There are 8 playable character races (core archetypes) in Ashes of Creation. 4 main species, each with 2 subtypes. Alea Humans - Kaelar and Vaelune, Pyrian Elves - Empyrean and Py'rai, Kaivek Orcs - Ren'Kai and Vek, Dunzenkell Dwarves - Dunir and Nikua.
Kaelar - Build, Order, Civilization.
These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.
Vaelune - Trade, Law, Hardship.
The Vaelune were forged in the heat of the desert, and came out anew. Through focusing on trade, the Vaelune became one of the wealthiest empires in the land. They're no stranger to the idea of kill or be killed, whether it be the beasts in the harsh desert or the snakes in the market square.
Empyrean - Imperial, Pride, Culture.
Though not as numerous as the Kaelar, the Empyreans are a force to be reckoned with. Elite military forces and highly structured government, the people of Empyrea surely have a plan to carve their place in the world.
Py'rai - Nature, Balance, Fury.
All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'rai rarely take prisoners. Whether it is by bow or spear, the Py'rai's legacy will take root.
Ren'Kai - Honor, Power, Tranquility.
Through staying centered their power only grows. The Ren'Kai believe in ultimate focus and controlling their immense power. When a Ren'Kai becomes enraged though, there aren't many men or beasts who can live and tell the tale.
Vek - Celestial, Purpose, Fate.
When one stargazes they find what beauty lies beyond our world, when The Vek stargaze they find what fate lies beyond our time. Star maps, numerology, and prophecy are integral parts of each Vek's life. Great leaders read the heavens for how wars will go, which empires will rise and fall, and the Vek often ask themselves "are we too late?"
Dunir - Stoic, Tradition, Forge.
Most of the peoples from the old world would see a mountain and think nothing of it, the Dunir saw a defensible home where riches abound. The Dunir take immense pride in what they craft and what they build; fortifications seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature, they're pound for pound the strongest warriors the world has ever known.
Nikua - Family, Freedom, Courage.
Where the Dunir saw mountains as home, the Nikua saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though, as they too are highly skilled artisans. Instead of jewelry for nobles, the Nikua see crafting as a right of passage and the advancement of family. Will you progress your people from the mountains of your ancestors?
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.