Svartrau Outskirts Map: Sanzhani Questline & Ursul

Uncovered and annotated Svartrau Outskirts Map for The Blood of Dawnwalker features a recommended exploration order and a walkthrough covering quests, secrets, puzzles, and key locations. The Svartrau Outskirts area sits just north of Svartrau City. It's a smaller zone built almost entirely around the Sanzhani questline and rescuing Ursul the Swordmastery Teacher.

Svartrau Outskirts Map for Dawnwalker showing the Yawning Burrow, Sanzhani locations, and Ambrus's prisoner transport.
The Blood of Dawnwalker Map: Svartrau Outskirts. Use the expand button to view full map on smaller screens, read detailed walkthrough below.

Sanzhani Questline

You start the Sanzhani questline in the Svartrau Outskirts. This standalone chain revolves around the Sanzhani. They are small, malicious, and mysterious moth-like fairies that live in burrows. Completing the full storyline lets you rewind time by one full day (16 time segments).

  • "Good Home": This starts in the Svartrau Outskirts and acts as the beginning of the chain.
  • "Letters to Lunka": An extra quest that triggers automatically after you finish "Good Home." It weaves through the rest of the Sanzhani quests. You can send 5 letters to Lunka, earning the right to send one letter for every favor you complete for the Sanzhani.
  • "Burrow Sorrows": A Sanzhani favor where you have to clear a cave of Kobolds and recover a charm in the southern part of Boar's Back.
  • "Pearly and Precious": Another Sanzhani favor. You need to wipe out a bandit camp stealing teeth in northern Boar's Back.
  • "Tiny Dancer": A Sanzhani favor tasking you with freeing a Sanzahan from a cage and finding treasure in Svartrau City.
  • "Come Hither": A Sanzhani favor where you must kill Murohn inside the Sanzhani Burrow located in The Silts.

01 Good Home

While heading to Svartrau through the Svartrau Outskirts, you spot magic lights by the road. Follow them straight to the Yawning Burrow.

Good Home Quest Walkthrough

Start Sanzhani Questline and find Tonis for Heile.

02 Yawning Burrow

Inside the Yawning Burrow, you meet a Little Girl named Heile. Talk to her for "Good Home" Quest.

NPC: Heile (Little girl)

Dawnwalker Map: Heile - game-maps.com
Dawnwalker Map: Heile

Heile is a mysterious little girl who lives with the Sanzhani. She is Tanis's sister, but time has magically stood still for her. Her story is directly tied to the Sanzhani questline.

Heile is a little girl who used to live with her brother Tonis in Oghasti. It seems like he was her whole world, but at some point they got separated. And I can't shake the feeling that there's something odd about her ...

TYPE: Mortal

Heile asks you to track down her brother, Tonis.

NPC: Tonis (Heile's brother)

Dawnwalker Map: Tonis - game-maps.com
Dawnwalker Map: Tonis

Tonis is Heile's brother and a side character tied to the Sanzhani questline.

Tonis is a lumberjack and a brother of Heile's. He thought his sister was dead, and was shocked to learn she wasn't - especially since it had been many years since he last saw her. I don't think he believed or trusted me in the beginning, but who could blame him? Still, he wanted to believe. I could tell he missed his sister a lot over all those years.

TYPE: Mortal

After you meet Tonis.

NPC: Sanzhani Tsarina (Sanzhani Leader)

Dawnwalker Map: Sanzhani Tsarina - game-maps.com
Dawnwalker Map: Sanzhani Tsarina

The Sanzhani Tsarina leads the Sanzhani. She wields powerful magic and is directly tied to the Sanzhani questline.

I don't know the sanzhani Tsarina's real name, but chances are I wouldn't know how to pronounce it anyway. And calling her a tsarina may be an overstatement, since she lives in a burrow and doesn't have many subjects ... But then, for such a small and fragile creature, she's very self confident, so I'd guess she wields quite powerful magic.

TYPE: Supernatural

  • You can persuade the Sanzhani Tsarina to let Heile and Tonis return home. For this route, you have to pay the Sanzhani using Shiny Tooths found on random corpses.
  • The easier method is explaining to Tonis that Heile is better off with the Sanzhani. He'll still be able to visit her from time to time.
  • If things go sideways, an angry Tonis might attack Coen. You'll have to kill him, which serves as the bad ending.

No matter how "Good Home" wraps up, finishing it opens up the "Letters to Lunka" quest. This tasks you with sending 5 messages to Lunka in exchange for completing Sanzhani favors. "Good Home" counts as your very first favor.

Letters to Lunka

"Letters to Lunka" is part of the Sanzhani Questline. Along with getting in touch with your sister Lunka, the reward for finishing this quest lets you rewind time by 16 time segments back to the Brencis event.

Letters to Lunka Quest Walkthrough

The premise is straightforward. You need to send 5 letters to Lunka through the Sanzhani Tsarina, wait for her replies, collect the letters, and read them. This process intertwines with the rest of the Sanzhani tasks. Completing a single favor quest for the Sanzhani earns you the right to send out one letter.

This entire process happens inside the Yawning Burrow in the Svartrau Outskirts.

03 Sanzhani Vendor

The Sanzhani Vendor shows up in the Yawning Burrow after you finish the 'Pearly and Precious' quest. They buy Shiny Tooths and sell the Bundle of Silk Threads.

Ursul Swordmastery Teacher

Another activity worth checking out in the Svartrau Outskirts is freeing Ursul, the Swordmastery Teacher.

04 Ambrus's Prisoners

A prisoner transport patrols the roads around the Svartrau Outskirts. You need to take out the guards and free the captives. One of those prisoners is Ursul, the Swordmastery Teacher.

Ambrus's Prisoners: Lucky Crossing - 3 Time Segments.

05 Ursul the Undefeated

Ursul serves as a merchant and the Swordmastery Teacher. He returns to his usual spot after you free him from Ambrus's Prisoners: Lucky Crossing, but you still have to beat him in a duel.

Fighting Bakir

If you still need to push Bakir's hostility higher, you can find Bakir's Headhunters at the edge of the forest.

06 Bakir's Headhunters

Dealt with the headhunters. Duel their captain Rurg the Honourable.

Bakir's Headhunters: Matter of Honour - 3 Time Segments

Take Manual.

Other Activities and Locations in Svartrau Outskirts

I recommend skipping some of the side activities in Svartrau Outskirts. If you try to clear everything, you might run out of time to save the Coen family. Just focus on the ones you actually care about.

07 Prince's Crossing Destroyed Shrine

Destroyed Shrines: Prince's Crossing Quest - 1 Time Segment

Quest Items Prince's Crossing Shrine's Heart is in (08)

08 Prince's Crossing Shrine's Heart

09 The Pewter Tankard Tavern

Shrines

  • Svartrau Northern Crossroads Shrine
  • Svartrau Bridge Shrine
  • Sandy Gorge Shrine
  • Svartrau North West Shrine
  • Svartrau North East Shrine
  • Knyaz's Road Shrine

Monster's Lairs

  • Murohn's Lair - 1 Time Segment.

Persons in Danger

  • Person in Danger - 1 Time Segment.
  • Person in Danger - 1 Time Segment.
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