Guide.
The Mire West Map - The Witcher 3
The Witcher 3: Wild Hunt - Walkthrough, Maps & Game Guide.

The Mire West Map - The Witcher 3

The Witcher 3: Wild Hunt Walkthrough, Maps & Game Guide.

The Mire West Map - The Witcher 3 . The Witcher 3: Wild Hunt Game Walkthrough, Game Atlas with Maps, Game Guide. Locations, NPCs, Main Quests, Secondary Quests, Witcher Contracts, Quest Givers, Secrets, Dungeons and Caves, fast travel locations, treasure chests, signposts, Notice boards, Innkeeps, Shopkeepers.

Map for The Mire West - The Witcher 3: Wild Hunt.
Map for The Mire West - The Witcher 3: Wild Hunt.

01 Elf's Underground

Wandering in The Dark Quest

You appear here, moved by Keira Metz z Spitfire Bluff (21) for Wandering in The Dark Quest

Journey through the Elf's Underground will take you some time so be prepared well.

At the beginning when Kiera opens the portal do not enter immediately into it, first explore side corridors. Beware of toxic fumes, fire can destroy them.

If you do not enter the portal quickly, Keira disappears, but can I find her using Witcher Senses.

Explore left and right side. Use underwater passage. There are few minor chests atount and 4 to 7 lvl enemies.

Keira is on left corridor, burn rat nests for EXP.

Next step is a room with Statue in the center and Wights, and toxic clouds. Use Witcher Senses searching for Swallow symbol. There is loot on statue in the center of this room. There is underwater passage (chest underwater) on left side, witch ends with nice chest and Wights. On south side is chest at the end of corridor.

Swallow is on left side of this room, follow it.

You will find second Mysterious Elf projection (more about The Mysterious Elven Mage). Now look for sighs of Ciri's horse Kelpie.

If you examine Hounting Dog and Sea Monster you will summon the evil spirits.

Jump down to the water, horse on the wall and chest underwater, and swim through underwater corridor. Second horse on the wall, examine it.

The door will open near Keira, return to her. Onter door, use Swallow and enter portal. Fight Golem.

Before enter next portal, explore side corridor, kill Gargoyle, and loot chests.

In next room when Keira will close rifts, stay close to her and defend her.

Let Keira clear path, go further. Use secret doors and pick nice sword from chest.

Enter final room

ENEMY: Nithral of the Wild Hunt Kill him and examine room.

Secret doors near entrance to this room, pickup loot.

Hear last message of Mysterious Elf.

Examine laboratory of Mysterious Elf

Talk to Keira Metz

ITEM: The Ladies of the Wood Book Read it.

MAIN QUEST: The Ladies of the Wood lvl:6

Information found in the home of Hendrik, the Nilfgaardian agent, indicated Ciri had entered into conflict with some witch in Welen. At first Geralt thought this "Witch" Was Keira Metz, but he later learned Hendrik had meant a different individual, One Who dwelt in Crookback Bog. So the witcher ventured into the swamps, determined to find this bog-dwelling witch and ask her about Ciri.

ITEM: The Eye of Nehaleni You get it from Keira Metz, use it on ilusion

SECONDARY QUEST: Magic Lamp lvl:6 Keira Metz asks for help.

Keira Metz had helped Geralt in his search for Ciri, so the witcher decided to return the favor. The sorceress sought a magic lamp which the mysterious elven mage had promised to give her. Since the object was nowhere in sight, Our heroes drew the only possible conclusion: that it lay concealed somewhere in the underground passageways.

Magic Lamp Quest

Follow Keira Metz. Examine doors. Light a fire in the following order right, left, far right, far left and doors will open.

Examine Tomb.

ITEM: Sage's Notes

Climb left

Place of Power use it, +1 Ability Point

ENEMY: Golem lvl:6

Hidden Treasure - pickup few chests around Golem's room, Hidden Treasure icon on mini map should fade away.

Second "Question Mark" on mini map is not available now because it is on the surface.

On the left side is secret door with chests inside.

Head to exit, use The Eye of Nehaleni to reveal illusion.

02 Exit from Elf's Underground

SECONDARY QUEST: An Invitation From Keira Metz lvl:6

Geralt and Keira's journey to the elven mage's lair had forged a tight bond between them, the kind harrowing life-or-death experiences forge between soldiers at war or students during exam week. And so when it was all over Keira invited Geralt to stop by her hut sometime, in a way that suggested she did not mean for an afternoon of tea and crumpets.

Go back to Midcopse by boat.

03 Byways

Most of this area's residents have fled north or died of plague. In better times they busied themselves making prize-winning bricks.

WITCHER CONTRACT: Contract: The Mystery of the Byways Murders lvl:22

While traveling across Welen, Geralt happened acrossa village which seemed to have been abandoned. The ghouls lurking amidst the huts gave him abad feeling about its former inhabitants' fate, so the Witcher decided to kill the monsters and investigate what had happened.

04

NPC: Graham

For A Towerful of Mice Quest, give him Anabelle's Remains. Graham will die but curse will be lifted.

Sail back to Keira.

