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The Witcher 3: Wild Hunt

Walkthrough & Maps

Crow's Perch North Map - The Witcher 3

Crow's Perch North Map - The Witcher 3 . The Witcher 3: Wild Hunt Game Walkthrough, Game Atlas with Maps, Game Guide. Locations, NPCs, Main Quests, Secondary Quests, Witcher Contracts, Quest Givers, Secrets, Dungeons and Caves, fast travel locations, treasure chests, signposts, Notice boards, Innkeeps, Shopkeepers.

Map of Crow's Perch North Map - The Witcher 3
Map of Crow's Perch North Map - The Witcher 3

01 Entrance from Mudplough

02 Heatherton

The Inhabitants of this village were relived when they learned the path of the marching armies had shifted slightly and passed their village bye. Then, one night ... they changed their mind.

03

NPC: Survivor He will tel you story.

04 Hendrik's House

For The Nilfgaardian Connection Quest

Search body. He got key inside shoe. Unlock trapdoor , open it and enter cellar. Examine candle. Examine secret diary. Read entries.

MAIN QUEST: Hunting a Witch lvl:5

The notes left by Hendrik, the Nilfgaardian agent, mentioned that Ciri had quarreled with some witch, and that the new-tstewer in question could be found near the village of Midcopse. Exactly where, Geralt did not know - and so he was forced to swallow his manly pride and ask the locals for directions.

MAIN QUEST: Bloody Baron lvl:6

Nilfgaard's agent had determined Ciri had stayed with the baron - the self-proclaimed ruler of Velen. This man was known for his violent temper and three-milelong cruel streak, hence his moniker: the Bloody Baron. Geralt, however, was not one to be frightened by nicknames, least of all those taken from bodily fluids, and so made his way to Crows Perch, the barons seat, to ask about Cirilla.

05

Climb tower's wall from north side (corner), to explore chests.

06 Abandoned Tower

Legend has it a beleaguered traveler once stood at this tower's gates. He begged for shelter for the night, claiming he'd been injured, but the baron living inside was afraid the traveler was a spy and sent him away. Little did he know the traveler was a powerful mage, who cast a curse on the tower, its inhospitable owner, and all who dwelled with him. Soon thereafter the baron and all his retinue died in mysterious circumstances, and the tower fell into ruin.

07 Isolated Shack

A small hut constructed by a famous sculptor who, having garnered every laurel possible for one of his trade, abandoned his Koviri residence and moved here in order to find inspiration in solitude and reflect on what to make of the rest of his life.

08 Harpy Feeding Ground

One of those places entered by only the very brave, or the very foolish.

09 Guarded Treasure

ENEMY: Basilisk lvl:14

10 Lornruk

Years ago, smugglers would come here to load and unload illicit cargo.

11 Hidden Treasure

ENEMY: Wyvern lvl:14 Kill the Wyvern to freely explore the tower.

There are two ways to enter the tower:

  • First: Dive down into an underwater cave and underwater passage exit in the basement of the tower.
  • Second: If you are agile as a monkey, you can climb up the wall next to the drawbridge.

Anyway, as I you'l in the tower, on the other side of the bridge is a switch that will leave the drawbridge. Go all the levels of the tower and basement already collected all the treasures carefully.

ITEM: Assassin's Gauntlets

ITEM: Dobromir's jurnal

ITEM: Diagram: Griffin silver sword

TREASURE HUNT: Scavenger Hunt: Griffin School Gear lvl:11

Geralt came across evidence of the legendary witcher Georges equally legendary equipment. Having heard many tales of this gears extraordinary traits, Geralt decided to investigate.

ITEM: Crafting notes Read it.

12 Underwater Cave

Dive into the water and find the entrance to the basement of the tower.

13 Place of Power

Press and hold "E" to get +1 ability point

14 Blackbough

This village takes its name from the unwanted limbs loggers used to bring here to burn, leaving stacks of charred logs behind. The locals, however, prefer the old legend which holds that their village was founded by a prominent member of an ancient race of tree people.

