Luck Perks in Fallout 4
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits
Luck
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits
Fortune Finder
Luck Level 1
Rank 1: You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
Rank 2: You find even more bottle caps in containers.
Rank 3: You find even more bottle caps in containers.
Rank 4: You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
Scrounger
Luck Level 2
Rank 1: You know just how to scavenge to keep the fight going, and find more ammunition in containers.
Rank 2: You find even more ammunition in containers.
Rank 3: You find even more ammunition in containers.
Rank 4: You find even more ammunition in containers.
Bloody Mess
Luck Level 3
Rank 1: +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
Rank 2: You now inflict +10% damage in combat.
Rank 3: You now inflict +15% damage in combat.
Rank 4: When an enemy explodes, nearby enemies may suffer the same fate.
Mysterious Stranger
Luck Level 4
Rank 1: Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency..
Rank 2: The Mysterious Stranger appears more often in V.A.T.S.
Rank 3: The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
Idiot Savant
Luck Level 5
Rank 1: You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance.
Rank 2: You now randomly recieve 5x XP from any action. The lower your Intelligence, the greater the chance.
Rank 3: Randomly receiving bonus XP from any action may trigger 2x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
Better Criticals
Luck Level 6
Rank 1: Advanced training for enhanced combat effectiveness! Criticals do 50% more damage.
Rank 2: Your criticals now do twice as much extra damage.
Rank 3: Your criticals now do 2.5x as much extra damage.
Critical Banker
Luck Level 7
Rank 1: You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.
Rank 2: You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
Rank 3: You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
Grim Reaper's Sprint
Luck Level 8
Rank 1: Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Rank 2: Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
Rank 3: Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
Four Leaf Clover
Luck Level 9
Rank 1: Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
Rank 2: Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
Rank 3: Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
Rank 4: Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
Ricochet
Luck Level 10
Rank 1: What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them.
Rank 2: The closer you are to death, the higher the chance.
Rank 3: There's an increased chance that an enemy's shot will ricochet back and kill them.
Rank 4: When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
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