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Dragon Age: Inquisition

Walkthrough, Game Guide & Maps.

The Emerald Graves - Dragon Age: Inquisition

Dragon Age: Inquisition Walkthrough, Game Guide & Maps.

The Emerald Graves - Dragon Age: Inquisition Walkthrough, Game Guide and Maps, with Quest and Locations of Camps, Merchants, Rifts, Ocularums, Astrarium, Dungeon Entrences, Landmark (POIs), Crafting Station, Mosaic Piece, Inquisition Agent, Secrets, Party Members, Bottle of Thedas and Codex Entry.

Map of The Emerald Graves - Dragon Age: Inquisition
Map of The Emerald Graves - Dragon Age: Inquisition

The Emerald Graves as told by Keeper Gisharel of the Ralaferin Clan

Our people call this place the Emerald Graves. Long ago, before the fall of the Dales, a tree was planted for every warrior who pledged themselves to the guardianship of the Dales. Together, these warriors were the Emerald Knights of Halamshiral, and the forest of their trees was named the Emerald March.

When the humans began encroaching once again on our borders, the Emerald Knights banded together to protect us from the incursion. But the humans were many, and their Chantry powerful, and they eventually conquered the Dales. The knights fought in defense of our land, and almost all perished. The trees that once represented a mighty army were now living symbols of sacrifice - the Emerald Graves.

I hear that most humans in Orlais do not call this place by its true name. They find it an inauspicious one and refer to the forest only as the Greatwood. They refuse to see anything but wood and moss and leaves, and hope to remain ignorant of the blood that was spilled. But we of the People remember. We feel the weight of what was lost, and we see, not trees, but lives given for freedom.


A Promise Lost, as told by Keeper Gisharel to the young hunters of the Ralaferin clan on the outskirts of Halamshiral

There, see the Winter Palace at Halamshiral. Gaze upon its white walls and golden spires, built on the broken dreams f a people. Our people.

The human prophet Andraste was a slave in the Tevinter Imperium, as our ancestors were. When she rose up against them, we rose up with her. Together we fought for freedom. In gratitude and kinship, Andraste promised the elves a new land: the Dales. And although she died, her sons kept her promise.

Our people came from farthest Tevinter to claim this new land. Here, our journey ended. This was our Halamshiral. As we laid the first stone for the city, our people vowed that no human would ever set foot on our lands. The greatest of our warriors swore to uphold this vow. One by one they came, invoking the names of Elgar'nan and Mythal, Andruil and Ghilan'nain. Before all our gods, they dedicated themselves to Halamshiral, becoming our protectors, our Emerald Knights. They would ensure that the Dales remained free.

It was free. For over three centuries. But the humans and their new Andrastian Chantry would not let us be. They pushed against our borders. They sent missionaries to spread the word of their prophet. They sought ways to subjugate the People once more. When we refused, we angered them.

They destroyed us. Even the Emerald Knights could not stand against the might of their army, armored in faith. In the name of their Andraste, they burned Halamshiral, scattering us to the winds. They forgot that once, long ago, Andraste's followers and the elves marched together. They forgot that Andraste called Shartan "brother."

01 Hill Camp

QUEST: Fairbanks' Trust Go to (03) and talk to Fairbanks

QUEST: Watcher's Reach Refugees

QUEST: Rift at the Cove

QUEST: Rift at the Pavilion

QUEST: Rift at the Reach

QUEST: Rift near the Sighs

QUEST: Holding the Emerald Graves

QUEST: Pyrophite Survey in the Graves

COLLECTION: Shards in the Graves

COLLECTION: Landmarks in the Graves

COLLECTION: Regions in the Graves

COLLECTION: Astrariums in the Graves

QUEST: Firebanks Patrol Under Attack kill Freeman just outside camp.

02

ITEM: Scroll

QUEST: Devotion Light Candle at (21)

03 Watcher's Canyon

NPC: Fairbanks After Victims of War Quest Fairbanks will become Inquisition Agent

QUEST: The Freemen of the Dales go to (04)

by ReveurIngenu
"There's a missing glyph on the arrow leading up to 3. It's about halway of the arrow doing a 45 degrees angle. You get the fire in the watcher's camp."

04

ITEM: Fairbanks' Documents for The Freemen of the Dales Quest

QUEST: The Fallen Sister go to (15)

NPC: Clara

QUEST: Noble Deeds, Noble Heart

NPC: Gertrude buy/sell When you free her from Veridium Mine

Watcher's will move this camp to (13) after Victims of War Quest

05

ITEM: Map

QUEST: Map of Watcher's Pass go to (24)

06 Veridium Mine

NPC: Sister Costeau kill her for The Fallen Sister Quest

ITEM: Documents

QUEST: A Vicious Thug kill Duhaime in (07)

ITEM: Documents

QUEST: A Deluded Chevalier Deal with Chevalier Augustine kill him in (13)

07

NPC: Commander Duhaime Kill him for key.

ITEM: Villa Maurel Key

QUEST: A Corrupt General

08 Entrance to Villa Maurel

For more info about Villa Maurel go to
http://game-maps.com/DAI/Villa-Maurel.asp

09

ITEM: Letter for Before the Dawn Quest

10 Dead Body

QUEST: Motherly Encouragement go to (25)

11 Briathos' Steps

12

ITEM: Urn

QUEST: Last Wishes go to (35)

13

NPC: Chevalier Augustine

ITEM: Mysterious Chateau Sketch

QUEST: Victims of War

Watcher's will move here after finishing key quest for them.