NPC: Merchant Gwent Player

ITEM: Adalbert Kermith's first map

TREASURE HUNT: Scavenger Hunt: Cat School Gear lvl:17

In his travels, Geralt happened upon the trail of a witcher named Kiyan. Having heard tale of this witchers legendary equipment before, Geralt decided to investigate, visions of mighty armor and sharp weapons glistening before his eyes...

TREASURE HUNT: Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1 lvl:23

During one of his numerous adventures, Geralt got his hands on a map covered with strange markings. He quickly deduced that they indicated the locations of hidden witcher caches and, intrigued by the chance of discovering long-lost crafting schematics, he set out to find them.

15

NPC: Niellen For Wild at Heart Quest

16 Blacksmith

NPC: Childrens For Wild at Heart Quest

NPC: Blacksmith Gwent Player Blacksmith

ITEM: Adalbert Kermith's second map

TREASURE HUNT: Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 2 lvl:23

Fight for Fists of Fury: Velen Quest

17

Track Werewolf's path For Wild at Heart Quest, examine all marks.

18 Werewolf'f Lair

For Wild at Heart Quest. First check house.

ITEM: Mysterious notes

Lair is under the house, entrance is from back. Enter lair, wait till night (meditate). Kill Werewolf let girl run away.

ITEM: Niellen's Key Use this key on locked chest inside house.

19 Shrine

SECONDARY QUEST: Defender of the Faith lvl:10

Geralt has a "live and let live" policy regarding the gods and their worshipers: if they don't bother him, he returns the favor. Sadly, not everyone follows this sage precept. A distraught woman in Welen informed him someone had been destroying the shrines that dot that regions roadsides. She begged him to repair the damage and, if possible, punish those responsible. Though he did not share the woman's devotion or Outrage at this sacrilege, he decided to help all the same.

20 Bandit Camp

ENEMY: Bandits lvl:7

21 Guarded Treasure

ENEMY: Drowners lvl:7

22 Wolven Glade

A long, long time ago, when this land was ruled by forest spirits and ancient gods, the living would come here to pay their respects to the dead in the way their holy tome commanded: "Walk thee in darkness, on a path of blood, standing under bare sky, naked before the gods and their messengers."

23 Exit to Crow's Perch South

24 Pellar's Hut

For Family Matters Quest, before thhis quest hut is closed.

Kill bandits.

NPC: Pellar Talk to him. Herbalist

MAIN QUEST: A Princess in Distress lvl:5

Geralt's search for information about the baron's Wife and daughter took him to the local pellar. One glance and he knew the man was highly eccentric - an impression Only strengthened when the pellar announced he would not divine what had happened to Anna and Tamara until Geralt found Princess, his runaway goat. Having no other choice, Geralt set off on a wild goat chase.

ITEM: Pellar's Bell

To find Princess use Pellar's Bell and Witcher Senses.

25

NPC: Princess for A Princess in Distress Quest Use Pellar's Bell to guide Princess back to Pellar.

26 Bear Cave

When you guide Princess, you will pass Bear Cave.

ENEMY: Bear lvl:6

Enter Cave for loot

ITEM: Diagram: Ursine steel sword - mastercrafted

After A Princess in Distress Quest

Read about Botchlings in Bestiary and return to Baron in Crow's Perch South (07) - For Family Matters Quest


Legend for Witcher 3 Maps

Location

Quest Starter

Chest, Container

Notice Board Here you can find monsters contracts and announcements about matters of local concern.

Signpost

Enemies

Abandoned Site

Bandit Camp A group of dangerous bandits has made camp here.

Dungeon

Guarded Treasure A particularly powerful monster guards a valuable cache here

Hidden Treasure A hidden cache of valuable goods.

Monster Den

Monster Nest Destroy monsters nests with Grapeshot or Dancing Star bombs.

Person in Distress

Place of Power The first time you draw from any PoP, you will receive 1 Ability Point

Smugglers Cache Smuggled goods have beed hidden here

Spoils of War Search here for loot left behind after a battle or skirmish.

Secrets

Worth of Interest

Armorers Table It grants you gear increased Armor for a limited duration.

Blacksmith

Armorer

Grindstone A blade sharpened here will deal more damage.

Herbalist Here you can buy alchemy ingredients.

Innkeep

Shopkeeper

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