05

For A Favor for a Friend Quest

Supper with Keira, use Witcher Senses to track her after party.

06

For A Favor for a Friend Quest

Sex scene with Keira Metz.

SECONDARY QUEST: For The Advancement of Learning lvl:8

Nothing about sorceresses should be taken at face value. Their faces least of all - those perfect, ever youthful visages have as little to do with nature as Hierarch Hemmelfart has with charity. If anyone should have learned to think twice when dealing with them, it was Geralt, and yet still he accepted Keira's dinner invitation.

During what Geralt naively thought to be innocent conversation between friends, Keira tricked him into revealing information about the mage Alexander's laboratory and then, when he was least expecting it, sent him to sleep with a spell so he could not stop her from carrying out her nefarious plans...

07 Wastrel Manor

The once-beautiful manor house located near here was known for its extravagant balls, which were attended by the cream of the local youth. Its owners abandoned it over a century ago, but soon afterward it became a place of worship for the local community, which believes a deity dwells in the ruins.

08

NPC: Dagmar

SECONDARY QUEST: A Greedy God lvl:7

In the backwoods of Welen Geralt came across an altar, and next to it - two troubled villagers. When asked the source of their worries, the peasants told Geralt the deity they worshipped - the awe inspiring Allgod - had rejected the offerings they had brought him. The witcher was not a particularly gods-fearing individual, yet nevertheless promised that he'd intercede for the peasants with their deity.

It turned out the revered Allgod was a runof-the-mill sylvan, or, as the common folk call these beings, a devel. The conniving beast had convinced the local peasantry of its divine powers and had grown fat on their offerings for decades.

Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue.

Remove illusion, descend to crypt, talk to Allgod and force him to accept low offerings.

09 Claywich

Every year at Belleteyn, a great feast is held in Claywich accompanied by games, song, and dance. On that night villagers from far and wide come to celebrate, with passing travelers welcome as well. Shortly before midnight the youth in attendance race deep into the forest in search of a fern flower, and though no one has as yet found one, many have found their other halves, or at least a night of moonlight passion.

NPC: Barber Barber

10 Oreton

A village founded by Count Primislavus don Stessa, distant cousin to King Foltest of Temeria. The count was known for his passion for racing chariots down winding forest paths and narrow country roads. This spectacle delighted onlookers, won the hearts of highborn ladies, and aroused hatred in his rivals.

11 Message Board

12 Duen Hen

For Defender of the Faith Quest

13 Hidden Treasure

ENEMY: Noonwraith lvl:15

ENEMY: Wraith lvl:13

TREASURE HUNT: Don't Play With The Goods lvl:15

Dear Elke,
Thank the gods fools believe in them! We've made good use of that fact twice now. Firstly, when we stole that load of silver from the temple. No one was watching it - because who would be brave enough to risk the gods' wrath by desecrating such a holy place? And then we hid it all in ruins said to have been cursed by the elven gods. No one goes near there, no one even looks at them too closely - so we didn't even really
have to hide it, as treasures safer there than in the Vivaldi Bank.
Well spend the night in the woods, then Ill ride to Novigrad, find a buyer for the whole stash. Were going to be rich, Elke, rich! And maybe then Ill throw something in the plate, a token of my gratitude to superstition and stupidity!
-Your Edgar

To this day we still don't know exactly what happened. All that is certain is neither Edgar nor Elke ever came to collect the treasure hidden in the elven ruins. A druid friend of mine to whom I told this story claimed that they must have met with divine punishment. I hope Geralt avoids a similar fate, for he helped himself to the valuables the blasphemers had gathered. Elven ruins are as dangerous as they are beautiful. Clear proof of this fact was given by the bodies Geralt found while exploring just such a set of decaying monuments in Welen. One of the corpses was carrying a set of notes. Intrigued, Geralt unfurled the parchment and began to read...

ITEM: Key to a chest

14 Hidden Treasure

ENEMY: Deserters lvl:10

TREASURE HUNT: The Dead Have No Defense lvl:9

ITEM: Key to a chest

15 Abandoned Site

ENEMY: Deserters lvl:10

16 Guarded Treasure

ENEMY: Wraith lvl:7

17 Students

For Defender of the Faith Quest

Kill them.


Legend for Witcher 3 Maps

Location

Quest Starter

Chest, Container

Notice Board Here you can find monsters contracts and announcements about matters of local concern.

Signpost

Enemies

Abandoned Site

Bandit Camp A group of dangerous bandits has made camp here.

Dungeon

Guarded Treasure A particularly powerful monster guards a valuable cache here

Hidden Treasure A hidden cache of valuable goods.

Monster Den

Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.

Person in Distress

Place of Power The first time you draw from any PoP, you will receive 1 Ability Point

Smuggler's Cache Smuggled goods have beed hidden here

Spoils of War Search here for loot left behind after a battle or skirmish.

Secrets

Worth of Interest

Armorer's Table It grants you gear increased Armor for a limited duration.

Blacksmith

Armorer

Grindstone A blade sharpened here will deal more damage.

Herbalist Here you can buy alchemy ingredients.

Innkeep

Shopkeeper