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Ashes of Creation MMORPG

Game Guide, Walkthrough & Maps

Character Classes - Archetypes in Ashes of Creation MMORPG

Ashes of Creation MMORPG Game Guide, Walkthrough & Maps

There are 8 character classes (Archetypes) in Ashes of Creation: Tank, Fighter, Rogue, Ranger, Mage, Cleric, Summoner, Bard. 4 main species, each with 2 subtypes. Ashes of Creation MMORPG, Game Guide, Walkthrough & Maps.

There are 8 character classes (archetypes) in Ashes of Creation: Tank, Fighter, Rogue, Ranger, Mage, Cleric, Summoner, Bard. You can select one of the available character classes at the beginning of the game. Later during the game you can add a second character class to it. This creates a total of 64 combinations of classes, with different abilities.

Ashes of Creation

Tank

A tank's job is to control a fight, to help party mitigate incoming damage, and to dictate who is getting hit. They can take an unconscionable amount of punishment, and woe to those who ignore their commands.

Tank Skills

Longsword Combo

Target an enemy and use your Sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.

Hatred

Target an enemy to force your enemy to target you for 5 seconds, while also increases his hate and the hate of your enemies around him.

Bulwark

Summon a Wall and cause your enemies to take damage and become knocked down if they contact the Wall.

Impale

Target an enemy and launch a spear to damage and pull the enemy into melee range.

Shield Might

Swing your shield in a forward arc, dealing damage and knocking down all enemies in melee range.

Cover

Target a friendly player, to absorb 50% of his incoming damage for 6 Seconds.

Righteous Fury

Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.

Perception

Use this skill to detect threats within range of your perception.

Fighter

The Fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.

Rogue

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Ranger

Death from afar is the Ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Ranger Skills

Bow's Combo

Target an enemy and use your bow to strike with multiple arrows. Dealing damage and powering up your focus with this Weapon attack.

Power Shot

Use this skill to charge up a shot that fires forward in a line damaging all enemies it touches. The longer the charge time the more the damage. Chance to cause bleed DoT.

Snare

Fire this disable to root your target in place and lower your targets movement speed.

Marked Arrow

Target an enemy to use this skill, causing that enemy to take additional damage from all sources.

Fleeting Shot

Use this ability to dash away from a target, and upon executing the dash, fire a single shot that deals damage.

Sniper's Eye

Summon a Zone around you, while within this Zone, deal +200% damage for all attacks.

Hail of Arrows

If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template, causing massive damage and a chance to slow all targets.

Track

Use this skill to show nearby tracks, leading to unknoWn adventures.

Mage

In a world of high magic, no party would be complete without a mage. Masters of the arcane, they bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.

Mage Skills

Spellbook Combo

Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.

Implosion

Use a template to launch a powerful burst of fire against all enemies within the template. Also has a chance to catch enemies on fire, dealing damage over time.

Ice Prison

Target an enemy and Summon a prison of ice around them, paralyzing them and dealing damage over time.

Arch Lightning

Launch a bolt of lighting in a forward line, damaging all within its path.

Mage's Escape

Step into another dimension momentarily and emerge far ahead of your original position. Enemies lose target of you.

After Image

Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.

Quake

If your focus is at 80%, Cast this spell to split the earth itself before you, launching a line of damage and knocking down those hit by your arcane might.

Mage's Detection

Reveal Secret passages and magically hidden terrain around you.

Cleric

In such a dangerous world, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. Masters over the very essence of life, they can sense the broken and corrupted.

Cleric Skills

Staff Combo

Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.

Righteous Blessing

Target a friendly player to burst heal them and provide healing over time, as well as deal damage over time to enemies near friend.

Stolen Blessing

Drop a totem to damage enemies within range and provide that damage done as heals to your allies in range.

Life's Balance

Balance the life percentages of all party members to the average percentage of health.

Lifeline

Target a friendly player to deliver a burst heal, and arc that heal to friendlies nearest the original recipient. This also damages enemies near the recipients.

Endow Life

Target a friendly player and restore a large amount of life, if the player is dead, you revive them instead.

Divine Form

If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE Heal over time to friends and Damage over time to enemies.

Summoner

The Summoner is never alone. Two hands are good, but in the Summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Bard

Truly a force multiplier, the Bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The Bard knows secret and powerful words, able to speak into being terrible nightmares, or convince foes to become friends.