Fallout 76 S.P.E.C.I.A.L. Perk Cards
There are seven S.P.E.C.I.A.L. stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.
Strength - Strength is a measure of your raw physical power. It affects how much you can carry, resistance and the damage of all melee attacks.
Perception - Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.
Endurance - Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
Charisma - Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
Intelligence - Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
Agility - Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
Luck - Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.
You can assign 15 points to each stats, points are earned with levels, till 50 lvl.
To equip Perk Card you have to spend stat points.
New cards will be available to you as your character level up, also above 50 lvl. You cant buy Perk Cards.
Perk Cards can be shared among teammates, but their level depends on the height of your Charisma.
These Perk Cards you have, can be changed and configured at any time.
Perk Cards have ranks (stars), from one to five. You can combine lower level cards to higher one.
Strength Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Bandolier - Ballistic weapon ammo weighs X less.
30%
60%
90%
Batteries Included - Energy weapon ammo weighs X less.
30%
60%
90%
Bear Arms - Heavy Guns weigh X less.
20%
40%
60%
80%
Bullet Shield - Gain X damage resistance while firing a heavy gun.
10
20
30
40
Expert Heavy Gunner - Your non-explosive heavy guns now do X damage.
+10%
+20%
+30%
+80%
Gladiator - Your one-handed melee weapons now do X damage.
+10%
+15%
+20%
Iron Fist - Punching attacks do X damage with a Y chance to stagger your opponent.
+20%
5%
+40%
10%
+60%
15%
+80%
20%
+100%
25%
Pack Rat - The weight of all junk items is reduced by X.
25%
50%
75%
Slugger - Your two-handed melee weapons now do X damage.
+10%
+20%
+30%
Sturdy Frame - Armor weighs X less than normal.
25%
50%
Thru-Hiker - Food and drink weights are reduced by X.
30%
60%
90%
Traveling Pharmacy - Weights of all Chems (including Stimpaks) are reduced by X.
30%
60%
90%
Perception Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Butcher's Bounty - X chance to find an extra meat when you "Search" an animal corpse
40%
60%
80%
Concentrated Fire - V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
Green Thumb - Reap twice as much when harvesting flora.
Night Person - Gain +X Intelligence and +Y Perception between the hours of 6:00 p.m. and 6:00 a.m.
+1, +1
+2, +2
+3, +3
Pannapictagraphist - You hear directional audio when in range of a Magazine
Percepti-bobble - You hear directional audio when in range of a Bobblehead
Picklock - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Expert Picklock - Gain +1 lockpicking skill.
Master Picklock - Gain +1 lockpicking skill.
Refractor - Gain +X Energy Resistance
+5
+10
+15
+20
Sniper - You have improved control and can hold your breath longer when aiming with scopes.
Endurance Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
All Night Long
Aquaboy - You no longer take Rad damage from swimming and can breathe underwater
Dromedary - All drinks quench thirst by an additional X%.
25%
50%
75%
Good Doggy - Eating dog food is now three times as beneficial.
Iron Stomach - Your chance to catch a disease from food is reduced by X%.
30%
60%
90%
Lead Belly - You take X% less radiation from eating or drinking.
30%
60%
100%
Professional Drinker - There's no chance you'll get addicted to alcohol
Revenant - Gain +X% damage bonus for 2 minutes when a player revives you.
+25%
+50%
Slow Metabolizer - All food satisfies hunger by an additional X%.
15%
30%
45%
Thirst Quencher - Drinking any liquid has a X% reduced chance to cause disease.
30%
60%
90%
Vaccinated - Chance of catching a disease from creatures is reduced by X%
30%
60%
90%
Charisma Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Animal Friend
Bloodsucker - Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
Bodyguards - Gain X Damage Resistance & Energy Resistance (max Y) for each teammate, excluding you.
6, 18
12, 24
18, 30
24, 36
Friendly Fire
Happy Camper - Hunger and thirst grow X% more slowly when in camp or in a team workshop
40%
80%
Happy-Go-Lucky - Your Luck is increased by X while under the influence of alcohol.
2
Hard Bargain - Buying and selling prices at vendors are better.
Inspirational - When you are on a team, gain X% more XP.
5%
10%
15%
Lone Wanderer - When adventuring alone, take X% less damage and gain X% AP regen.
10%, 10%
20%, 20%
30%, 30%
Outlaw - Buying and selling prices at vendors are better.
Party Boy - The effects of alcohol are doubled.
Philanthropist - Restore some of your teammates hunger and thirst when you eat or drink.
Quack Surgeon - Revive other players with liquor.
Spiritual Healer - You regenerate health for X seconds after reviving another player.
5
10
15
Squad Maneuvers - Run X% faster when part of a team.
10%
20%
Strange in Numbers - Positive mutation effects are X% stronger if teammates are mutated too.
25%
Team Medic - Your stimpaks now also heal your teammates for half the normal strength.
Intelligence Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Contractor - Crafting workshop items now costs X% fewer materials.
25%
50%
Exotic Weapons - You can now craft crossbows, black powder guns, and more.
Craft
Rank 2
First Aid - Stimpaks restore X% more lost Health.
10%
20%
30%
40%
Grease Monkey - Workshop items are X% cheaper to repair.
30%
60%
Hacker - Gain +X hacking skill, and terminal lock-out time is reduced.
+1
Expert Hacker - Gain +X hacking skill, and terminal lock-out time is reduced.
+1
Master Hacker - Gain +X hacking skill, and terminal lock-out time is reduced.
+1
Licensed Plumber - Your pipe weapons break X% more slowly and are cheaper to repair.
30%
40%
50%
Makeshift Warrior - Your melee weapons are X% less likely to break and cheaper to repair.
30%
60%
90%
Pharmacist - RadAway removes X% more radiation.
30%
60%
90%
Science - You can now craft energy guns.
Agility Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Action Boy - Action points generate X% faster
15%
30%
45%
Born Survivor - Falling below X% health will automatically use a Stimpak.
20%
30%
45%
Dead Man Sprinting - Sprint X% faster at increased AP cost when your health is below 40%.
10%
20%
30%
Dodgy - Spend 30 Action Points to avoid X% of each enemy attack.
10%
20%
30%
Goat Legs - Take X% less damage from falling.
40%
80%
Gun Fu
Gun Runner - Your running speed is increased by X% when you have a pistol equipped.
10%
20%
Marathoner - Sprinting consumes X% fewer Action Points.
20%
40%
60%
Mister Sandman
Moving Target - Gain +X Damage and Energy Resistance while sprinting.
+15
+30
+45
Luck Perk Cards
Cards \ Rank
1
⭐
2
⭐
3
⭐
4
⭐
5
⭐
Can Do! - X% chance to find an extra canned food when you "Search" a food container.
10%
20%
30%
Grim Reaper's Sprint
Luck of the Draw - Your weapon has a X% chance to regain condition when hitting an enemy.
10%
20%
30%
Mysterious Savior
Mysterious Stranger - The Mysterious Stranger appears more often when using V.A.T.S.
Mystery Meat - Stimpaks may generate edible meat. Higher Rads improve the chance.
+
++
+++
Pharma Farma - X% chance to find extra first aid Chems when you "Search" a chem container.
40%
60%
80%
Scrounger - X% chance to find extra ammo when you "Search" an ammo container.
40%
60%
80%
Serendipity - While below 30% health, gain a 15% chance to avoid damage.
Starched Genes - You will never mutate from Rads and Radaway will never cure mutations.
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