Bastion Walkthrough ELEX II Map

ELEX II Bastion Map & Walkthrough for Elex 2 with locations of Teleporters, Missions, Companions, Trainers, Teachers, Merchants, Traders, Legendary & Unique Weapons, Glasses, Safe Codes and Map Pieces, ELEX II Maps & Walkthrough.

ELEX II Map Bastion Walkthrough

Bastion Map for ELEX II

Bastion Map for ELEX II
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ELEX 2 Bastion Map Description

Map Legend

Teleporters ELEX II

Teleporters

Mission Starter ELEX II

POI Mission Starter

Trainers / Teachers ELEX II

Trainers / Teachers

Merchants ELEX II

Merchants

Companions ELEX II

Companions

Legendary Weapons ELEX II

Legendary Weapons

Sunglasses ELEX II

Sunglasses

Map Pieces ELEX II

Map Pieces

NPC ELEX II

Other NPCs

Fuel ELEX II

Fuel

Warrior Potion Strength +1 Potion ELEX II

STR +1

Marksman Potion Dexterity +1 Potion ELEX II

DEX +1

Mage Potion Intelligence +1 Potion ELEX II

INT +1

Iron Skin Potion Constitution +1 Potion ELEX II

CON +1

Thief Potion Cunning +1 Potion ELEX II

CUN +1

Small Elex Drink Potion ELEX II

+500 EXP

Medium Elex Drink Potion ELEX II

+1 Attr.

Large Elex Drink Potion ELEX II

+1 Skill

Safes ELEX II

Safes

Open Chest ELEX II

Open Chest

Easy Chest ELEX II

Easy Chest

Medium Chest ELEX II

Medium Chest

Difficult Chest ELEX II

Difficult Chest

Key Required ELEX II

Key Required

Loot ELEX II

Loot

Mission Items ELEX II

Mission Items

Special Items ELEX II

Special Items

Ore Veins ELEX II

Ore Veins

Workbench ELEX II

Workbench

Enemy ELEX II

Enemy

ELEX 2 Walkthrough - Bastion

The first time you arrive at The Bastion, the place is in ruins. You meet Adam again who will give you a whole set of missions to rebuild and improve the Bastion.

013

BASTION

The Bastion will become your base in the world of Magalan.

Hand Grenade x3 on your first travel to center of the Bastion, in SE Bastion, second house on right. Grenades will be very useful at this stage of the game, as they allow you to easily deal high damage to your opponent.

At the gate of Bastion you will finish "In Danger"

Adam Charles Dawkins is the person in charge of the Bastion.

Talk to him until all dialogue options are exhausted and return to him during the game to be up to date with events and to receive new missions.

💬 "I don't want to talk about the past ..." - "The 6th Power" update.

ELEX II Destruction decreased

Destruction Decreased

💬 "I gues you're right. We might as well work together."

ELEX II Destruction decreased

Destruction Decreased

💬 "When are you going to do something about my infection?" to update "Infected".

💬 "Improvements for the Bastion? ..."

Preparing the Bastion.

Preparing the Bastion Mission Walkthrough

The Bastion is a good place to set up the 6th Power's headquarters.

Spring Cleaning.

Spring Cleaning Mission Walkthrough

Over the years wild animals and other dangerous creatures have increasingly made their home around the Bastion. It's time to do something about that

Handyman Wanted part of "Preparing the Bastion", after "Spring Cleaning".

Handyman Wanted Mission Walkthrough

There's a strange man who lives in the main house of the Bastion's garrison. His name is Gardok. Apparently, he's an experienced builder who'd be able to make the Bastion livable again. It might be best to win him over to our side before we occupy his ruined home.

A Commander For The New Troops part of "Preparing the Bastion", after "Spring Cleaning".

A Commander For The New Troops Mission Walkthrough

If more and more 6th Power recruits are going to live in the Bastion, we need a good commander who will bring the hot heads together and make sure things don't get out of hand.

Go to [008] and talk to Thialg for "A Commander For The New Troops".

💬 "OK, let's say I start looking for an ally ..."

💬 "About the military forces ..."

Strong Alliances.

Strong Alliances Mission Walkthrough

Defeating the invaders will require strength and coordination but the factions of Magalan are divided. They skirmish constantly and are always close to war. I have to talk to each faction's leaders to find out who'd make the best partner for the 6th Power. I can join them, convince their fighters to defect and join us, or try something else. I have to do whatever it takes to anchor power in the Bastion. The enemy won't wait so I should work quickly.

