From an essay by Atronus of Antiva, scholar and naturalist to the Antivan royal court
Once again, Genitivi is completely at odds with reality! Ancient elven "temples" were no simple shrines. Extensive digging shows that buildings radiated out of the main edifice, much like a city wrapped around a palace. Indeed, these temple complexes must have been cities once, with a veritable army of functionaries running them. Each cult had different rituals, ablutions, and prayers to their chosen patron that ran all hours of the day. The time and effort devoted to them must have been staggering.
Perhaps it's best we have lost knowledge of these pagan rites. The "deities" that the old elves worshipped, if they existed at all, were clearly demons masquerading as higher powers. One shudders to think of what went on before their thrones.
The Rebel God
The Dalish use "Harellan" to mean "traitor to one's kin," but the word does not appear in any elven text before the Towers Age. The ancient root-word is related to "harillen," or opposition, and "hellathen," or noble struggle. The Dalish call Fen'Harel a god of deception, but I posit a far more accurate translation would be "god of rebellion."
What he rebelled against is a story lost to time. In Dalish legends, Fen'Harel seals away the other deities out of love of trickery. If we understood more ancient elven, we might find earlier versions of the Dread Wolf's story give him a more nuanced motivation beyond spite.
From "A Treaty on the Pagan and Heretical Customs of the Elven", by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene.
There are 4 Rituals in The Temple of Mythal. There are more than one way to complete it.
You have to finish only this one to complete Temple, but if you want to ally with temple guardians you have to finish all 4.
To enter Temple of Mythal you have to complete this Ritual Puzzle. Go and stand once for each tile in the order shown in the illustration.
Doors will open after solving ritul.
If you dont want to finish all rituals, just jump this hole to follow Samson (or Calpernia).
But if you want to ally with Abelas and Elven Sentinels you have to finish other 3 Rituals.
Location - This is in game location. The sequence of numbers shows suggested order of visiting locations.
Starting Quest Location This is location with quest giver.
It can be item, person or place.
Inquisition Camp - Heals, restock potion, place to rest, use it to fast travel. Setup camps as fast as you can.
Landmark - POIs (Points of Interest). Visit and claim to complete collection.
Traders & Merchants, to buy / sell items.
Crafting Station - Here you can create or modify Weapons, Armor, Accesories and Potions.
Fade Rift - You can close Rifts using your ability. Rifts grows in difficulties in following locations.
Astrarium - Solve Astrarium puzzles to reveal secret location with treasure.
Ocularum - Use Ocularums to reveal locations of Shards. Shards can be used in Forbidden Oasis.
Dungeon Entrence - Entrence to Cave, Dungeon, Crypt, Underground.
Locked Door - This kind of Locked Doors require Special Key or "Deft Hands, Fine Tools" Inquisition Perk
Fast Travel - You can travel to this points pointing on world map.
This is Exit to main map
Collect mosaic for Collections
Bottle of Thedas
Collect Bottles for Collections
Here you can hire new Inquisition Agent.
Here you can recruit new Party Member
Secret - Use Search ("V" on PC) to reveal secrets. Sometimes you need to use search key few times.
It can be book, letter, place, item.
Specials - Important place, interesting place, easy to be missed, just look around carefully.
Ballad Collection - Song Lyrics or sung song for Collection
Logging Stand - for Resource Requisition Quest
Quarry - for Resource Requisition Quest
Artifact - Artifact to Activate for Solas
Glyph - Use Veilfire to obtain Rune
Keep - Tou have to defeat enemy and claim this keep for Inquisition, then it will be your Camp.
Operation - You have to perform Operation here.
Dragon - Dragon for High Dragon Collection