Mission Description
Mission Type: Tavar Mission
Mission Name: Hitch And The Three Investigators
Mission Giver: Kids
Mission Start: In 026 at SC Magalan Map
Mission Walkthrough
"The kids: Justin, Petra, and Bobby, want to discover who messed up the hut belonging to Hitch from the Fort."
No one in particular will commission this mission for you. You will discover its details by visiting the locations in The Fort.
People of the drama:
- Justin - kid, leader of the Children's Dedective Club, you meet him running around The Fort and investigating.
- Petra - kid, a member of the Dedective Club, will talk to you alone in the Healer District and ask you to follow her to investigate what she discovered near Hitch's house in Living Quarters.
- Bobby - kid, a member of the Dedective Club, will ask you to look after the "evidence" of the bottles by the pond near Chloe's Bar.
- Hitch - A Berserker living in Living Quarters who complains that someone is causing trouble at his home while he is away.
- Fenris - the manager of The Fort, who suspects children of evil deeds and wants to restore order.
- Striker - the guard at the gate, kind and obliging, showed you around The Fort, and he will turn out to be a villain.
Drama locations:
- Hitch's House - in the Living Quarters, near the gate.
- Dedective Club - a shed in the Trade District, near the merchants, when you are visiting The Fort, it is empty and nobody is there. Three children will appear there as the action unfolds.
- Pond - next to Chloe's Bar.
- Fenris House in the Healers District.
- Gate to The Fort
The Fort - Living Quarters
The action begins when you arrive at The Fort and while exploring it you end up at Hitch's House in Living Quarters [025].Hitch Talk to Hinch about his problems.
The Fort - Healer District
Petra
Most often, you will meet Petra at the entrance from Living Quarters to Healer District, he will come to you and talk to you.
💬 "Of course."
Petra want to show you something, follow her to [025] Hitch House.
Pond near Chloe's Bar
Bobby
Come close to Bobby
💬 "What do you care?"
💬 "And how long do I have ..."
Now you have to wait for a time, a day or two.
The Fort - Trade District
Detective Club
After a while, as you walk past the Dedective Club in the Trade District, you will see three children talking about something.
Do not talk to them, stand at a distance and listen to what they are talking about.
After the conversation, the children will run out and won't want to talk to you just yet.
You have to wait a day or two again.
Detective Club
Wait one two days and you will again see three children at the Detective Club talking about something. Hear what they are talking about.
When they stop talking.
Justin talk to him.
💬 "I have no idea what you're talking about."
💬 "Of course. How can I help?"
Destruction Decreased
Justin will give you Striker's Notebook.
Read Striker's Notebook
After reading Striker's Notebook, you have two options:
- "Good Ending" - Tell Justin the truth about the contents of Striker's Notebook.
- "Bad Ending" Lie to Justin about the contents of Striker's Notebook.
Good Ending
💬 "It says that Striker left a surprise in Hitch's hut."
This version lead to:
Justin wants me to rat out Striker to Fenris.
Take Striker's Notebook to Fenris
Tell Fenris That The Children Are Innocent Mission Walkthrough
I told Fenris that the kids had nothing to do with the mess in Hitch's hut. He was very grateful for the information. I need to tell the kids to go and see Fenris.
Fenris is pleased and tells you to go back to the children and invite them to a meeting.
Return to Justin
Justin
💬 "About Striker's Notebook"
Business Card
+200 EXP
When you return to Fenris later, you can see him praising the children.
(The End)
Bad Ending
💬 "There's nothing interesting in here. (Hide the truth)"
"Hitch And The Three Investigators Mission" is canceled.
Find A Taker For Striker's Notebook Mission Walkthrough
Go to Hitch and give Striker's Notebook to him.
(The End)
Mission Name | Giver | Map | Loc | Walkthrough |
---|---|---|---|---|
12 Hitch and the Three Investigators | Justin | SC | 026 | Walkthrough |
12.1 Tell Fenris that the children are innocent | Justin | SC | 026 | Walkthrough |
12.1.1 Guard the old bottles | Bobby | SC | 027 | Walkthrough |
12.1.2 Follow Petra | Petra | SC | 024 | Walkthrough |
12.2 Find A Taker For Striker's Notebook | Justin | SC | 026 | Walkthrough |
Check other Missions in ELEX II on ELEX 2 Missions.
To track the next target of a given Mission, go to LOG, select the Mission you are interested in and mark it with [F] Mark on the map. You will then see on the in-game map where you should go to continue the mission.