Tough Negotiations.

Tough Negotiations Mission Walkthrough

In order to find a good partner for the 6th Power, have to talk to experts and important members of each faction, so I can get an idea of what the faction armies are like.

A Common Path.

A Common Path Mission Walkthrough

I've become weak. I have to find my center and my fighting spirit again. I could try on my own, but improving my uprooted, homeless circumstances by joining a large community again is a better path. It's good to keep an eye on the smaller factions, like the Clerics and Outlaws, but they won't be able to get me through the first and biggest challenge, basic training. The large communities that can really help me right now are the Berserkers, the Morkons, or the Albs. Or of course I can try to go my own way.

↪ After "Handyman Wanted".

Enemy Scouts part of "The 6th Power" after "Handyman Wanted".

Enemy Scouts Mission Walkthrough

The invaders are sending their scouts across our lands. We can assume they're assessing our strategic positions. I better get rid of them before they report back.

Dex

Dex separates from you at the gate of the Bastion and starts walking around it on his own. After some time, he will come to you and talk to you.

Many Questions part of "Preparing the Bastion".

Many Questions Mission Walkthrough

My son wants me to spend time with him. It will be interesting to see what he has to say while I take care of things here at the Bastion.

Ending the mission to Dex: 💬 "I'm only destructive when I have no other choice ..." Dex likes that.

ELEX II Destruction decreased

Destruction Decreased

Gardok after "Handyman Wanted".

Gardok after "Handyman Wanted", Locks, Mining Trainer / Teacher.

Rolf Ranged Combat, Survival, Trophies Trainer / Teacher

Balder

↪ After "A Commander For The New Troops"

Smith

Smith Gunsmithing Trainer / Teacher

Thialg Melee Combat, Heavy Weapons, Health, Stamina Trainer / Teacher

Thialg now he is in Bastion, talk to him.

Trusted Companions part of "The 6th Power".

Trusted Companions Mission Walkthrough

Thialg wants me to recruit my most trusted companions and bring them to the Bastion. Caja and C.R.O.N.Y. U4, my old combat drone, are my closest friends. I could always rely on them. I have to convince them to come to the 6th Power's headquarters.

Rust Buckets On The Wrong Track C.R.O.N.Y. part of "The 6th Power", "Trusted Companions".

Rust Buckets On The Wrong Track C.R.O.N.Y. Mission Walkthrough

U4 has the ability to collect and analyze all important data. An essential tool and a true comrade in arms. It's time to recruit C.R.O.N.Y. U4 and have him join me at my side again.

Lower Level of the main building.

Lower Level of the main building (where Adam is) entrance from north.

x2 for making potions.

for upgrading Jet Pack.

Upper Level of the main building

Upper Level of the main building entrance from south.

Mining for Dummies

Step 1: Make sure to bring the right tools, unless you're planning on stripping the rock with your bare hands!

Step 2: Don't wander around aimlessly. We'll tell you where to search - see the appendix for details.

Step 3: Hit a vein? Make sure nobody is nearby. A successful prospector never shares their bounty. Jealousy is a hazard in our line of work!

Iron - Keep your eyes peeled for iron veins in caves and tunnel systems. Make sure your helmet is sitting right before you start mining. Don't come complaining to us if you forget and get hit in the noggin by falling rocks.

Sulfur - Make sure you have an ample water supply before taking off in search of sulfur. It's mainly found in very hot areas like lava flows. If you'd prefer to avoid danger, you can try certain shore areas.

Amasite - Got your flippers? Then you won't have any problems finding amasite. Named after the explorer Amadeus, this metal is often found near rivers.

Elexit - Down to your last dime? Then just go find yourself an elexit vein and kiss your worries goodbye. The only problem is that these veins are usually heavily guarded. Prepare for a scuffle with reavers, on other scallywags - elexit veins are known to be near converters.

Gold - A precious metal. To this day, nobody really knows why it's often found near standing bodies of water. The author assumes you probably don't care.

