01Exit to Wasteland
02 Snagged on one of the lower branches of the tumbleweed is a bronze star with the words "Desert Ranger" on the outside ring.
ItemAce's Ranger Star
QuestRadio TowerBring Ace's star home. We discovered Ace's ranger star snagged on a tumbleweed near where he was attacked. Someone back at HQ might be interested in it.
03 The trail of Ace's blood leads to a chainlink enclosure. Rising from within it is a tall radio tower, its rusted struts moaning in the ever-present wasteland wind.
NPCSpyke Alpha You do not need to fight them. Just try to trick them with Smart Ass.
04 Radio Console
Splattered with blood, this console is connected to the radio tower's transmitter with a cobbled together collection of wires.
Duct taped to one of the legs of the radio tower is a pre-apocalpyse transistor radio. Looks like somebody had patched it in to the tower and set it to receive a particular frequency, but the patch wires have been severed. Someone with even the most rudimentary tech skills could probably resplice those wires and hear that frequency.
Near the creaking metal skeleton of the radio tower, you find the place where Ace began his last, futile crawl for home. Grooves and scratches in the dust show there was a desperate struggle here, and dried blood has soaked into the cracked yellow earth like red rain.
But blood is not the only fluid that was spilled. It looks like one of the combatants was not human.
Patches of black liquid are all around under the tower, spattered among Ace's blood like some kind of black and red abstract painting.
Looking at the lower struts of the tower, you see bright scrapes and scratches amid the rust. Reading them, you guess that someone or something tried to climb it recently, but was dragged down before they got very far.
05 A torn page from a Ranger log book. Only a few words are legible.
ItemLog Book Page
QuestRadio TowerLook for the rest of Ace's logbook We found a page from Ace's logbook. It mentions a snake squeezins seller he fell in with on his way to the radio tower. General Vargas might want to hear about this.
06 Blood and oil mix in the sand. This must have been where Ace and his mysterious assailant duked it out.
07 A severed plastic leg lies on the ground, leaking an oily black liquid from torn hoses, tangled and caught on some rock half-buried in the sand.
QuestRanger CitadelInvestigate strange metal leg. We discovered a metal leg that appears to be from some kind of robot. General Vargas will want to know about this next time we talk.
08 At the end of the trail of black oil and gouged earth you find a dead machine slumped against a metal chest. At least, you think it's a machine. It is certainly mechanical, a seven-foot tall, man-shaped robot with metal and plastic legs, arms, torso and head, all pockmarked with buckshot and covered in gashes that look like they were made by an axe.
But there is something about the eyes of the thing that seem disturbingly human. Even dead and empty, they look like they may have once contained a soul.
Behind some rocks near the mechanical man is a courier's satchel, lying open with the contents scattered across the ground. There is a hand-drawn map, some gears and other spare parts, and a few torn notebook pages fluttering in the breeze. You recognize the pages. They are from the regulation log book that every ranger is issued when he signs up.
A mechanical man is slumped against an oil-spattered rock, its left leg severed at the hip - a perfect match for the foot and lower leg you found earlier.
Lodged inside the chest cavity, you also notice a cylindrical object giving off a faint blue glow. Might be a power source? It'll take some advanced knowledge of electrical engineering, but you could try to retrieve it.
You open the steel case and find what General Vargas told you to look for, two repeater units, and they seem to be in working order. Now all you have to do it get them to radio towers and hook them up.
QuestVariousAttach the repeater units to two radio towers. General Vargas has ordered us to take the repeater units to the Agricultural Center and Highpool and attach them to their radio towers. We should talk to Matt Forrestal at Ag Center and Security Chief Bergin in Highpool about using the towers.
The map is drawn on rough paper and spattered with oil, but the lines are so precise they look like they were done by a machine. The southern half of the state is soaked and torn, but the top is legible. In addition to Ranger Citadel,a location to the north - Rail Nomad Camp - is circled.
ItemRail Nomad Camp Map Revals location of Rail Nomad Camp.
ItemLog Book Page
QuestRadio TowerLook for the rest of Ace's logbook We found a page from Ace's logbook, but it was smeared with so much blood and oil that it was illegible.
09 Shrine (+1 skill point)
ItemSpray Paint - Inside Toaster, give it to Ranger Brass Knucks in Ranger Citadel
With Perceprion 5+
10 Secret Doors
Radio Broadcast from Citadel:
Ten Four, Echo One. Listen, some locals up near our remote radio tower say they saw some... things attacking it. Sounded like robots to me. Might be another of those synths that killed Ace. Head back there and see if you can capture it alive, but be careful. Anything that could kill Ace isn't gonna be easy to deal with.
04 5 old fashioned robots. Just kill them and report back by radio to the Citadel
Allies - Rangers, Allies NPC
Neutrals - Neutral NPCs
Hostiles - Nostile NPCs, Enemies
Followers - NPCs to join your team.
Merchants - Trading Post, Trader
Shovel - Dig Site
Containers Chests, items.
Shrine, Statue Bonus Skills
Exit Exit / Entrance