There are 8 character classes (archetypes) in Ashes of Creation: Tank, Fighter, Rogue, Ranger, Mage, Cleric, Summoner, Bard. You can select one of the available character classes at the beginning of the game. Later during the game you can add a second character class to it. This creates a total of 64 combinations of classes, with different abilities.
A tank's job is to control a fight, to help party mitigate incoming damage, and to dictate who is getting hit. They can take an unconscionable amount of punishment, and woe to those who ignore their commands.
Target an enemy and use your Sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.
Target an enemy to force your enemy to target you for 5 seconds, while also increases his hate and the hate of your enemies around him.
Summon a Wall and cause your enemies to take damage and become knocked down if they contact the Wall.
Target an enemy and launch a spear to damage and pull the enemy into melee range.
Swing your shield in a forward arc, dealing damage and knocking down all enemies in melee range.
Target a friendly player, to absorb 50% of his incoming damage for 6 Seconds.
Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.
Use this skill to detect threats within range of your perception.
The Fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.
The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.
Death from afar is the Ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.
Target an enemy and use your bow to strike with multiple arrows. Dealing damage and powering up your focus with this Weapon attack.
Use this skill to charge up a shot that fires forward in a line damaging all enemies it touches. The longer the charge time the more the damage. Chance to cause bleed DoT.
Fire this disable to root your target in place and lower your targets movement speed.
Target an enemy to use this skill, causing that enemy to take additional damage from all sources.
Use this ability to dash away from a target, and upon executing the dash, fire a single shot that deals damage.
Summon a Zone around you, while within this Zone, deal +200% damage for all attacks.
Hail of Arrows
If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template, causing massive damage and a chance to slow all targets.
Use this skill to show nearby tracks, leading to unknoWn adventures.
In a world of high magic, no party would be complete without a mage. Masters of the arcane, they bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.
Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.
Use a template to launch a powerful burst of fire against all enemies within the template. Also has a chance to catch enemies on fire, dealing damage over time.
Target an enemy and Summon a prison of ice around them, paralyzing them and dealing damage over time.
Launch a bolt of lighting in a forward line, damaging all within its path.
Step into another dimension momentarily and emerge far ahead of your original position. Enemies lose target of you.
Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.
If your focus is at 80%, Cast this spell to split the earth itself before you, launching a line of damage and knocking down those hit by your arcane might.
Reveal Secret passages and magically hidden terrain around you.
In such a dangerous world, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. Masters over the very essence of life, they can sense the broken and corrupted.
Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.
Target a friendly player to burst heal them and provide healing over time, as well as deal damage over time to enemies near friend.
Drop a totem to damage enemies within range and provide that damage done as heals to your allies in range.
Balance the life percentages of all party members to the average percentage of health.
Target a friendly player to deliver a burst heal, and arc that heal to friendlies nearest the original recipient. This also damages enemies near the recipients.
Target a friendly player and restore a large amount of life, if the player is dead, you revive them instead.
If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE Heal over time to friends and Damage over time to enemies.
The Summoner is never alone. Two hands are good, but in the Summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.
Truly a force multiplier, the Bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The Bard knows secret and powerful words, able to speak into being terrible nightmares, or convince foes to become friends.