Haridium - Got a jet pack? Then you're one of the lucky few who are able to mine haridium, but it's not going to be easy. You'll find this metal in hard-to-reach places like cliff walls. Make sure you're wearing a decent pair of shoes, otherwise you'll risk ending up like this metal's namesake, the Cleric Harold, who slipped and fell to his death. Don't be a Harold!

for upgrading Jet Pack.

Puzzle Frame Puzzle Frame is the place where you store your Map Pieces more on Map Pieces.

Puzzle Frame is the place where you store your Map Pieces.

Puzzle Frame is the place where you store your Map Pieces.

Attic in main building

Attic in the main building entrance from inside by Jet Pack, two rooms with separate entrances.

6666 Safe in in the attic, you have to use Jet Pack inside upper level of main building in Bastion. The code for the safe is drawn upside down on the wall next to the safe.

Soft Toailet Paper x2

Outside Main Building

Bastion

Map Piece 06 check the location and walkthrough of obtaining Map Pieces on Map Pieces Location Map.

Rolf Ranged Combat, Survival, Trophies Trainer.

014

Gardok's House

You come here for "Handyman Wanted".

Gardok

Gardok will be rude to you at first and will not want to talk to you, but don't get discouraged and try again.

💬 "I've got a ton of stuff to do ..."

💬 "How much for you to get back to work ..."

💬 "We'd make sure you're safe."

ELEX II Destruction decreased

Destruction Decreased

💬 "You want me to get your tools?"

Tools For The Handyman part of "Preparing the Bastion" and "Handyman Wanted".

Tools For The Handyman Mission Walkthrough

Gardok needs a special handyman's bell hammer to renovate the Bastion.

After "Tools For The Handyman".

Handyman's Legendary Mortar part of "Preparing the Bastion" and "Handyman Wanted", after "Tools For The Handyman".

Handyman's Legendary Mortar Mission Walkthrough

Gardok wants to make up a batch of his legendary mortar. It can only be made with particularly high quality limestone. I need to find a quarry that has something like that and then bring him some as a sample.

After you done "Tools For The Handyman" and "Handyman's Legendary Mortar" find Gardok in yard of Bastion and talk to him, now he become Trainer [02] and Merchant [02].

015

Ruined Tower

Handyman's Bell Hammer for "Tools For The Handyman" - at ground level, next to the tower.

on the higher level of the tower

Legate Daniel Status Report - on top of tower.

016

This is location for "Only A Dead Morkon ...".

Dragan

You have to kill Dragan and his 4 guards. It might be a tough fight early in the game, but remember you found grenades. Sneak onto the rock above the camp and throw grenades at them.

Return to Caja [011].

017

This is location for "Enemy Scouts".

Scouts Agitators

There are several of them, use the grenade if you still have one left. Caja in your team will also help you a lot. Kill them all.

Teleporters (ELEX 2 South Central Magalan)

The Magalan world of ELEX II has a network of 47 teleporters. You have to activate each of the teleporters before you can use it. To activate a teleporter, you must find him and reach him on foot. Then you will be able to fast travel between any two activated teleports. Solving Map Pieces Puzzle will give you location of all Teleporters. Teleporters Location Map

01

WEST CARAKIS WORLD HEART

Teleporter

02

DELTARA

Teleporter, it is close to starting location, but you need Jetpack to reach it.

03

ABANDONED FARM

Teleporter

04

BASTION

Teleporter

05

WEST CARAKIS FIELD OF RUINS

Teleporter

06

EAST COAST

Teleporter

07

LIGHTHOUSE

Teleporter

08

SOUTHERN CLIFFS

Teleporter

09

THE DUKE'S BUNKER

Teleporter

10

FORT

Teleporter

11

DOME RUINS

Teleporter

Companions (ELEX 2 South Central Magalan)

There are 7 potential companions in ELEX 2: Crony U4, Caja, Nasty, Fox, Falk, Nyra and Bully. Companions are friendly NPCs that you can meet on your journey through the world of ELEX II and join your party. Companions in Elex 2.

A

Crony U4

Crony U4 - ELEX II
  • Faction: Jax / Albs
  • Ranged Weapon: Laser
  • You meet him east of Berserkers, during the missions related to the plot in Act I
  • No Romance

This combat drone belonged to its master Jax, a loyal servant from his days as an Alb Commander in the Ice Palace. It was programmed to view strange peoples with analysis, skepticism and even hostility on occasion.