14

ITEM: Letter for Before the Dawn Quest

15

ITEM: Red Lyrium Deposit for Seeing Red Quest

16

ITEM: Red Lyrium Deposit for Seeing Red Quest

17

QUEST: Not Everyone's Free Key is inside Mine to the South. Open Cage.

18 3 Locations

Secret for Noble Deeds, Noble Heart Quest

19

ITEM: Diary

QUEST: Observing the Menace

20

ITEM: Map

QUEST: Map of Elgar'nan's Bastion go to (30)

21

Light Candle for Devotion Quest (02)

22 The Lion's Pavilion

ITEM: Letter in the Wall

QUEST: A Lover's Promise go to (26)

QUEST: A Puppet Master This quest is to kill Carroll, Leilana will give you this quest in Skyhold after finishing some other quests for her.

NPC: Carroll

For Pavilion Torches Puzzle look at:
http://game-maps.com/DAI/Parsons-Notebook.asp

23 Direstone Camp

24 Secret

for Quest Map of Watcher's Pass (05)

25

ITEM: Journal for Motherly Encouragement Quest (10)

26 Campsite

for A Lover's Promise (22)

27

ITEM: Diary for Observing the Menace Quest

28

ITEM: Body for Observing the Menace Quest

29

ITEM: Letter for Before the Dawn Quest

30 Secret

for Map of Elgar'nan's Bastion Quest (20)

31 Din'an Hanin Dungeon

For more info about Din'an Hanin go to
http://game-maps.com/DAI/Dinan-Hanin.asp

by Hveorungr
"There is an Unfinished Business target on the far right of the map, south east of 31."

32

NPC: Johnson

QUEST: A Bear to Cross go to (33)

33

NPC: Old Scarred Paw for A Bear to Cross Quest (32)

34 Dragon

NPC: Greater Mistral High Dragon lvl 17

35

Release Ashes for Last Wishes Quest (12)

36 Chateau d'Onterre

For more info about Chateau d'Onterre go to http://game-maps.com/DAI/Chateau-dOnterre.asp

37 Astrarium Nettle Pass

Constellation: Eluvia

38 Astrarium Harrow

Constellation: Equinor

39 Astrarium Direstone

Constellation: Solium

40 Cave

Cave for Astrariums in the Graves Quest, You need to solve Astrariums in the Graves to open Cave, 4 chests inside

41 Body

ITEM: Parson's Battered Notebook

For Parson's Battered Notebook look at: http://game-maps.com/DAI/Parsons-Notebook.asp

42

by psybreak
"There is Red Jenny's stuff here, more or less, in a cave."

Dragon Age: Inquisition Map Legend

Location - This is in game location. The sequence of numbers shows suggested order of visiting locations.

Starting Quest Location This is location with quest giver. It can be item, person or place.

Inquisition Camp - Heals, restock potion, place to rest, change party members, use it to fast travel. Setup camps as fast as you can.

Landmark - POIs (Points of Interest). Visit and claim to complete collections.

Shop Traders & Merchants, to buy / sell items.

Crafting Station - Here you can create or modify Weapons, Armor, Accesories, Runes and Potions.

Fade Rift - You can close Rifts using your ability. Rifts grows in difficulties in following locations. Closing a Fade rift rewards with amount of Power. There are a total of 81 rifts in Thedas.

Astrarium - Astrariums are ancient relics of Tevinter origin that allow the viewing of constellations in the stars. Solve Astrarium puzzles to reveal secret location with treasure.

Ocularum - Use Ocularums to reveal locations of magical Shards. Shards can be used in Forbidden Oasis Location.

Dungeon Entrence - Entrence to Cave, Dungeon, Crypt, Underground.

Locked Door - This kind of Locked Doors require Special Key or "Deft Hands, Fine Tools" Inquisition Perk

Fast Travel - You can travel to this points pointing on world map.

Area Exit This is Exit to main map

Mosaic Piece Collect mosaic for Collections. Mosaic sets are Sacrifice, Invasion, The Fall, Archdemon and Freed Are Slaves. Each Mosaic set has 12 pieces.

Bottle of Thedas Collect Bottles for Collections. There are 29 bottles that can be collected.

Inquisition Agent Here you can hire new Inquisition Agent.

Party Member Here you can recruit new Party Member

Secret - Use Search ("V" on PC) to reveal secrets. Sometimes you need to use search key few times.

Codex Entry It can be book, letter, place, item. After you collect 250 codex entries you become Loremaster.

Specials - Important place, interesting place, easy to be missed, just look around carefully.

Ballad Collection - Song Lyrics or sung song for Collection. There are 21 songs to collect.

Logging Stand - for Resource Requisition Quest, used for crafting Skyhold improvements.

Quarry - for Resource Requisition Quest,, used for crafting Skyhold improvements.

Artifact - Artifact to Activate for Solas. When activated they strengthen the Veil in the close area.

Glyph - Use Veilfire to obtain Rune

Keep - Tou have to defeat enemy and claim this keep for Inquisition, then it will be your Camp.

Operation - You have to perform Operation here.

Dragon - Dragon for High Dragon Collection. There are 10 high dragons in Dragon Age: Inquisition.