A small but effective fighting machine, always ready and willing to kill anyone it viewed as a threat to its master. It was 100% loyal and the most faithful servant a man could wish for.

The perfect data collection machine and spy against Jax' enemies, both in cyberspace and the real world.

Crony U4 Loyality
In the case of Crony U4, what you do, your actions, do not affect loyalty. Crony accepts your every decision without positive or negative effects.

more about Crony U4

B

Caja

Caja - ELEX II
  • Faction: Berserkers
  • Ranged Weapon: Fire Magic
  • You meet her south of Bastion, during the missions related to the plot in Act I
  • Possible Romance

Head Oracle and strongest Berserker mage.

She was mother to Jax' son, Dex and a warmhearted and just woman. She always wanted the best for all of humanity.

As a general, however, she found herself caught up in a crusade against her enemies. She changed a lot after the war against the Albs. The nice, friendly young woman turned into a leader and warrior, ready to defend her territory without mercy.

She studied dark Elex when she could find the time, searching for a key to end the threat caused by the new plague.

Caja Likes (Loyality):

  • Good Deeds
  • Berserkers
  • Clerics
  • Smartness
  • Courage

Caja Dislikes (Loyality):

  • Bad Deeds
  • Outlaws
  • Morkons
  • Albs
  • Cowardice
  • Silliness
  • Greed
  • Inappropriate Jokes

more about Caja

D

Fox

Fox - ELEX II
  • Faction: Berserkers
  • Melee Weapon: Axe
  • Ranged Weapon: Bow
  • You meet him south west of Berserkers in the woods.
  • No Romance

This young Berserker rose to the rank of Warrior much faster than any before him. Nevertheless, he was known among the Berserkers for being unruly: A Fox among wolves.

A strong, clever boy, good at anything he tried, who avoided open confrontation whenever he could. Life with the Berserkers made him hard, but he always strived to stay fair. Whenever possible, he decided on a just solution. The world was evil, but he always believed in a better future.

He always had a flippant remark on the tip of his tongue, even in the most dangerous situations, and had a calm, detached demeanor. His fearless, impish approach to life was the origin of his nickname.

Fox Likes (Loyality):

  • Good Deeds
  • Berserkers
  • Clerics
  • Courage
  • Smartness
  • Inappropriate Jokes

Fox Dislikes (Loyality):

  • Bad Deeds
  • Outlaws
  • Morkons
  • Albs
  • Greed
  • Cowardice
  • Silliness

more about Fox

Trainers / Teachers (ELEX 2 South Central Magalan)

There are several types Trainers / Teachers in ELEX II, they are located mainly in faction settlements and in the Bastion. Trainers Location Map

Bastion Trainers

01

Smith

Gunsmithing Trainer / Teacher

Build Weapons, Gemstone Socket, Create Ammunition, Build Grenades.

Location: [008] - After "A Commander For The New Troops" Smith will move to Bastion.

02

Gardok

Locks, Mining Trainer / Teacher

Lock Picking, Locksmith, Mining.

He lives in his home in SE part of Bastion, will unlock after completing the mission "Handyman Wanted".

03

Thialg

Melee Combat, Heavy Weapons, Health, Stamina Trainer / Teacher

Melee Weapons, Melee Weapons Specialist, Backstab, Grenades, Heavy Weapons, Heavy Weapons Specialist, Extra Hitpoints, Health Regeneration, Stamina, Stamina Regeneration.

After "A Commander For The New Troops" he will move ot Bastion.

04

Rolf

Ranged Combat, Survival, Trophies Trainer / Teacher

Ranged Weapons, Ranged Weapon Specialist, Energy Master, Powder Master, Projectile Master, Sixth Sense, Lone Wolf, Animal Trophies.

Berserkers Trainers

05

Halla (Berserker Faction Trainer)

Berserker, Protection Trainer / Teacher

06

Scrappy

Gunsmithing, Mining Trainer / Teacher

Build Weapons, Gemstone Socket, Create Ammunition, Build Grenades, Mining.

07

Chloe

Social Trainer / Teacher

Haggler, Cheaplearning.

08

Doorman

Melee Combat, Heavy Weapons Trainer / Teacher

Melee Weapons, Melee Weapons Specialist, Backstab, Grenades, Heavy Weapons, Heavy Weapons Specialist.

09

Tjark

Locks, Thievery, Hacking, Empathy Trainer / Teacher

He is not there initially, he can appear during the "Baxter's Propaganda" mission. If you choose the Berserkers over the Claws later in game, you will lost him.

10

Ejnar

Melee Combat, Heavy Weapons, Health, Stamina, Survival Trainer / Teacher

11

Tilas

Health, Metabolism, Chemistry Trainer / Teacher

Strong Potions, Good Eater, Extra Hitpoints, Health Regeneration, Chemistry.

12

Lasse

Protection, Stamina, Gunsmithing Trainer / Teacher

Armor, Resist All, Stamina, Stamina Regeneration, Build Weapons, Gemstone Socket, Create Ammunition, Build Grenades.

13

Astrid

Ranged Combat, Survival, Trophies Trainer / Teacher

Ranged Weapons, Ranged Weapons Specialist, Energy Master, Powder Master, Projectile Master, Sixth Sense, Lone Wolf, Animal Trophies.

Merchants (ELEX 2 South Central Magalan)

Merchants & Traders are like shops where you can buy and sell weapons, armor and equipment. Merchants are located mainly in faction settlements and in the Bastion. Not all potential trader NPCs will want to trade with you when you first meet them. Many of the Traders will require you to complete a mission. There are also traveling traders located outside the cities. Merchants Location Map

Bastion Merchants

01

Smith

Merchant / Trader

Recipes & Blueprint, Lockpicks, Jet Pack, Materials, One-Handes Weapons, Armor, Potions, Ammunition, Plants.

Location: [008] - After "A Commander For The New Troops" Smith will move to Bastion.

02

Gardok

Merchant / Trader

Lockpicks, Ammunition, Armor, Recipes & Blueprint, Bastion Decor, Potions, Fuel, Materials

After you done missions "Handyman Wanted".

03

Balder

Merchant / Trader

Food, Potions, Ammunition, Recipes & Blueprint, Trophies

Berserkers Merchants

04

Bartender

Merchant / Trader

Food, Recipes & Blueprint

05

Ivan

Merchant / Trader

Weapons, Modifiers, Materials, Recipes & Blueprint, Fuel

06

Scrap Merchant

Merchant / Trader

Weapons, Junk

07

Trader

Merchant / Trader

Weapons, Ammunition, Fuel

08

Food Trader

Merchant / Trader

Recipes & Blueprint, Food

09

Halvar

Merchant / Trader

Recipes & Blueprint, Potions

10

Trader

Merchant / Trader

11

Merchant / Trader

12

Armor Trader

Merchant / Trader

Armor, Weapons, Fuel

13

Alchemist

Merchant / Trader

Potions, Food, Materials, Plants, Recipes & Blueprint.

14

Lasse

Merchant / Trader

Weapons, Armor, Tool/Key, Recipes & Blueprint, Fuel.

15

Cook

Merchant / Trader

Food, Recipes & Blueprint

16

Caleb

Merchant / Trader

Armor, Ammunition, Weapons, Fuel, Potions

Traveling Merchant

Merchant / Trader - From time to time, a Traveling Merchant passes through the gate of Fort.

Recipes & Blueprint, Armor, Ammunition, Weapons, Materials, Potions

Legendary Weapons (ELEX 2 South Central Magalan)

In the world of ELEX II, you can find or obtain 29 special, unique or legendary weapons that are significantly better than the commonly available ones. Legendary & Unique Weapons

01

THUMPER

One-handed Weapon, damage: 39 (Poison), sockets: 3, requirements: STR 48, CON 24.

A blow to head has solved many a problem.

It is lying on the ground, stained with blood, next to a cart.

02

THE MASTER BLASTER

Ranged Weapon, ammunition: Grenade, damage: 54 , requirements: STR 20, DEX 20.

Let the master handle it.

On the platform above, in the arms of the skeleton.

03

BRINGER OF BLESSINGS

Energy Weapon, ammunition: Energy Cell, damage: 65 , requirements: DEX 50, INT 37.

This weapon has existed since the foundation of the Clerics.

Inside a small hut.

04

THUNDER BARREL

Heavy Weapon, ammunition: Slugthrower Ammo, damage: 102 , requirements: STR 43, DEX 43.

Loud and dirty. Just the way the Outlaws like it.

It hangs on the wall, in a hut, inside a broken dome.

05

TROLL REAPER

One-handed Weapon, damage: 198 (Lighting Damage), sockets: 3, requirements: STR 82, CON 63.

The steel was hardened in the blood of trolls.

At the top of the lighthouse.

06

SEEKER

Bow, damage: 108, requirements: DEX 48, STR 31.

Hit its target every time.

On the roof of the bunker.

07

FANG

Ranged Weapon, ammunition: Bolts, damage: 28, requirements: DEX 15, STR 15.

The bolts tear horrific wounds.

There is a small watchtower at the gate to the Fort, Fang can be found at its top.

08

FIREBREATHER

Heavy Weapon, ammunition: Rockets, damage: 150, requirements: DEX 37, STR 37.

Was once used in a fuel depot, so no one knows who used it.

On top level of scaffolding.

09

BUTTER KNIFE

One-handed Weapon, damage: 120 (Poison Damage), sockets: 3, requirements: STR 64, DEX 45.

An exquisitely forged weapon, made from creatures slain by my hand. Bears the slightly strange name "Butter Knife." Closer to a work of art than a simple weapon. Almost too beautiful for hacking and slashing.

This is reward for mission:

The Weapon Of An Artist Mission Walkthrough

29

SORROWBRINGER

Heavy Weapon, damage: 616, Ammunition: Rockets, requirements: STR 83, DEX 83.

A man can cause a lot of suffering with a little determination. And a rocket launcher.

Underground, in the last room of Skyands Dungeon near DELTARA, on upper level.

Sunglasses (ELEX 2 South Central Magalan)

The world of Elex II offers you a variety of glasses to suit any occasion and offer a variety of extra skills. You just need to find them. Glasses Location

01

PERSPECTIVE

Sunglasses

I can see items better with there glasses.

PERSPECTIVE sunglasses are extremely useful because they highlight with a colored border objects that lie on the ground and that you can pick up.

Location of PERSPECTIVE Sunglasses 01 in ELEX 2

Location of PERSPECTIVE Sunglasses 01 in ELEX 2

02

PERSPECTIVE

Sunglasses

I can see items better with there glasses.

Safes & Codes (ELEX 2 South Central Magalan)

Safes require a 4 digit code to be opened.

01

Safe is open.

02

Code: 6666. Safe is in the attic, you have to use Jet Pack inside upper level of main building in Bastion. The code for the safe is drawn upside down on the wall next to the safe.

03

Code: 1243. Safe is inside house.

04

Code: 0423. On the top of watchtower.

05

Code: 1657. On ground level.

06

Code: 6241. Inside building, above ground on the platform.

07

Code: 2371.

09

Code: 3712. Underground, below antena.

11

Code: 5126. Inside hut.

12

Code: 6942. On the stairs, closer to the top.

13

Code: 9086. Up the stairs.

35

Code: 3071.

36

Code: 2681. In Cook's House, upstairs, fly to balcony and sneak inside.

37

Code: 4756. You have to wait until midnight is past and sneak inside while the host is asleep.

38

Code: 8696. Inside Fenris House

39

Code: 1950. Safe in Alchemist House

40

Code: 0000. Tilas Safe

41

Code: 5461. Chloe Safe

Map Pieces (ELEX 2 South Central Magalan)

There are 16 Map Pieces scattered around the Magalan world in ELEX II. If you find all the map fragments and put them together, you will learn the safe's location and the safe code. The cache contains a device that shows the location of all Teleporters in Magalan. Map Pieces Location Map

08

Map Piece 08

At the top of the tower, near the story's starting point. Without an extensive Jetpack, it's hard to get there, so you can come back later.

Location of Map Piece 08 in ELEX 2

Location of Map Piece 08 in ELEX 2

03

Map Piece 03

Inside house, on the table. You have to wait until midnight is past and sneak inside while the host is asleep.

Location of Map Piece 03 in ELEX 2

Location of Map Piece 03 in ELEX 2

04

Map Piece 04

In a cardboard box on the roof.

Location of Map Piece 04 in ELEX 2

Location of Map Piece 04 in ELEX 2

06

Map Piece 06

On the tower.

Location of Map Piece 06 in ELEX 2

Location of Map Piece 06 in ELEX 2

09

Map Piece 09

Inside house.

Location of Map Piece 09 in ELEX 2

Location of Map Piece 09 in ELEX 2